News for November 2010
One Step Forward, Two Steps Back 17
A Warhammer: Invasion card of the week
Warhammer: Invasion The Card Game | Published 02 November 2010

The vile taint spreads like wildfire, consuming everything until no purity remains. None are safe from the temptations of corruption, for it is not some outward foe that can be met with blade and shield, but the recognition of the hidden lusts and desires that nestle in every being’s soul.

Welcome back to the Warhammer: Invasion card of the week spotlight, in which we highlight a new upcoming card every week! It’s November, and that means we have another installment of The Enemy Cycle to look forward to. Last week, we drank the murky waters of the Tainted Well, and we saw how it can be used to deal serious damage in a corruption-heavy deck. This week, the taint spreads to a place even more vital than your water supply... your very soul.

Thematically, corruption represents a character succumbing to his baser instincts and becoming incapacitated with fear, lust, rage, pain, insanity, or some other debilitating condition. Certain powerful effects like Effulgent Boils can make this state permanent, but for the most part it’s only temporary. A character can journey inward and seek redemption, becoming “restored” as early as the start of the next turn. But what if there is no relief to be found? What if the sources of purity and redemption are themselves corrupted? What will stop the spread of corruption then?

Corruption of Purity is a Destruction-only neutral Tactic that exemplifies this unsettling scenario. Played in response to restoring effects like Blessing of Isha and Courage of Aenarion, it will set your opponent back in his attempts to combat corruption. What’s more, Dark Elf players will find a new control combo when Corruption of Purity is coupled with Chillwind.

Keep watching store shelves, since The Fourth Waystone will arrive in about two weeks. In the meantime, check back next time for another Warhammer: Invasion card of the week!

Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.

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Comments (17)

Published: 11/2/2010 11:14:55 AM

Can I play this at the beginning of my turn when I restore one of my guys, can I then 2 guys in my opponents corresponding zone? A better question - Are there 2 Battlefield/Quest/Kingdom zones (his and mine) or is there just one? 

Thanks - sorry if this is easily addressed in the rules book - I am at work.

Published: 11/2/2010 11:11:45 AM

 Can you play this in response to your opponent restoring one of his characters at the beginning of the turn? ie, at the beginning of my opponents turn he chooses a unit to restore - can I then play this card to corrupt two other dudes? 




Published: 11/2/2010 11:09:56 AM

Unbelievably awesome card, mostly for mid-to-late game Chaos Corruption decks.  Amazing!!!  YAY!

Published: 11/2/2010 10:56:45 AM

Actually it's a good one. A lot of cards get stronger with corruption. For 1 resource it causes the corruption of more units than before. And it's better than no corruption at that.
Seriously this is a good card which is certainly going into my Chaos deck.

Published: 11/2/2010 10:42:17 AM

So first, you're assuming there are 3 units in the zone to get the maximum effect out of the card. Then, your opponent is choosing to uncorrupt their most powerful unit, so you're corrupting lesser units. Finally, your one resource is netting you one corrupt unit. Summary: Eh

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