|A Game of Thrones LCG | Published 02 December 2010||Rating||28 votes|
Hello and Welcome Back, Loyal A Game of Thrones Fans!
Of Snakes and Sand should be available soon, so this will be the last preview for it before we start in on our previews of the final Chapter Pack of the Brotherhood Without Banners cycle of expansions, The Dreadfort Betrayal. Before we get into the card spoiler, though, we would like to offer our congratulations once again to Erick A. Butzlaff for winning the New York Meta's annual Black Friday tournament. For more info on this cool annual event, be sure to check out the New York Meta's website.
As we're winding up the tournament season, we'd also like to give one more shout out to the winners of the Castle Stahleck A Game of Thrones tournaments, Joust Champion Andrea "Gualdo" Gualdoni of Italy and Melee Champion Jakub "Swirek" Swierczek of Poland. If you ever get the chance to get out to Europe, make it a point to participate in the Castle Stahleck events - a truly international tournament for LCG players. For more info on Castle Stahleck, check out the website.
Congratulations to all tournament winners, and top props to all tournament participants! Stay tuned for highlights from the China championships, coming soon.
As an added bonus and for some insight into how the top competitors construct their decks, check out the decklists from the Days of Ice and Fire Joust and reports from the Castle Stahleck events on the A Game of Thrones Support Page.
If you've been following the Brotherhood Without Banners, you may have noticed that in addition to the characters, attachments, locations, and so on that highlight a particular House, each Chapter Pack also includes a plot card that works well with that House but is not necessarily "House X Only". For example, Many Powers Long Asleep is really tops for bringing Melisandre back from the grave, but there are other holy-crested characters in other Houses for whom this plot could be put to use.
Such is the case of Bungled Orders. There are many times in which revealing a new plot card mid-round can be very useful. In some cases, you do this to speed through your plot deck faster, in others, to change the game's state.* In the case of Bungled Orders, this plot could be used offensively - winning a challenge and then forcing your opponent to reveal a plot card that perhaps they did not want to get to yet, such as late in the order when they would have to reveal something damaging like Valar Morghulis or similar. This could be risky, however, if the new plot revealed makes things worse for you. For House Martell, this plot card could set off an avalanche of effects that opponents might hesitate to trigger. For one thing, House Martell's vengeful nature means that losing the challenge necessary to trigger this plot card's effect is no great loss. Moreover, if a House Martell player is running this plot card, you know that they've got some doozy of a follow-up just waiting to drop on you after they lose whatever challenge gets thrown at them. With House Martell, there's always the looming threat that winning a challenge against them might be worse than losing one to them and it sometimes makes even hardened veterans back down.
So that's it for this week's card spoiler. We hope you have plenty to discuss here in the comments or on the A Game of Thrones forums. Until next time!
* Such as opening a round with Fear of Winter to limit your opponent's marshaling and then during the challenges phase switch to some other, less limiting plot for yourself.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Jones I completely agree. With if you have a good defensive deck that people won't be attacking (Bringers of Law, Ser Arthur Dayne, Rodrik Cassel, etc.) this would be hilarious to see in action. Every challenge (that doesn't involve you) would let a new plot flip. You could even use it in melee and combine it with a Good For the Gander for some fun times.
I think Nate(?) was referring to changing plots in general, not specifically with this card. I used to run the Vale Rookery just so I could throw out Valar in the Dominance Phase and not be hindered by the low gold/no claim. I even used it occasionally for revealing Snowed Under. But if you have this reveled, and your opponent has played FoW and you can get them to lose a challenge, you have now forced them to reveal a new plot.
Where this plot could really stand out is in melee, where there could be multiple plot flipping.
Is it just me, or does the little "PS" statement not work? If you used Fear of Winter turn 1 you wouldn't have this plot revealed to flip into something different. It would be nice to use it to get rid of your opponent's fear of winter though.
Otherwise, looks like its going to be fun. Control will really benefit with the mid-turn plot changes. Mid turn Rule By Decree anyone?
I could see this card causing some fear for the person with a stronger board position. If you were in a position where valar or wildfire would benefit you and this card was out an opponent I think would be very hesitant to make you lose a challenge. On the other hand if you have this out you could be giving your opponent a field day if you decide to attack him
You know me... I'm at least going to try to build a deck around this card... at least once.
wow - this is the most innovative Plot I have seen in years. it will truly chaneg the dynamic of a given match - but I wonder hwo much play it will actaully see.
Might be a "great on paper' type effect.