|Call of Cthulhu LCG | Published 18 February 2011||Rating||27 votes|
The fourth-dimensional region in which Robert found himself was not, as in scientific romance, an unknown and infinite realm of strange sights and fantastic denizens; but was rather a projection of certain limited parts of our own terrestrial sphere within an alien and normally inaccessible aspect or direction of space. It was a curiously fragmentary, intangible, and heterogeneous world - a series of apparently dissociated scenes merging indistinctly one into the other.â€¨
- H.P. Lovecraft & Henry S. Whitehead - The Trap
It Comes In Threes
We’re heading towards a big week for Call of Cthulhu: The Card Game. Not accounting for sea monsters, a ship is heading your way, not only carrying the new Perilous Trials, but also the reprints of the first two packs of Summons of the Deep: Spawn of the Sleeper and Horror Beneath the Surface... and it’s the first time they’ll appear in the new format of 3 copies for all 20 cards. So keep watch at your local game store, as there will be plenty of opportunities to tweak your decks or come up with completely new ones.
Lost in Time And Space
Perilous Trials, the second installment of The Rituals of the Order is a completely new Asylum Pack. Let’s see what it has to offer for Yog-Sothoth. As this series examines the base flavor and functionality of each faction, this week’s card examines how a couple of Yog-Sothoths mechanics come together. And it does so by borrowing a little from Call of Cthulhu’s sister game, Arkham Horror, by losing some characters in time and space.
The attitude of Yog-Sothoth towards removal is to separate the wheat from the chaff, striking the weakest characters first. Calling Down the Ancients (Secrets of Arkham, F32) does this by selecting its targets based on skill level. A little more frequent, it does so by forcing a sacrifice, making the opposing side pick which character will be the fall guy. This started with A Single Glimpse (Core Set, F117) and got expanded upon later with Cursed Skull (Murmurs of Evil, F40.)
With abilities like this, numbers are important as eventually they get to the really good stuff. In a pinch, even Serpent from Yoth (Core Set, F149) will suffice. Perilous Trials adds to these numbers with A Gate Opens (Perilous Trials, F40) while adding a little twist.
All Hands On Deck
The gate doesn’t lead to the discard pile, but to the top of the deck. This is where it intersects with the Yog-Sothoth ability to manipulate decks. Now, you’ll have a couple of choices. The simplest thing is to simply do nothing. You got rid of a character, temporarily, and you are forcing your opponent to re-draw it, thus slowing their development half a draw phase. If they want to use the character again, they even have to pay all the costs involved, further slowing them down.
More sinister Yog-Sothoth followers might employ cards like Blackmoor Estate (Core Set, F114) or (more appropriately) Gatekeeper (Secrets of Arkham, F33) to make their stay in other dimensions a little more permanent.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
I'm more excited about the reprints, because I never could get hold of Spawn of the Sleeper. It's the only hole in my collection :/
Not that I'm not getting warm, fuzzy feelings when I think about A Gate Opens...
The fact that this card is not a spell makes me sad...
Being new to the game and only having base sets so far, this sounds like a nice cycle to emphasize the factions strengths! Can't wait for them to all release.
The artwork on this one looks absolutely fantastic!
Looks like a great card. Thanks Marius.