|Deathwatch | Published 16 April 2010|
Greetings, Deathwatch fans!
One thing about creating a new game in a setting that you love: sometimes it is difficult to be patient! I am really looking forward to going more in-depth with details about the setting, the new mechanics, and all the other great stuff you will find inside the Deathwatch RPG. In the upcoming weeks I (and the other members of the “Project Iceberg” design team) will have a lot to say about such things as Renown, Power Armour Histories, Missions, Watch Fortress Erioch, the Omega Vault, and much, much more.
The Crusade in the Jericho Reach musters troops from across the galaxy, and no Crusade would be complete without Space Marines from the Black Templars Chapter. A successor Chapter to the Imperial Fists, the Black Templars have a long and glorious record of engaging the foes of Man in fierce assaults. These solemn and zealous Battle-Brothers bring faith and fury to the Deathwatch, and author Andy Hoare tells us more about who they are below:
The Black Templars
“To the darkness, I bring fire. To the ignorant, I bring faith. Those who welcome these gifts may live, but I will visit naught but death and eternal damnation on those who refuse them.”
After the Great Heresy, Rogal Dorn, primarch of the Imperial Fists, resisted the breaking up of the Legions into smaller Chapters. It was only when the Imperial Fists were branded heretics that Dorn relented, allowing his beloved Legion to be subdivided into Chapters. One of the new Chapters born of this time was the Black Templars.
To prove his loyalty to the Emperor, the first Chapter Master of the Black Templars—the High Marshal Sigismund—assembled a massive war fleet and began the greatest Space Marine Crusade in the history of the Imperium. It has lasted for 10,000 years.
Eschewing the establishment of a home world, the Black Templars took to the stars in a mighty war fleet. Rather than constructing a single Chapter fortress-monastery as most Space Marine Chapters do, the Black Templars determined to establish a chapter keep upon each world they conquered, to keep watch for treachery, to stage future Crusades, and to recruit new Battle-Brothers.
The ten-millennia-long Crusade of the Black Templars has seen its warriors embroiled in some of the most momentous conflicts ever to engulf the Imperium. The High Marshals have followed the example of their founder and taken the fight to the realms of the alien, the heretic, and the witch. The Black Templars are crusaders, holy warriors battling to bring the truth and light of the Emperor to the unconquered worlds of the galaxy. With bolt shell and chainsword, the Black Templars convert the benighted to the light of the Master of Mankind and destroy those who refuse to welcome his truth. Each Crusade is directed by the will of the Marshal in command, and each is despatched by the decree of the High Marshal of the Black Templars to fulfil their prime mission to cleanse the stars.
When not engaged in battle, the brethren of the Black Templars are invariably to be found preparing for it. They pass their time in prayer and meditation, or engaged in exacting training rituals. Those Initiates entrusted with the training of a Neophyte spend long hours passing on their knowledge to their young pupil and supervising endless drills, practice sessions, and trials. The brethren frequently impose upon themselves many hardships, foregoing all but the bare necessities in order to purify themselves in the eyes of the Emperor and their primarch, and to emulate the example of their founder Sigismund.
When serving alongside the Battle-Brothers of other Space Marine Chapters, many Black Templars prepare themselves through long fasts and week-long vigils in order to tolerate the presence of Space Marine librarians. For those who serve in the Deathwatch, fighting alongside a brother Space Marine who wields psychic power is a particular hardship, a trial they must undergo in order to serve the Emperor more fully and to strike down the hated alien. For this reason, great care is undertaken when selecting a Black Templar for secondment to the Deathwatch, for only a brother able to contain his deep-seated intolerance will be able to fight to his full capacity. Despite this, even these individuals are likely to pass every hour not spent fighting in deep contemplation and prayer, often cloistering themselves away from their fellow Deathwatch Space Marines in a personal shrine to the Emperor, Dorn, and Sigismund.
Join me next week as we explore the fifth Space Marine Chapter for Deathwatch!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
There is going to be six chapters in the book...this is four and blood angels have not been mentioned yet...so thats the fifth....according to Ross' chat on Dark Reign there will be at least one not in the codexes...suspicion is the Hammers of Retribution from Purge the Unclean.
I feel jpspore that your missing the point of all this. True I could really see this book as anything more than a gm's guide to having astartes npc's. But never the less it doesn't ever say in any of the books that they never deal with Inquisition. Some of them are more reluctant to join than others but most of the time "i dont think that they get a choice in the matter....maybe"
As for the the whole theory that FF and GW have come up with some plan to make more money....well your right. Why wouldn't you include the four most popular adeptus astartes legions in the GW line...Im sure their will be a way to make your own but not many people will play certain legions. Or even the original legions of the loyal primarchs.... Im sure you could play the lesser chapters such as the Celestial Lions, Howling Griffons, or even the never so popular Greif Bringers who are never heard of because they pratically died assisting an inquisitor.
So just remember that it is just a game, and it is in all good fun. Thier are no limits set..but you can twist any story any possiblity that you can imagine but we are the GM...and its our story..
I'm still kinda meh about all this. Again, a chapter who would be extremely unlikely to work for the Inquisition; again, an unlikely explanation for how they get over this; and again, the feeling that the chapters for this project were chosen not because they made much sense in the setting, but chosen so that GW could sell more codexes. I'm really kinda worried that this project was directed to synergize with GW's most popular miniatures line, instead of being an avenue to explore the parts of the setting that aren't already exhaustively covered in the existing fluff.
On the other hand, it IS nice to see that the dev team cares about this perception a bit, and will be offering tidbits of new information in the future. Also, the art looks...stunning? The best part about the series of 40k ropleplay games is that it looks *so* nice, and it appears that this will be no exception.
"New Mechanics"? I hope it will be compatible with Dark heresy and Rogue trader... :(
Blood Angels next...
Personally, I have always been a fan of the Imperial Fists, myself. :) I look forward to see how it comes out as a Role Playing game. :)
And now for something completely different: A good mix and now I hope that the Blood Ravens or the Raven Guard come next. We need unorthodox marines thrown into the mix.