|Deathwatch | Published 18 February 2011|
“The Deathwatch must remain ever vigilant against the xenos. The Enemy Within may tear at the Imperium’s heart, and the Enemy Beyond may threaten the Imperium’s soul, but the Enemy Without presents a unique danger; alien civilisations that stand in the way of the Imperium’s destiny to conquer the galaxy.”
– Codicier Taelon, Deathwatch Librarian
The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better destroy them.
Fantasy Flight Games is pleased to announce the upcoming release of Mark of the Xenos, a supplement for Deathwatch! Presenting a myriad of worthy challenges for any Space Marine (from the ravening Tyranid swarm to the sleek, technologically-advanced Tau, and many more), Mark of the Xenos is a bestiary of the monstrous enemies that lurk within the Jericho Reach and strike back against the forces of the Achilus Crusade.
A Handful Against Many
The Space Marines of the Deathwatch are legendary warriors, veterans of hundreds of battles, and heroes of the Imperium. Yet they are only a handful against the countless threats that lay siege to the Imperium, from within, without, and beyond. The Deathwatch was founded to eliminate alien civilisations inimical to human life, and the eradication of such xenos is their main purpose. Still, the Deathwatch never hesitates to engage the forces of heretics, daemons, or the Traitor Legions of Chaos Space Marines that emerge from the realms of Chaos, bent upon the destruction of man.
In the war-torn Jericho Reach, the Imperium struggles to re-conquer hundreds of lost, dark, and bitter worlds. The Achilus Crusade pushes ever-deeper into this region, facing horrific terrors on all fronts. Only the intervention of the Deathwatch Kill-teams can tip the balance, and Mark of the Xenos places vital knowledge of their enemies into the hands of those warriors best suited to destroy any challenge to the Emperor’s will.
Game Masters will find a host of new foes designed to challenge Kill-teams, and players will gain knowledge of these adversaries, as well as guidance and counsel from notable members of the Deathwatch on how best to exterminate each threat. Mark of the Xenos even features new advanced rules for battling hordes of creatures in massive engagements.
Keep checking back over the coming weeks as we preview this exciting supplement, and this spring, purge the vile alien from the stars with bolt, shell, and flame!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Well, I pray to any god who can hear me (yes even THEM) that they include Psi Powers for the various enemies as so far we GMs have a big problem: almost all powers in Deathwatch are Space Marine specific.
No Runeseers, Wierdboyzchaos sorcery. Just a big fat nothing. That needs to be remedied! As well as Orkstheir VehiclesEquipment but that they will come is a sure thing so I am not that worried about it.
Enemie Squad modes are also needed, true that. Never actually thought about it but in hindsight I do not know why. Let`s hope for the best.
And PLEASE, dear Authors & Editors: check for mistakes! I do not want errata of more than ten pages for a "finished" product!
Not only a rich variety of xenos opponents, I hope we find some Squad Mode xenos equivalent, I don't know, Horde Mode, perhaps? It would me nice to face some Ork Warboss exploring the Waaaagh nature of the race to avoid being hit putting some Ork Boys in the Bolter way, or using a War Cry to make his horde more powerfull. I'm already trying some rules... Cooperation instead of Cohesion, what you guys think?
Hope this doesnt just have 2 of each xenos making it just as random as CA and DotDG.
So far we've been pretty pleased with the internal art for the 40kRPG's (although we agree that there should be more original stuff). There are some other games out there whose art isn't worth wiping with...
anyone have an idea of the length?? thanks in advance
Firstly, I'm not certain that Peacekeeper meant that each species/faction will only get 3 entries, merely in regards to the Tyranids. I'm personally not convinced that they're going to be in there at all.
Having seen a few pages from the book, though, I'm absolutely certain that there are more than three entries per force in there. Quite a few more, by the looks of it.
I agree with Peacekeeper. I doubt that we will see stats for more than three "creatures" for each xenos group.
Can't wait to see what interesting things are in along side the Necrons & Tyranids.
They could easily be called Necrons as the first mention of Necrons in the Imperial Guard Codex involves the successful cleansing of a Tomb world in 877.M41, with the almost non-existent speed that the admiinistratum works at the Imperium would need to know of the existence of Necrons for some time to form a campaign specifically against them
Given that the inclusion of Necrons in The Emperor Protects was such a special thing, I really don't see how we're going to get full stats for basic Necron Warriors and the like when the Necrons are just not around at this point in the 40K time line (except at the far fringes). I TEP has given us all the Necron action we're likely to see for the time being and until FFG moves the timeline forward a few dozen years.
Necrons wouldnt surprise me at all. But I imagine it will be only one or two entries and not the complete codex worth. So possibly Necron Warriors and either Pariahs or Flayers or Destroyers.
Notice the subtitle - Necrons could be very well in. After all this isn't a scenario - it's about giving the GM tools to devise his own stuff. And the DW knows about the Necrons so I can see very well a number of missions involving them in some form.
@ The_Big_Show: The Necrons aren't around at this point in the timeline. There are bits and pieces of them (such as what you see in The Emperor Protects), but they're not really awake. As much we we'd like them to they shouldn't appear.