News for November 2010
In Service to Father Nurgle 11
A Warhammer: Invasion Card of the Week
Warhammer: Invasion The Card Game | Published 17 November 2010

Beasts of Nurgle are pustulant breeding grounds for all manner of liquefying disease. Chief amongst these ailments is Nurgle’s Rot – Father Nurgle’s greatest gift to the world. Nurgle’s Rot is a rapacious affliction which combines the worst qualities of all the plagues and pestilences that corrupt and slay the living. Nurgle’s Rot is feared all the more because it is rumoured not to end with death. Indeed, legend tells that Nurgle’s Rot is no mere mortal malady, but a daemonic contagion that infests the soul as completely and mercilessly as it does the body. In this way it is believed that the soul of a mortal who perishes from Nurgle’s Rot is forfeit to the Plague God...

Welcome back to another Warhammer: Invasion Card of the Week spotlight! The Fourth Waystone will be on store shelves later this week... and that leaves just one more Battle Pack in The Enemy Cycle: Bleeding Sun. When we announced this final Battle Pack in the series, you saw the powerful Dark Elf support card Soul Stealer. Today, let’s look at an upcoming Chaos unit, the revolting Beast of Rot.

This disgusting fiend grows more powerful and less expensive for every Disease card in play. To review, there are a few Disease cards already in the pool, such as Effulgent Boils and Curse of the Leper. Meanwhile, Necrotic Spasms is also making its debut in Bleeding Sun, and more of Papa Nurgle’s concoctions are on the way in future releases! Beast of Rot, along with the searching ability granted by Grandfather’s Call, brings us one step closer to a viable Disease-based deck becoming a reality.

The Ruinous Powers of Chaos continue to grow in power, while the greenskin menace and the vile Dark Elves beleaguer their foes. Can the forces of Order rally their armies to stand against this growing threat? Who will rise to dominance?

Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.

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Comments (11)

ffgfan
Published: 11/18/2010 4:00:42 AM
#11

I'm just wodering why there is no news about that The Fourth Waystone is avaliable in shops? Maybe Today we will see that news.

Oh, and I hope that the Bleeding Sun will bring many, and I mean many, good Chaos cards. Becouse in the last battle packs we had very few of them.

And where the promised balance go? After the Fourth Waystone - Order is still much more powerfull then any Destruction deck.

rings
Published: 11/17/2010 5:34:04 PM
#10

A big help to be sure.  I don't like a ton of the Disease cards yet, but I am sure more will come to make this an even better card. 

qwertyuiop
Published: 11/17/2010 4:13:14 PM
#9

In the words of Martin Lawrence, "$#!% just got real"

Ruvion
Published: 11/17/2010 3:25:13 PM
#8

I like the balance of lethality vs virulence one must balance to keep the disease engine going. 
So very much like real life.

Corwin1980
Published: 11/17/2010 3:05:04 PM
#7

Yet, with just one Disease in play this is better than Chaos Knights.

Wytefang
Published: 11/17/2010 2:45:51 PM
#6

I like this card and am glad to see some Chaos love.  However, I do find myself somewhat agreeing with Vermillian about the full potential of Diseases, since they normally don't stick around too long on the table...

Curator
Published: 11/17/2010 1:23:16 PM
#5

Um yes this card pays for its self.

Most diseases are slow burn abilities. This card would NOT be worth it IF it said "minimum of of 1" but with 5 diseases in play that means you get to play a 7/4 creature for free!

The combo hinted in this preview allows me to provide a simple scenario.

Chaos/Dark Elf deck.

Use Soul Stealer to grab a big nasty for 4 resources. Play Grandfather's Call for 1. Kill big unit that was stolen to draw 5 cards.

Replace the sacced big nasty unit with Beast of Rot (with proper setup for free)

If playing a disease deck then with this theme then you should have many diseases that last. This force opponent to waste cards destroying cheap diseases or save attachment removal cards for the dark elf cards that steal their units.

They can't defend 3 zones at once against a possible 7/4 card.


 

Periculum
Published: 11/17/2010 1:03:43 PM
#4

I like this card. Each disease you play on the very turn you play him is virtually free. If you run forges, this could get real cheap quick. Effulgent boils is likely to be hanging around on the table, giving him and the winged terror extra hammers at the same time. :)

vermillian
Published: 11/17/2010 12:11:04 PM
#3

 The disease mechanic bothers me... Power for each disease in play, wooo! except diseases all provide negative effects to ONE unit with the express purpose of KILLING it, which leads to the removal of your disease.

Given that concept, is this previewed unit packing enough bang for its buck?

ffgfan
Published: 11/17/2010 11:21:55 AM
#2

Yes, big tasty Chaos cards. Necrotic Spasms and The Beast Of Rot - amazing cards! Wow, this and The Fourth Waystone are going to be best best battlepack for Chaos from this cycle. Can't wait for them. :D

Shadowfax
Published: 11/17/2010 10:58:01 AM
#1

More Chaos love....keep it coming :)

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