News for February 2010
Tempted By Dark Secrets 46
Announcing The Lurker at the Threshold - an expansion for Arkham Horror
Arkham Horror | Published 15 February 2010

Through the murky streets of Arkham, unnatural gates are opening to connect our world with strange other dimensions. Out of the depths of these eldritch pathways have begun to crawl profane creatures that even now haunt the innocent, dragging away the unwary and causing havoc on silent midnight streets. At the epicenter of this living nightmare roil whispers of arcane magic cults, ancient family secrets, and a truth too terrible to behold. Join as one of a team of intrepid investigators committed to rooting out these otherworldly portals before an ancient evil reawakens, bringing its ancient horror back to destroy the world as we know it. Welcome to the horror of 1920's Arkham, Massachusetts!

The Lurker at the Threshold is the newest boxed expansion set for Arkham Horror, the classic cooperative board game for 1-8 players, set in a world of gothic horror created by author H. P. Lovecraft. This expansion will bring new levels of dread to your table top, with the addition of a brand new Herald Sheet for "The Lurker at the Threshold" – a powerful and malevolent being that has appeared to prepare the way for the Ancient One, plus more than 200 components and some extraordinary new game mechanics to boot.
 

One of the highlights is the full set of 18 Gate markers that are designed to replace those from the Arkham Horror core set, as well as those from The Dunwich Horror and The Kingsport Horror. They are treated exactly the same as the previous Gate markers, except that each Gate now has an additional characteristic. For example, the "Gate of Madness" will cause an investigator to lose one Sanity when they fail to close the Gate, and a "Moving Gate" that can move along with monsters during the Mythos phase.
 
Brand new to The Lurker at the Threshold are Relationship Cards for use in games with two or more players. Each player draws one Relationship Card at the start of the game, which describes some advantage gained due to how the investigator to your left is related to you. Perhaps you are business associates and mutually reap the benefits of income, or both are Students of the Arcane and gain more frequent access to the Spell deck. No matter how you're related, these will bring a more interesting back-story to your game, involving your characters in more interesting ways than ever before.
 
Finally, The Lurker at the Threshold introduces the Dark Pact deck which will tempt foolish investigators to enter into a terrible arrangement with the Lurker itself. Although these Dark Pacts may grant your investigator enhanced abilities, there is sure to be a cost. What happens when the price too high?
 
Of course with over 100 new Location cards, Mythos, Gate cards and Spells, plus more Common and Unique Items, The Lurker at the Threshold will enhance and expand the enjoyment of Arkham Horror for players of all skill levels, and is coming Spring 2010.
 
Arkham Horror is a board game of mystery and madness set in Arkham, Massachusetts in the 1920's. Players investigate the strange happenings about the town and race to prevent ancient evil from surfacing. Playable with 1-8 players.
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Comments (46)

causeitwasfunny
Published: 2/16/2010 10:47:47 PM
#34

My day was frustrating and tedious and I come home to this?!!?

Huzzah! I feel so much better now!

Hellfury
Published: 2/16/2010 9:56:06 PM
#33

Another expansion?!? Just when I thought I caught up with getting every single one...and now this.

Oh well, you can never have too much lovecraft and options are good.

Lord_Nerdhammer
Published: 2/16/2010 5:09:11 PM
#32

This is the best news yet this year! Thank you so much FFG!

Gatha
Published: 2/16/2010 3:44:52 PM
#31

So....moving gates. I guess chasing them down will be more interesting than sitting there trying to close it. Hopefully we won't have to explore them again though.

Laurence J Sinclair
Published: 2/16/2010 3:16:39 PM
#30

This is awesome news!  More varient rules are always good, and my gate counters are starting to get a little worn already...

Harbinger07
Published: 2/16/2010 12:50:06 PM
#29

This is really exciting!  The Dark Pact mechanic sounds exceptionally cool (who wouldn't want to make a pact with the Lurker?).  I'm also looking forward to rebalanced gate markers, as this could have a real impact on game flow.

Seboss
Published: 2/16/2010 11:20:19 AM
#28

All these expansions make a hell of a lot of cards to shuffle :P

AsylumSeeker
Published: 2/16/2010 11:10:12 AM
#27

Fantastic, sounds very interesting. I agree with one of the posts here that you can't get enough of the expansions. Maybe one day an uber-edition of Arkham Horror  will come out similar to that Lord Of The Rings insanely gorgous game. Include absolutely EVERYTHING and we can all get rid of the individual boxes!

diablo666
Published: 2/16/2010 9:35:25 AM
#26

I am SOOOOOO glad that Innsmouth was not the last.

Thank you so much Fantasy Flight for making more products for the best game ever!!

There is no such thing as to much Arkham Horror.Keep the expansions coming.I can guarantee that I will buy any more expansions you put out even if I have to use my whole basement to play.I dont care.

So if the pattern continues the next expansion will be a big box.We can only hope.

Magic Pink
Published: 2/16/2010 8:29:19 AM
#25

This sounds absolutely fabulous.

redsimon
Published: 2/16/2010 8:02:42 AM
#24

Hmm, maybe they could use the idea of relationship cards for Talisman. That would be a good addition for future expansions!

Sagremor
Published: 2/16/2010 7:45:08 AM
#23

Oh my God! I guess today is my birthday, first battles of Napoleon, and now this! Thank you FFG!

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