|Deathwatch | Published 29 June 2010||Rating||32 votes|
Following closely on the heels of our Free RPG Day introductory adventure for Warhammer 40,000 Roleplay: Deathwatch, Final Sanction, we are proud to present its web-exclusive sequel, Oblivion's Edge, now available for download from the Deathwatch Support Page.
Oblivion's Edge picks up right where Final Sanction leaves off, with the Battle-Brothers’ escaping from Lordsholm during the horror of the Tyranid invasion of Avalos. The Kill-team must strike back against the alien terror intent on stripping the world of all life, before it is too late.
As Oblivion's Edge is the direct sequel to Final Sanction, you may wish to use the pre-generated characters from Final Sanction, which can be downloaded from the Deathwatch Support Page.
Confront the most dangerous enemies of mankind and answer the call of the Deathwatch!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
OFFICIAL MAPS for both adventures!
"Deathwatch seems to be rather action and combat oriented. I am sure we can agree with this observation. The problem with the d100 ruleset DH/WFRP2 uses, as it is now, it does not support very large combats (which are several DOZENS of different combatants) in a reasonable time (like so many systems). But WH40k has to be large and brutal combats in order to represent the genre in a correct way."
Do you know that Deathwatch supports ISM(s) vs. HORDES combat, very much like Anima Prime does... To me that's quite massive in scale!
I already gave it not only a try, I played it extensely. I am a WFRP vet and I played its d100 system for 10 or more years. But compared to the fast and furious Savage Worlds it pales and appears very clunky.
Deathwatch seems to be rather action and combat oriented. I am sure we can agree with this observation. The problem with the d100 ruleset DH/WFRP2 uses, as it is now, it does not support very large combats (which are several DOZENS of different combatants) in a reasonable time (like so many systems). But WH40k has to be large and brutal combats in order to represent the genre in a correct way.
Savage Worlds is capable to deliver exactly this way to play, while d100 is only a suboptimal slow solution (its not bad per se, but anyone who has played SW fast and exiting combat with 50+ combatants in under 2h know what I mean)
This is a very good sequel to Final Sanction. I would have preferred a little more fleshing out of the Imperial Objectives but there is some great stuff in this. Kudos.
superklaus give it a try, it works, and it works good, i have been using the d100 system since whfrp 1st ed. - plus it has fate points which are alot like the bennies in savage
Good adventure idea, but totally wrong ruleset. The only ruleset on this planet which is capable to support the extensive, fast and furious combats Deathwatch should have is Savage Worlds.
Great! A new adventure so soon.
Now in Spanish:
"Marchando un jamón de jabugo para estos grandes señores!!"
Great to see another adventure so soon. Looking forward to seeing the whole game.
Very cool liked the first module and the nids are one of my favourite bad guys
tsukari - go to the support page for deathwatch (under role playing games catalog) you will find final sanction there
I'd love to run this, but being a direct sequal to Final Sanction, I wont be. Free RPG day was not supported here, so I wasn't able to get Final Sanction, much to my annoyance.
I love You FFG ^__^
I’m almost done with Final Sanction :]