News for October 2010
Master the Old World 13
A preview of the Game Master's Guide for Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay | Published 13 October 2010

Greetings Game Masters, both old and new. While some of you have gathered hours of Warhammer Fantasy Roleplay GM experience, others have yet to indulge their growing desire to create vivid adventures in the Old World. Regardless of which category you fall into, a new tome of vital information awaits you...

As we announced in our Shifting Through Shadows preview, there are several new products on the way that break up the Core Set materials into individual titles, giving fans new options in how they enjoy WFRP. These products come in the form of Guides and Vaults. Guides are hard-cover books that contain rules of play, and when used without components, offer a more traditional roleplaying experience. For players who desire the full WFRP experience, Vaults contain all the additional components that make WFRP such a revolutionary roleplaying system. Previously we looked at the Player’s Guide and the Player’s Vault, which contain all the key player character information and components from the Core Set. Today we’ll look at the Game Master’s Guide.

The Game Master’s Guide gathers all the Game Master information from the Core Set, as well as the rules for Corruption, Mutation, and Disease from Winds of Magic and Signs of Faith, and presents them in an easy-to-reference hardcover book. Featuring clarified and expanded rules, this Guide contains nearly all the information from the Tome of Mysteries, Tome of Adventure, and Tome of Blessings from the Core Set. While it also includes the rules and mechanics for corruption, mutation, and disease, players can still find all the background information on magic and faith in the Old World in the Winds of Magic and Signs of Faith expansions, respectively.

While these new products have not changed the fundamental rules of Warhammer Fantasy Roleplay, they have created options for the growing fan base of WFRP players who would like to customize their game experience to their liking or want additional entry points for the game. Warhammer Fantasy Roleplay remains a unique roleplaying experience that utilizes helpful components.

One of the exciting features of the Game Master’s Guide is the inclusion of charts and tables that compile the information found on the cards from the Core Set. These tables and charts include all the critical wounds, insanities, miscasts, mutations, and diseases released since the Core Set (WHF01) up until Signs of Faith (WHF08). These charts are excellent tools for GMs who want to customize their decks and quickly reference specific cards on the fly. Additionally, these charts provide players with suggestions and rules for playing Warhammer Fantasy Roleplay without the use of additional components.

We've prepared two previews from the Game Master's Guide:

Game Master's Guide Index (pdf, 11.7 MB)
Game Master's Guide partial appendix (pdf, 19.7 MB)

Much like the Player’s Guide, the Game Master’s Guide is a wonderful tool for new and veteran GMs. Also, to complement the information found in the Game Master’s Guide, be sure to pick up the Game Master’s Vault for all the necessary components to enhance your Warhammer Fantasy Roleplay experience! Keep checking back for more on these exciting upcoming products!

Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.

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Comments (13)

Sanjay
Published: 10/16/2010 8:07:33 AM
#13

 I am seeing a change in the winds here.  FFG seems to be slowly drifting WFRP back to a traditional experience.  Perhaps there really aren't as many fans of the components as I was led to believe.

"...growing fan base of WFRP players who would like to customize their game to their liking or want additional entry points for the game..." 

Pedro Lunaris
Published: 10/15/2010 5:40:38 PM
#12

I agree with UniversalHead. I think a new adventure would be a great touch.

 

I don't think many people would buy the book just for the adventure, Pumpkin. Maybe a few, but I think most people would buy it anyway. Those who don't feel like buying it would get the pdf version just for the adventure. Since it is not whole product about an adventure, it wouldn't have any components anyway...

pumpkin
Published: 10/15/2010 4:00:11 AM
#11

Personally, I'm happy this book has no "new" content, including a new adventure.

I think if that had occurred it would have split the early adopters because it would have essentially forced someone like me, who won't be buying the guides because it contains no new content, to buy the guide, just to get the adventure.

I think FFG have done exactly the right thing by not putting any real "new" content into these guides/vaults.

The vaults have upgraded cards, which i guess is unfortunate if an early adopter is desperate to have upgraded cards rather rather than a sleeved copy, but perhaps FFG will also include those in a later completel new content expansion?

ffgfan
Published: 10/14/2010 1:15:56 PM
#10

Yes, thanks FFG! Signs of Faith is shipping now and any day it will hit stores. And those new Guides & vaults products are looking good. Can't wait for all those products, I'm hoping that all those will hit stores the same time. Can't when it will be. I'm also wondering why the are not in the upcoming section? As far as I kow, they should be avalaible in november, so why the are now there?

gsoul
Published: 10/14/2010 8:56:44 AM
#9

@ The Spaniard - I'm happy to hear that, but where will the errata'd cards come from then?  Collection freaks (like myself) like to have updated cards (not sleeved copies!).

The Strolling Bones
Published: 10/14/2010 3:08:03 AM
#8

Yeah a new adventure would've been A nice touch UniversalHead

UniversalHead
Published: 10/13/2010 8:26:23 PM
#7

True, but of course us WFRP completists will buy it! :) 

The Spaniard
Published: 10/13/2010 8:01:54 PM
FFG Staff
#6

 @Angelic Despot

If you have the Core Set (and later expansions) other than the ease of reference, there is no reason to purchase the Players Guide/Vault and GM's Vault. These items may be of use to new players, but they do not replace or override the core set.

cP
FFG

 

UniversalHead
Published: 10/13/2010 5:42:36 PM
#5

I mean it looks good, and it's nice to have all the info all together, it just would have been nice to throw us 'early adopters' a bone with a fresh adventure! 

UniversalHead
Published: 10/13/2010 4:50:33 PM
#4

Disappointed to see it's the same adventure that's in the Core set (An Eye for an Eye).

gsoul
Published: 10/13/2010 4:15:20 PM
#3

@Angelic Despot: My understanding is that the errata'd cards will be in the Player's Vault.

keltheos
Published: 10/13/2010 3:59:16 PM
#2

 So glad to see the chart in there. Hopefully this will also contain the Statuses chart and a couple other ones I've been wanting as a quickref but have been too busy to make myself as well (maybe find it in the index doc...)

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