|A Game of Thrones LCG | Published 23 December 2010||Rating||26 votes|
Hello and Welcome Back, Loyal A Game of Thrones Fans!
The holidays are upon us and we hope you're enjoying them. We also hopethat you liked our announcement of the latest Chapter Pack cycle, Secrets of Oldtown, the other day. If you haven't already, do check out "Chained and Sworn" for an overview of the cycle. In a nutshell, Maesters are coming into the game in a much bigger way.
The overview article had several card spoilers in it already, but we figured we'd give you one more, just to give you an idea of the kind of exciting stuff that's heading your way in the next cycle. As those of you who have been with the game know, Maesters are one of those traits that can be found across all Houses to greater or lesser degrees. House Martell has the most Maesters in-house, but each House has a Maester or two that serves up a useful ability. Of course, Maesters are advisers and counselors to the lords of Westeros' various Houses, neutral in affairs of state. As Maester Aemon says, "We give counsel, not commands." Still, every lord probably wonders who their loyalty is ultimate to - their House or their Citadel: "Tyrion Lannister mistrusted the maesters. The gods only knew who they were conspiring with, or what they had mixed in those potions they gave you."* Many out there have probably dreamed of playing a deck based on a conspiracy of Maesters, and with Secrets of Oldtown, this dream can be realized.
Until Secrets of Oldtown, playing a Maester-centric deck has been pretty tough - expensive, mostly, given that there aren't really enough Maesters in any one House to provide enough characters for a deck. Alliance (Princes of the Sun, F59) helps, as does the Neutral House card. One more card which is likely to become a part of many Maester decks is At the Gates.
Using a search plot lets you save the space in your deck that you might otherwise allocate to duplicates, event cards, or similar, and hopefully allows you to make your deck a little more focused and consistent. Building Season or Summoning Season have their advantages if there is a particular character or location that you absolutely need in play in order for your deck to work, but the downside is that your opponent (or an opponent, if you're playing in the melee) also gets the benefit of searching out their lynchpin character or location. At the Gates is limited in that it can only bring out Maesters costing three or lower, but at least your opponent doesn't also get a Maester in the process. Another nice thing is that At the Gates only refers to the printed cost of the Maester you search for, so the gold penalty does not apply and you can therefore use out-of-House Maesters inexpensively. At the Gates is also a City plot, which gives it a nice place alongside the other City plots from the King's Landing expansion.
So there you have it, one more weapon in the arsenal of the upcoming Maesters. We hope you'll like them and the rest of the Secrets of Oldtown cycle. Until next time!
* From A Clash of Kings, Chapter 44: Tyrion.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
I can use this to play character out of house and ignore the gold penalty, right?
Shmytz - I hadn't even read the article until I saw your comment. Rest assured, you are not the only one cringing (just one more reason Tyrell should have their own house). Hopefully, they remove that sentence from the piece.
Yeesh - makes the kneel city plot that much better. Hmm, I would have thought FFG learned their lesson last time with search plots in general, and specifically Here to Serve. As others are pointing out - this is a near auto include, and auto-includes are generally not good for the game IMO.
The restraints put on this vs Here to Serve (1 initiative instead of 3, and City trait restriction) are not very limiting. It's still amounts to a 6 gold plot (or more, since you can get out of house maesters). Gold should have been 1, to at least make you think about including it in your plot deck.
Games are much less interesting when everyone has about 5 of the same plots. Hopefully, we're not headed back in that direction.
No, you can't copy the search effect of At the Gates with City of Spiders 'cause you then already have one City plot in your used pile.
But it is nice that I now can kneel 6 characters if I am playing only city plots :-)
love that. City mechanic is not dead, besides shadows. Another great card spoiled today.
Martell foul propaganda!
I agree about staple plot.
Um...I loved this card in Classic, much less now when there is only one other 1-sided search in the game that I can think of (getting a Raven). It will be in pretty close to every deck I run, especially with Lewin (or whatever his name is) being spoiled already.
The Ned player within me rages at this article, 'cause the Citadel is not in Dorne! This is bad press FFG, bad press. :-P
I see this being a staple in most decks. I'm sure there will be at least one maester everyone would play, just to get the free character with this card.
At the Gates turn 1, City of Spiders turn two. 2 free characters + whatever you could get out in setup, I'm liking this more with every card spoiled.
This is probably going to see A LOT of play.