|Battlelore | Published 01 November 2010||Rating||20 votes|
There you are, on the field of battle. The song of steel fills the dawn air. Your foes press the line, forcing your fellows back. With one last burst of adrenaline, your comrades dig their feet into the bloodied earth and push the invaders back. For a moment you think you have won the ground. But then, on the hill, a massive shape appears, letting forth a deep and menacing howl. You’re not sure what scares you more - the enormous bear that’s lumbering your way, or the dwarf upon his back, swinging his axe madly above his head as he laughs at your inevitable defeat...
Welcome back to another exciting preview of the newest addition to BattleLore! Previously we looked at some of the new units in Bearded Brave, and today we will continue on and witness the wild power of the dwarven Bear Riders!
Bred for battle from the time they were cubs, the dwarven bear mounts are lumbering forces of destruction. Throw a dwarf on top and you’ve got a recipe for mayhem. The dwarven Bear Riders are trained specifically to never relent, to ride their enraged mounts into the thick of battle and never give in until their last foe falls.
To reflect their unforgiving nature, Bear Riders benefit from a special rule that allows them to reroll any Bonus Strike results on their dice. Essentially, each Bonus Strike die result a Bear Rider unit rolls “explodes”, allowing the player to reroll those dice for additional hits. Any results that match their opponents’ banners or show another Bonus Strike result cause additional hits. This continues until no more Bonus Strikes are rolled or the opposing unit is defeated.
Bear Riders are unique mounted units. While they can still gain ground when either defeating their foes or forcing them to retreat, they cannot pursue. They do however get to make a bonus melee attack, since the dwarves train their bears to be nip at heels.
Don’t drop your guard, there’s more to come on Bearded Brave and BattleLore, so check back soon!
Set in a world that bridges history and fantasy, BattleLore is board game that puts 2 players in command of a vast array of miniature troops on the battlefields of medieval Europe. Using the easy-to-learn Commands and Colors system, players can wage thrilling battles quickly!
these bear units seem to have alot of power ithink we need more calvary for the goblins
While I would've liked to see "trot" (are "mosey" or "ambling" or ...) for this unit as well, looks to me like it will just have the normal mounted movement values: 4 if Green, 3 if Blue, 2 if Red.
What's the movement speed on these bad boys? I'm also assuming they're supposed to be red banner, but I didn't really draw the same Cold War connection that toddrew did. Very perceptive. Anyway I'm actually hoping it's red banner, cuz the Dwarves need one of those IMHO. All they've got for red banner otherwise is the one dinky little infantry so far. And they just have WAY too many blue banner units. I use a little toolbox to hold most of my miniatures and one drawer is reserved just for Dwarven Spearbearers :)
Pedro, nothing on the card shown here would indicate that it is also a bold unit (like the mounted knights) and only the Iron Dwarf foot units have the bold ability intrinsically.
Is this unit bold as well? I'm afraid it's too powerful. If it's bold, I'm thinking to add a house rule in which, if forced to flee, it must *something*. Like the bear going berserk (similar to Ogres from HoHo) or having to flee 2 hexes per banner, or trample, I don't know.
I'm hoping another blue cavalry, rather than red, just to avoid them being too powerful. As is, their bonus strike ability is even more powerful than the axemen, given their unlimited rerolls until the target dies. I'm excited to see this unit in practice, but this seems to go a bit too far in making up for the weaknesses of the dwarven cavalrythe cavalry's weakness I always viewed as a counterbalance to the overwhelming strength of the infantry (although Battle Savvy has helped level that playing field a bit, as well).
I had assumed red for the bears (possibly a conditioned thought reflex from growing up during the cold war? ;) ), if so: yikes. Good to see the 'no pursuit' theme for the dwarf cavalry was kept.
Eager to see this released, but wow! With these, arbelesters and the bolt throwers, the Dwarfs are a force to be reckoned with. This at the very least levels the playing field against the goblins... exciting stuff.
When do these new releases get... well... released? Will we see them before Christmas?
PS. It could just be the angle on the bear's head themitchells?
Fantastic figure scale in this game. Just wish they had sculped the bear's head a little differently. But overall this is great news.
I have always supported the game and look forward to new expansions!
Super awesome. These things are going to be real contenders on the battlefield. For those who have BattleLore Creatures, the bonus attack of the Bear Riders is akin to the Wood Giant's bonus attack with its hammer. I found that attack to be particularly brutal, so I imagine fielding a few of these Bear Riders is going to be wicked bad! I like that the Bear Riders are described as being trained to assault relentlessly...this reminds me of the Bear-sarks of the Saxons, from where we get the word "Berserker." These men would clothe themselves in the skins of bears or wolves, believing the savage fury of these animals would possess them, giving them paranormal abilities in battle. The berserkers were known for their relentless savagry. Also, prior to this, dwarven cavalry was greatly lacking...at least now the dwarves won't have to ride into battle on cows.
awesome, love it
Wow! This is the first BattleLore expansion I've been excited about since...well, ever.
Since DoW's original announcement, methinks.
Maybe this will get me back into the game...sounds terrific!