|Call of Cthulhu LCG | Published 18 November 2010|
It was not that strange dreams or nightmares troubled Julia Brown, nothing that childish. Instead, what frightened her about going to sleep was the anticipation of what she would find when she woke up.
- from The Summons of the Deep, a serial tale by Nate French
Beginning this winter, each Asylum Pack in this cycle has been upgraded to the new 60-card collation format introduced across all of FFG's Living Card Game® lines.
Now, instead of the 40-card packs of the original release, the Asylum Packs of The Summons of the Deep will include 60 cards: 3 copies each of twenty unique cards. Popular cards like Descendent of Eibon, Marshall Greene, The Terror of the Tides, and others will now be found 3 to a pack, allowing you to put multiple copies in your decks without having to purchase duplicate Asylum Packs for a play set.
To give an overview of The Summons of the Deep cycle, the theme of water courses through the expansion as a symbol of varying states of existence and the flow between them. In the serial tale that progresses over the course of the cycle, The Summons of the Deep by Nate French, solitary musician Julia Brown struggles with insomnia, then blackouts, and a mystery that calls from the water.
Mechanically, each Asylum Pack in The Summons of the Deep focuses on a different facet of the struggles at the core of Call of Cthulhu: Terror, Combat, Arcane, Investigation, and Skill. The final Asylum Pack focuses on transformation. The various factions of Call of Cthulhu explore the struggle featured in each Asylum Pack in their own unique way, strengthening existing specialties and adding new approaches.
The re-release of The Summons of the Deep begins early this Winter with the first two packs of the expansion cycle, The Spawn of the Sleeper and The Horror Beneath the Surface.
The Spawn of the Sleeper, the first Asylum Pack of the expansion, centers around the Terror struggle. Factions such as Hastur and Shub-Niggurath gain characters and abilities that strengthen their grip on the Terror struggle, such as Erich Zann and Grim Wraith. Conversely, the Agency gains the Government Exorcist, who can keep terrifying monsters at bay, while Miskatonic University recruits Dr. Carson, who can restore and ready insane characters.
In The Horror Beneath the Surface, the Investigation struggle rises to the forefront, and each faction attacks a different aspect of it. Miskatonic University's Chess Prodigy puts opponents in check by replacing icons that MU is weak in with Investigation icons. Cthulhu's Silver Twilight Temptress seduces characters without Investigation icons into stories that could become dangerous for them.
In addition to cards based around icon struggles, each Asylum Pack in The Summons of the Deep also includes a variety of other cards to enhance each faction's various strengths and strategies. The reprint of The Summons of the Deep also incorporates errata and clarifications from the current FAQ.
Coming this Winter, The Summons of the Deep returns, new and improved, with more cards and more opportunities for exciting game play. The sleeper stirs ... be there when it awakens!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
It would be nice if there were the slightest distinction between the LCG rare and the final phase of the LCG format. Though you still need buy two expansions. Those who have the 120 extra common cards per arc would like to see their "rare" not just melt away. But, some good new directions don't always benefit the veteran.
I don't log in for a month & this is what happens. Sweet! Now I can get those doubles I need.
I have been wanting to get into this LCG but realised a few sets had gone...
This is great news and I will be buying these along with my W:I
Dear doo all of this though haha!
For those who already have copies of existing AP, I suggest starting a trading board on BBG or here in the forum. i.e. HAVE: one set from The Antidiluvian Dreams. NEED: one set from The Horror Beneath the Surface. That way, for each AP you buy, you have two sets to trade. Essentially, you only have to buy 1/3 of the AP ($30 retail) to trade and get the rest of the sets you need.
Purple Monkey Dishwasher!
What other games? AGoT sure, but W:I hasn't really been out long enough to warrant it as the packs aren't OOP.... are the AGoT packs OOP too?
So, everyone's saying that now is the time to jump into the game? Is this a good cycle to get in on? Should I wait for other Asylum packs to be reprinted in the new format before buying them as well?
Well, FFG are planning on reprinting Madness and Horror as stated in their 'Upcoming' section of the website for many months now. Just like the Summons of the Deep cycle.
If you're the sort of person who cannot wait for the reprint and are willing to pay outrageous sums for the packs that are currently OOP, that in itself doesn't make it a collectible game. That just makes you (understandably) impatient.
@ Biomage: But that is why they are re-releasing them in a new format, Same cards just in the LCG packaging. The market on those old expansions is about to have the bottom out.
This looks like a really great game. Unfortunately, I am hesitant jump into any collectible card game. I know Call of Cthulhu is a LCG and isn't supposed to be a collectible card game. However, as long as expansions are out of print and selling for outrageous prices, it really is a CCG.
The word on Madness and Horror is that there is no word about madness and horror.
@ Arkham Nights, Hata said they had something different planned for those, and that he and Mike David would not comment further about them.
I agree on Madness and Horror, it would be nice to have some word on them.