News for July 2010
In Antarctica Lies the Destiny of the World 20
An introduction to unit movement and activation in Dust Tactics
Dust Tactics | Published 23 July 2010

An international contingent of Allied forces have infiltrated deep into one of the harshest environments on earth: the icy plains of Antarctica. Having taken up position in Queen Maud Land they feverishly hope that their presence remains unknown.

This ragtag collection of armored personnel carriers and MCW’s, a.k.a. medium combat walkers, have united for a single purpose: to intercept and recover one of the largest shipments of a mysterious substance known as Vk, purportedly en route from this glacial wasteland to a research facility buried deep in Axis territory. 

The year is 1947 and World War II rages on. The political powers across the globe have taken entirely new forms, with the dissolution of old alliances and the creation of new ones. These shifts have resulted from the surprising discovery of extraterrestrial life by the Axis, and alien secrets that have transformed the advance of technology for all. New war machines and never-before-imagined weapons continue to be developed.
Dust Tactics is a tactical miniatures board game that can be learned in minutes, yet the system offers layers of strategic depth and remarkable tactical challenges that you can enjoy for many years to come!
The box is jam-packed with two platoons of equal size for the Axis and Allies, matching unit cards, nine double-sided boards that depict both Antarctic and industrial terrain, two tank traps and four ammo crates to use as cover, obstacle tiles, a quick start reference sheet, a rulebook, scenario booklet and dice. Each platoon is composed of the following units: 1 hero, 3 five-man squads and 2 imposing combat walkers. It’s a beautiful set, and the only thing you’ll need is an opponent.
Dust Tactics is ready to play right out of the box, and your first game will be set up in mere moments. Every miniature in the set is a highly detailed, unique sculpt equipped with a different combination of weapons and comes painted in its faction color: grey for the Axis forces and green for the Allies. In addition the four walkers have unit marking decals already applied, making this entire set playable without any further time investment on your part. Set up your terrain, place hard and soft cover, along with obstacles, then start deploying troops.
If you’re a miniatures painter, and because the models have already been base-coated, you can quickly personalize your models even further. The primed surface will perfectly accept any standard 
model paint and weathering. Look for future “How To” articles and painting tips on our website.
Dust Tactics is played over a number of rounds, and the length of a game can be dictated either by scenario or by the players. As each round begins, both sides will roll three dice, and whichever side rolls the most hits must choose who has initiative.
Starting with the player who won initiative, you will take turns activating a single unit at a time. After all units currently in play have been activated once, the current round ends and a new one begins.

When a unit is activated, it may take one of the following combinations of actions:
  • Move up to 2 times (Move + Move)
  • Move, then Attack if desired (Move + Attack)
  • Attack, then Move if desired (Attack + Move)
  • Sustained Attack (Attack + Attack)
Each unit’s reference card displays all the in-game information you need including movement, armor and health values, unit special abilities, and its army points value. The army points are used when you’re creating your force list or building a customized scenario; just make sure the number of Army Points is the same on both sides and you can be assured of a balanced game.
The included double-sided terrain tiles are divided into 3 by 3 grids, and most battles will be fought across a 9 by 9 board. For example, each of the eight scenarios in the included campaign are great examples of how to use terrain, cover, obstacles and deployment to bring an exciting narrative to life.
Measuring movement and range is a simple matter of counting the number of squares between both locations, for example between the attacker and their target. Diagonal distances are measured a bit differently. The first diagonal counts as one space, and every diagonal beyond the initial counts as two spaces worth of distance. Line of sight is just as easy to calculate because each space on the board has a center dot marking. If you can trace an unbroken line between the center of the attacking unit’s space and the target unit’s space, you have line of sight.

Unit facing is not an issue as your units are free to turn in all directions as needed. Therefore, when firing at multiple targets a unit can split their available attacks between whichever units are in range.
Dust Tactics liberates you from unclear rules and arbitrarily complex turn sequences. Instead, you are free to focus on the activity on the battlefield. Every decision you make carries weight as firefights are fast and furious. Dust Tactics delivers an exciting, cinematic experience filled with nail-biting tension and streamlined gameplay, without compromising depth of play or re-playability.
If you want to expand your games of Dust Tactics even further, keep your eyes on our website for a downloadable ruleset that will allow you to move your Dust Tactics games onto your favorite tabletop terrain! These rules will be made available via a free PDF some time after the game’s release, and add a whole new dimension to your Dust Tactics experience. 
Join us next week when we explore combat resolution in depth, examine some key units in the game, and learn more about the included campaign. See you then!


Dust Tactics is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.

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Comments (20)

The Sundance Kid
Published: 7/24/2010 12:33:47 AM

I was going to buy them for a combination of the minis (which can be used with other games) and for the game itself.

Part of the inveiglement of a game is the pre-painted aspects of miniatures games such as AT-43, War at Sea, Tannhauser, Claustrophobia, Adventurers, etc.

At least I know if I buy a game that sucks I have nice pre-painted minis. I see a differnece between a board game piece and something that is be sold as a miniatures war game such as DUST. 100 bucks for a box of little green men is a bit of a rip off in my eyes. Little white squares, a rule book and little green men retailed for 100 bucks is something I am not interested in as a buyer, especially when I know my dollar goes further with other games that sell a complete game with all the attractive  pre-paints.

Wilfred Owen
Published: 7/23/2010 11:47:54 PM

Sundance Kid, are you saying that you wont buy the game because the miniatures are not prepainted? Games should be bought for their tactical flexibility, not just their presentation.

Published: 7/23/2010 11:35:38 PM

 @ The Sundance Kid

I don't quite understand where you are coming from? You don't like the game because it is not prepainted. Most of FF games are just coloured plastic figurines what is it about this one where enjoyment is dimished beacuse they're only base colour primed?

Personally I am happy it can be played out of the box as I am not as keen on a fully prepainted force ( as mentioned above the price of some prepainted games has kept them out of my reach) and the primer is enough to differentiate easily.

I would like to know based on the snippets does anyone know how it would compare with AT-43 as it does bear a resemblance. 

Published: 7/23/2010 10:43:34 PM

I am excited for this game!  I have been following it for a while now and was very happy FFG picked it up.  I like painting minis, so i don't have an issue them being just base coated.  Besides, paint is what makes a game great.  I hope they do expand this, I hope they expand the hell out of it!!  Building bigger and more varied armies would be a lot of fun.  I also like that there will be 2 ways to play; with the boards or table top warfare.  I will definitely be giving this one a chance.

The Sundance Kid
Published: 7/23/2010 9:53:19 PM

Who said you have to sell the box with both armies?

split up the armies as box sets.


Sell troops and mechs in different boxes.

Rackham sold a prepainted box set with 2 mechs and 20 some troops for 80 bucks for AT-43. Not a bad price for that many troops prepainted along with a rules book and a few pieces of terrain.


Selling the game pre-painted is possible, FFG just does not have the interest it looks like.


I don't have the interest in buying it.

Published: 7/23/2010 9:16:59 PM

Err realize that if the game was prepainted it would cost a ton more and be a financial disaster?  The box set is going to be $100, if they had been prepainted it would have greatly increased the price.  The rumor price of the prepainted deluxe sets is $250-$300.  That's not a viable product to sell.  Wings of War you are buying one tiny painted mini at a time, and if you bought as many planes as amount of figs included in Dust, thats a whole lot of money.

Published: 7/23/2010 9:13:28 PM

Is it going to be an expansion beast? I like how the game looks, but will have to pass if many expansions are on the pipeline, as I'm already into W:I, Battles of Westeros, etc.

The Sundance Kid
Published: 7/23/2010 8:27:17 PM

I like the theme of this game, but the whole :pre coated" things seems rather half assed IMO.

I would enjoyed the game pre-painted. Having theme faction coated so not offer much to me.


And with the pre-painted set be "VERY LIMITED"


I think I will pass on the game and take my gaming bucks somewhere else.

At least they are doing Wings of War right.

But we will see, maybe things will change? eh?


Now get on the ball FFG, and start working on some Tannhauser material.


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