|Warhammer Fantasy Roleplay | Published 03 November 2010||Rating||26 votes|
The Old World is brimming with all forms of vile creatures, from twisted beastmen lurking in the dark forests to dragons perched atop mountains high. Wherever the call of adventure may lead fate’s champions, danger surely awaits...
As we announced previously in our Sifting Through Shadows preview, there are several new products on the way that break up the Core Set materials into individual titles, giving fans new options in how they enjoy WFRP. These products come in the form of Guides and Vaults. Guides are hard-cover books that contain rules of play and compiled information from the components found in the Vaults. For players wishing to enhance their game, Vaults contain all the additional components that make WFRP such a revolutionary roleplaying system. Now players and GMs can customise their game experiences to fit the need of their play group, choosing which product will best complement their existing materials. For a full overview of these guides and vaults, visit our description page.
The Creature Vault is unique in that it contains more never-before-seen material than the other Vaults. Complementing The Creature Guide, this vault introduces dozens of new denizens from the Old World and brings them to your tabletop in a brand new format.
We explored this new format briefly in our preview of The Creature Guide, where this information appears in an attractive hardcover book. Today we’ll look at the components found in the Creature Vault.
One of these components is the new Group sheets (much like the Nemesis Organisation sheets found in the Game Master’s Toolkit). These sheets provide all the rules and mechanics governing a certain type of creature (such as “Greenskins” or “Beastmen”). These Group sheets govern a variety of creatures within that category, making them handy visual references when running encounters. When used with Creature cards, these Group sheets make building and organising encounters easier than ever.
What are Creature cards you ask?
Creature cards are another useful new addition to Warhammer Fantasy Roleplay, moving creature information and stats from books to components. These cards feature full colour art on one side depicting the creature in question, and relevant stats and abilities on the other. Using these components, GMs will be able to easily layout their encounters in a visual manner.
Building encounters with these components is an easy process: choose a Group sheet, determine which types of creatures within that group will be make up the encounter, lay out the Creature cards with any necessary action cards, and prepare for battle!
As stated in The Creature Guide preview, these products cover all the creatures from the Warhammer Fantasy Roleplay Core Set and subsequent expansions (up through Signs of Faith). In addition, it also features dozens of new adversaries for GMs to pit against their players. These products are both excellent resources to further explore the dangers of the Old World.
Stay tuned for more upcoming news on the future of Warhammer Fantasy Roleplay!
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Wish I could find cool people to play this with.
The group sheets look great. Out of all the guides/vaults, this is the one I'm really excited about.