|A Brutal Test of Courage
Announcing DungeonQuest, the classic game of perilous dungeon exploration
|DungeonQuest | Published 21 April 2010||Rating||37 votes|
As the sun broke over the jagged horizon, the great stone doors began to rumble. Two robed figures watched in silent anticipation from behind the ruins of the walls that once surrounded Dragonfire Dungeon. The magical aura that surrounded the doors intensified when the sun’s early light activated its enchantment. Rocks fell as the doors began to open, revealing utter blackness beyond its threshold. One of the figures stepped toward the awaiting dungeon. “I’m coming with you, Brother Gherinn.” He was restrained by the other, also wearing the vestaments of Kellos.
“No, Jacob,” Brother Gherinn said, his scarred face hidden behind a golden mask. “I must do this on my own. Kellos will not free me from my dark past unless I prove myself.” He stepped forward toward the doors. “My salvation lies below...”
Jacob watched as his mentor disappeared through the massive doors. As the morning wind blew his hood back, he thought he heard the sound of distant laughter.
Fantasy Flight Games is excited to announce DungeonQuest, the newest board game set in the rich fantasy world of Terrinoth! This classic game of dungeon exploration has a vast and loyal following due to its compelling theme, vast replayability, and brutal challenges. With the spirit of its predecessor in mind, the new edition of DungeonQuest preserves all of this while incorporating the best elements of the classic game’s expansions and streamlining its rules.
In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
Only the bravest of heroes dare to enter Dragonfire Dungeon, and of those heroes only a few have returned. Yet those who have returned are remembered forever, for they have faced the dragon’s challenge and emerged victorious; and mere survival is counted a victory when facing the dangers of Dragonfire Dungeon.
Legends say that the doors of Dragonfire Dungeon open every sunrise, welcoming brave adventurers into its depths. But once the sun sets, the doors close and seal the fates of those who lingered too long. Only a few have ever returned from Dragonfire Dungeon, and those who have usually come back close to death. But they return as heroes nonetheless.
Check out our description page for more details. In the coming weeks we’ll be exploring this product in greater detail with a series of previews, so check back frequently! This summer, the dragon’s challenge awaits...
DungeonQuest is a classic board game of dungeon exploration. 1-4 players take on the roles of heroes on a quest to gather the most loot from Dragonfire Dungeon before the doors close and seal their fates. Dare you face the dragon’s challenge?
Terrinoth? Okay.... whatever. As long as it gets reprinted I guess.
The GW version had miniatures.
Oh, heck yes. I've only played the old version of this game once, but I can not wait for this to come out.
As long as FFG includes plastic minis for the heroes they'll already improve on the old game.
...And as far as a high player body count is concerned, bring it the @%&$ on!
To answer what makes DQ unique and different from Descent, I will say this:
DungeonQuest is actually more like Runebound in playstyle than most Dungeon Crawl board games. What makes DQ unique is that it is extremely brutal. The estimated 10% of survival is not an over-estimate. It has no "GM" and instead relies on the players to gamble their hero's life lured by treasure and fame.
So, for someone who hasn't played the original, what makes this different from all the OTHER dungeon-exploring games?
I doubt we will ever see HeroQuest. First, it clashes with Descent. Second, and more importantly, the rights are held by Milton Bradley I believe.
Hmm, a very intersting remake of an old game. I never had got a chance to play it befor so this new edition is something really interesting for me. This time I think I will have a chance to test it in practice.
Nice one FFG!
I want to see them remake heroquest too. the game was amazing but i never got a chance to get all the expansions. i would be very pleased to see heroquest and it's expansions back in action.
ah, it says 1-4 players so i assume that means yes it is solo playable....
could this be played Solo?
As an owner of the original swedish game + expansion + ugly reprint these great news totally made my day. Sure there are a couple of questions as to how the combat system will play out, how much luck will be involved to survive and how the board is supposed to work, but I guess we will know in due time.
The waiting.. the waiting.. agony!
This game is a real classic and really fun to see it integrated into the Terrinoth setting. Could this possibly mean that we will play with Red Scorpion instead of Sir Rohan? We have some heroic type illustrations here we dont recognize though...
Just couldn't get myself into buying the Swedish reprint in 2002 cause it was so HORRIBLY ugly... but have full confidence in FFG in this aspect.
Keep the death toll HIGH!!!