|Warhammer Fantasy Roleplay | Published 30 September 2010||Rating||30 votes|
Last month, Sifting Through Shadows (the exciting preview of upcoming titles for Warhammer Fantasy Roleplay) broke the news of Guides and Vaults, upcoming products that will give WFRP players even more options in exploring the Old World. Guides are hardcover books that contain rules of play, and when used without components, they offer a more traditional roleplaying experience. For players wishing to enhance their experience, however, Vaults contain all the additional components that make WFRP such a revolutionary roleplaying system
Last week, we saw an in-depth look at the Player’s Guide, and even caught a glimpse of some of its over 300 pages. Today, we’re pleased to present a look at its “sister” product, the Player’s Vault. Perfectly suited to complement the information found in the Player’s Guide (or to simply provide groups with additional components), this handy box features important player character tools for Warhammer Fantasy Roleplay, including all the key player components from the popular Warhammer Fantasy Roleplay Core Set.
The Player’s Vault is full of valuable resources, including 30 careers, 45 talent cards, more than 150 action cards, five party sheets, and a plenty of blank character sheets. The full colour punchboard features more than 30 player character standups, as well as the stress & fatigue tokens, tracking tokens, stance pieces, and activation tokens a player needs to manage his character during a session or over the course of a campaign.
In short, the Player’s Vault contains all the innovative Warhammer Fantasy Roleplay components that complement the information found in the Player’s Guide. For players involved in campaigns without their own Core Set, the Player’s Vault is a perfect entry point. It provides the player with all the components needed to easily create, track, and play their characters.
The Player’s Vault makes it easier than ever to get your players involved in Warhammer Fantasy Roleplay and begin their adventures in the grim and perilous Old World. Stay tuned for more information on these exciting new products, including the Game Master’s Guide & Vault as well as the Creature Guide & Vault!
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
I know I've seen this addressed somewhere (possibly in one of the videos) but I'm not sure where:
If I've got every WFRP release so far (i.e. I've got all the components), I know I don't need to buy the player's vault or the GM's vault (the Monster vault will have plenty of new stuff in it though).
However, there are going to be some reprints, clarifications, errata (like the Bright Magic order card, but possibly others too).
Which of the Player's and GM's vaults will (or will they both) contain new (in the sense of revised, edited, corrected, not brand new content) cards or other content?
Yeah this is great for my players (who don't want to buy the core set). Excellent idea: they'll have the core rules, core careers and all the most important actions and stuff.
I agree with what Frycook said about adding the adventures toolkit options into this box, but Pedro Lunaris has said it well when addressing the outdating of products. FFG are listening to their consumers and this is why I believe they have chosen to go with the new format, more organized books and optional rules for the usage of components. The old format is a really good option to just get started though. Hopefully once the Adventurers Toolkit is out of print they will address the option of combining the Vault and Toolkit into one nice box of goodies.
When is this comming out? I need the extra cards....um tonight.
The book has all the information but if you want all the components you have to buy the other supplements. This is just part of the core box in a more accessible package. I guess if I ever end up with a 5th player I may get this.
I see this as a win, win. Virtually no development cost here, while providing a much needed expansion. Granted, not everyone will find this useful, but our group of 8 players (6 of which show up at any given time) already do quite a bit of sharing.
I think it is a good release. It makes sense if you think the priority of Third Edition was to release a more organized and clearer rulebook. To ass to this necessity, there was the idea of having a mode of play without any components. So, if you are going to release a new hardback book, why not release the components separetely? It adds an option, and just that. It is not to be seen as a "must have" product.
FFG wouldn't put in it all the components released so far because there was a chance to invalidate other products. I think it would be an elegant option, though...
I'm not going to buy the Player's Vault. I think it would be nice to have 2 copies of career sheets, but I think we can manage without it and I'm in need to spare money. But maybe one of the players in my group will think it is worth buying it eventually...
i am 100% hooked i think if you have a large group this will ease things....
From FFGs perspective, this is a great thing - little to no effort and a new product on the shelves (though whether it contains 'fixed' components is another matter. I'd like to think so, but as soon as these are in print (and not 'high quality PDF') I expect people will want to know how to get them without buying a $30+ product).
From my perspective though, why do I want this - just to double up on components in case players want to be the same career?
I wish there was a bit more redundancy in these products. If you want to make sure that 2 players can play any of the same 2 classes, you will need Core + 2 winds of magic + 2 Signs of Faith + 2 adventurer's toolkits +1 player's vault; plus 2 of any new supplements/adventures that add careers. It would be nice if at least you could get the crunchy bits for winds of magic and signs of faith separately.
I will be picking up all the new books and vaults when they come out anyway. I am excited to have the newly formatted rules with additional examples and clarifications, as well as spare cards/pieces.
All those news are great. It's good to know whats in those new products but it would be even better if we would new when they are going to be avaliable. :)
So it seems a little crummy that this doesn't include all the careers from the WFRP core (30) and the Adventurer's Toolkit (10). I thought the whole point of the Guide and Vault was to be complete and catch people up to speed. If you get the Guide and then want to use components, isn't the Guide supposed to contain everything published to this point? But then it appears if you get the complementary Vault, it doesn't contain all the components you need? Is the only way to get those 10 career cards to also buy the Adventure's Toolkit?
*confused and poor*