News for December 2010
Play Your Part 8
An overview of the Player's Guide and Player's Vault for WFRP
Warhammer Fantasy Roleplay | Published 28 December 2010

“All sorts pass through here. It’s them who calls themselves adventurers I like the most. Strut in here gabbing about saving Altdorf from giant rats or even, Sigmar’s breath, daemons. Always a good tale to tell. I admire folk with imagination. Plenty of coin on ‘em too, that is until I get ‘em under the table with a pint or three of Lector’s Toe.”
     – Klara Vogel, barmaid and cutpurse

Most people of the Empire resign themselves to the fate the gods have assigned them, but some strike out to forge their own destiny. These individuals follow the path of the adventurer. Fame and fortune beckon... often accompanied by horror, violence, and death. Will you stand among the terrified masses as a beacon of hope?

The Player’s Guide and Player’s Vault have been on store shelves for a week, but if you’re still uncertain how these versatile new tools can improve your Warhammer Fantasy Roleplay experience, we’re pleased to present a brief overview of their contents. Guides are hard-cover books that contain the core rules of play, while Vaults contain all the innovative components that make Warhammer Fantasy Roleplay such a revolutionary system. Although the Warhammer Fantasy Roleplay Core Set remains the single most comprehensive entry point for new players and GMs, our new Guides and Vaults provide the opportunity to own only the content you want, customizing your collection based on your group’s specific needs!

For more guidance on how to begin, see our "getting started" guide, or read New Options for the Old World, an article spotlighting the all six Guides and Vaults. Today, let’s take a closer look at the Player’s Guide and Player’s Vault.

The Player’s Guide compiles all the Warhammer Fantasy Roleplay Core Set player information into one hard-cover tome, and it showcases Warhammer Fantasy Roleplay’s innovative career system while making it easy to reference hundreds of exciting actions, spells, blessings, and special abilities from the original Core Set, as well as numerous expansions—now all in one handy resource. It also features streamlined rules for gameplay, character creation, exciting combats, and engaging encounters. In the past, we’ve presented these excerpts from the Player’s Guide: Basic Careers (pdf, 996 KB) Ranged Actions (pdf, 1.1 MB) and Modes of Play (pdf, 1.9 MB). Today, to show the full range of content offered in the Player’s Guide, we’re pleased to share the Table of Contents (pdf, 600 KB).

Meanwhile, the Player’s Vault is packed full of components, making it a great option for players wanting to jump into an existing campaign with their own materials. It’s full of valuable player resources, including 30 careers, 45 talent cards, more than 150 action cards, five party sheets, and a pad of character sheets. The full colour punchboard features more than 30 player character standups, as well as the stress and fatigue tokens, tracking tokens, stance pieces, and activation tokens a player needs to manage his character during a session or over the course of a campaign. Here is a list of contents (4.2 MB) included in the Player's Vault.

Whether you’re a Warhammer Fantasy Roleplay veteran looking for additional components and references, or a new player joining an existing group, the Player’s Guide and Player’s Vault provide the content you’ve been looking for. Pick yours up at your local retailer or our webstore!

Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.

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Comments (8)

Published: 1/21/2011 5:25:08 AM

 Have to agree with willmanx and ffgfan. 

Dice and stands should also be in the players pack. 

And the dice pack should modified to have enough dice to cover at least single starting characters needs during a game. 4 of every type maybe. 

Other than that everything looks awesome, and our game will be starting up shortly

Published: 12/29/2010 10:12:08 AM

The Players vault does not have plastic stands only the GM Vault has does! The palstyic stands and dice are only in the GM Vault!

Published: 12/29/2010 9:29:45 AM

 Is it me or  does the player's vault not have the plastic stands in that picture for the stand ups?

Published: 12/29/2010 6:13:04 AM

 It's a pity that the PLAYER VAULT is sold with NO SET OF DICES.

More over I would like to suggest to change the dices in the set of dices : as we need 4 challenge dices to play the game, 1 is really not enough. On the other way, there are too much conservative/reckless/characteristics dices.

Published: 12/29/2010 2:39:27 AM

No Errata? - Thats what I hoped for... *sad*

Published: 12/28/2010 6:02:56 PM

Why did you not use this post to release the character sheet from the back of the book.  This news post is basically a very long winded way of releasing a content list.


Published: 12/28/2010 4:12:37 PM

 I bought the Guide since I already have the materials from the Vault. I did so because it does what I've been begging for from FFG for a year now: summaries of the materials. That way my players can have cards in-hand and I can reference them in the book. A bit pricy for a reference tool, but makes carrying all the 'rulestuff' around easier than shuffling between books and the new character sheet (which it says in the book will be up at some point online) is a nice upgrade from the current limited one. There are some wasted bits (reprinting the Party sheet details eats up about 1/4 of the back) but the fact that players can track all their information between sessions (what crits, how much recharge is on an action, etc) are things I had made for my party and now have in one tidy package.

Published: 12/28/2010 3:38:07 PM

That product is good but brings nothing new. You will find now errata there, just a little less complex language and more examples. I have it so I know what I'm taking about. If You have the core set there's no need to buy it. If You want to start playing WFRP You better buy the core set. But if You are a player and want to have all the rules anc careers for You - buy it!

PS. The lite version of the game is a big misunderstanding in my opinion. You just must write all the material from the cards to a paper sheet - so there's no way you can really play and have fun when You're not using cards & tokens. In my opinion

PS2. I like the thing that The Ratcatchers tale from the support page is published in it becouse it's a good novel.

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