|Warhammer Fantasy Roleplay | Published 08 April 2010||Rating||34 votes|
Another of the cryptic shadows hinted at earlier by Grey Wizard Gavius Klugge in our Shifting Through Shadows preview has revealed itself – I’m pleased to announce The Winds of Magic, an upcoming supplement for Warhammer Fantasy Roleplay.
Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts.
The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with important background and setting information on the Colleges of Magic, some expanded optional rules and additional tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters.
For the GM, The Winds of Magic also introduces the Ruinous Power Tzeentch, his daemonic minions, and insights into the Great Conspirator’s fiendish schemes. New rules for corruption and mutation expose the characters to greater risks over the course of their adventures. Finally, The Winds of Magic includes a complete adventure for GMs to challenge their players with a dangerous plot unfolding in the heart of the Empire.
Winds of change are coming. Will you control them – or will they control you?
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Finaly some more news about the new supplements for WFRP 3ed. The WFRP is getting more and more strong! Can't wait for more!
The Winds Of Magic sounds great. New rules, new magic collages, new spells and whats more importent for me more Chaos magic, mutations and corruption. Hail The Changer Of Ways! Ar Ashtr Ar Tzeentch!
Mr. Grimace, it seems like that kind of stuff is coming out with the Bestiary.
Personally, I couldn't be more pleased. FINALLY TZEENTCH. I need his standups and stats for the Enemy Within desperately! I really hope we get a Lord of Change D: That would be so awesome.
Wow, this is going to be amazing, it is going to be big.
-all the colleges
-and an adventure!
It is a necessary product at this stage. I wish it contained rules for Dark Magic, Waaagh Spells, Necromancy, High Magic and the like...but beggars can't be choosers.
New Rules and Tools? Is this changing the current magic system rules or adding to them?
Rules for Corruption and Mutation sound interesting and it's always nice to have new monsters to throw at the players.
[ADMIN - Clarified in article - new expanded & optional rules]