|Warhammer: Invasion The Card Game | Published 27 April 2010||Rating||14 votes|
Slaanesh is the master of excess, and the most favored of this Chaos god’s followers are but willing vessels of the terrible power to enrapture and destroy unwary enemies. When their master wills it, these cultists gather on the field of battle and begin to sing. But while the sound is initially attractive, even pleasing, it quickly transforms into a hellish noise of intense and wailing discord. Unable to shut out the cacophony, the minds of the listeners soon crack, followed by their very bones. With enough participants, the dark power of this choir can even splinter wood and shatter stone.
Welcome to another card of the week spotlight for Warhammer: Invasion The Card Game! With The Warpstone Chronicles in stores, we’re just a few weeks away from the arrival of the final Battle Pack in The Corruption Cycle, Arcane Fire. Last week, we saw the High Elf tactic Charge of the Silver Helms, and we saw some of the ways it can be used to pack a punch in a High Elf Deck. Today, we’ll look at a new type of tactic, the Epic Spell.
Epic Spell is a new Trait that appears on certain especially powerful tactic cards. Beginning in the Arcane Fire Battle Pack, every faction gets one. Epic Spells have a high resource cost, effectively balancing out their massively powerful effects, and these effects help to define the play style of the tactic’s faction. For example, when Arcane Fire was first announced, we saw the Dwarf Epic Spell Rune of Hearth and Home. The Dwarfs are known for their high defensive capabilities, as well as their ability to repair damage to their capital. It’s no surprise, then, that this Epic Spell heals their capital entirely.
The forces of Chaos, as one might expect, wield an Epic Spell both powerful and destructive. Cacophonic Scream is a ten-cost tactic that simply deals eight damage to one section of a target capital. Like Flames of Tzeentch, another Chaos tactic that delivers unexpected damage, Cacophonic Scream will keep your opponent paranoid and defensive.
Check back next week when we preview another card from Arcane Fire!
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Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
I just thought of the funniest thing, save 2 twin-tailed comets when you see your opponent saving 10 resources. When he plays this card, play both of the twin-tailed for 4 cost and do 16 damage to his capital!
Thanks Curator. Interesting info. ^_^
Now that's a powerfull card. I like it! :)
Who is the guy with horns at the back?? :O
Nice new art. The card.. for fun decks. Imho
You guys obviously don't know slaanesh. They are an army of boygirls or ladyboys...gross! lol.
A little wiki info.
Slaanesh is the Chaos God of lust, excess, decadence, pleasure, perfection, hedonism and painful death. Slaanesh typically appears in an androgynous form in which it is a woman on the right side and a man on the left with two sets of devilish horns growing from its head. It can however assume any form; male, female, hermaphrodite or asexual, but it prefers male bodies. Its sacred number is six. It is known as the Prince of Chaos or Prince of Pleasure.
Awesome card for endgame, goes pretty good with corruption! Hey Echtalion, I'm guessing amazonian???
Nice card. The thing I don't understand, though, is why that guy is going to war wearing half Madonna's pointy bra ^_^
Keep the previews coming!
Dire, but having already seen the Dwarf one I think it's safe to assume that these aren't really meant for competitive decks.
well no you don't need to hold 10 resouce at for a whole round there are card that give you resouce at differnt time like innovation
I think the only real negative aspects are these two:
1. The impact of Gifts of Aenerion on it - though it's rare that people are able to successfully use the resources gained from that card; most of the time they go wasted anyway and the only benefit is just that you canceled the damage.
2. The current Rush environment is the main issue - you'll never, ever get to play this at an important time.
All that being said, however, these Epic tactics are probably just meant to be fun, non-tournament worthy cards and I'm totally okay with that. The amount of time I spend playing at a tourney level is far, far, FAR tinier than the amount of time I spend playing this great game for fun. ;)
Wow...pretty beefy card (with the limitations pointed out here). I like it. Great new art, too. :)