|Warhammer: Invasion The Card Game | Published 18 January 2011||Rating||23 votes|
It was Korhil, the Captain of the White Lions, who hunted and caught the great lion Charandis. This lion was a massive and ferocious creature, mutated by the warping power of Chaos. Nevertheless, by his wits and skill alone, Korhil survived the beast’s attacks long enough to realise that the blows from his woodsman’s axe had no effect on the Charandis’ magical hide. So in a feat of physical strength unheard of for an elf, Korhil wrestled the raging beast to the ground and throttled the life from its thrashing body.
Welcome back to the Warhammer: Invasion card of the week! Omens of Ruin, the first Battle Pack in The Morrslieb Cycle, will be on store shelves early next month. Last time, we saw the offensive power of the Orcs’ Boar Pen. Today, we’ll take a look at a High Elf hero hacking his way onto tabletops, and the inspirational influence he has over his fellow High Elves.
An Inspiring Presence
The hero Korhil is a solid four-cost unit, with his high number of hit points and respectable two power icons. His real strength, however, is in the ability to inspire other High Elves to join his cause. Whenever he attacks, you may reveal the top card of your deck, putting any High Elf units (of three or less cost) in play! At best, you’ll add some extra power to your strike (for free), and at worst, you’ll learn what your next card will be.
There are plenty of candidates to hope for when revealing that top card, since a wide range of High Elf units are at or below the three cost mark. You might pull the Silver Helm Brigade, Archmage of Saphery, or Scion of the Everqueen. Or better yet, the Sea Guard Captain could add his indirect damage to the attack, and the Loremaster of Hoeth and Ellyrian Reavers each trigger additional effects when entering play.
Look for Korhil as part of the Omens of Ruin Battle Pack in just a few short weeks. In the meantime, keep checking back for more on Warhammer: Invasion The Card Game!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
While I agree with your post, I dont know for certain if that is what the intent of Korhil's power is....
I think, this card will help many fast High Elves Deck. It WILL work. Just give 'em enough speed to defeat the enemy in few moments.)))))
@BeardFan: Might want to recheck your rules, "X zone only" applies to both play and put into play.
need to get this one!
Quest/Kingdom only means that you only can PLAY a card in these zones. The effect of Korhil isn't "playing", so yes, Quest/Kingdom only units will be put in the battlefield and attack.
What if the revealed unit is Kingdom or Quest ONLY? Does Korhils' ability overide this? Do they go into their proper zone but still attack or not attack? Do they remain in the deck? Cheers!
@rashktah: If the card is not a HE unit with printed cost 3 or lower you put it back at the top of your deck. You don't get to play it for free but, at least, you get a free peek at the next card you're going to draw.
And what if the revealed card is no High Elf unit of printed cost 3 or lower? Back to the top of the deck or discard to graveyard?
Let's not forget Lion Chariot or Dreamer of Dragons or both Silverhelm units and even Spearmen. There are some decent cards to pull with this new hero. An offensive deck built with Charge of the Silverhelms and other boosters can be potent.
Archmage of Saphery might be the worst example ever, let's see:
1. It has no power to attack.
2. Its effect only works in the Quest zone so it's a 0/1 vanilla unit in the Battlefield.
3. Together with Repair The Waystones and Finreir's Guard it's one of many unplayable cards the High Elves have at their disposal.
4. Surprisingly, The Initiate of Saphery is bigger, stronger and can kick his butt (even being just an okay card in itself).
Seeing the top card of your deck (whatever the card is) is way better than putting AoS free into play.
I don't play W:I anymore but that is one amazing card for High Elves.
Archmage of Saphery - now this unit will give You a boost of power for the attack XD