News for December 2009
They Always Stick Around 10
Return of the tenacious and voracious Fungus
Cosmic Encounter | Published 29 December 2009
 

The cosmic wheel dances and spins, with orbits great and small being traced by planets across the sky. From where I sit on some nights, the stars almost appear close enough to touch. As if I could simply reach out my hand, stretch my fingertips just a bit further, to finally make contact with those wondrously bright celestial orbs. So that's exactly what I do.

When suddenly, I realize that I can no longer let go!
 
Welcome interplanetary travelers to our fourth preview of Cosmic Incursion – the upcoming boxed expansion set for Cosmic Encounter which adds a sixth player, a brilliant new rewards deck for your defensive allies, and twenty more alien powers to vex and confound even the most enthusiastic xenophiles among you. In case you've missed any of our recent Cosmic Incursion previews, feel free to wander through the Cosmic Encounter news page for all the latest articles.
 

Today brings the long awaited return of an alien power that made first contact way back in 1981 – the Fungus.
 
These terribly tenacious beings come across innocently enough, but all it takes is one wrong move and you'll find yourself traveling a long way from home.
 
Fungus has the power to Adhere. Once you've found yourself on the losing end of an encounter with the Fungus, your ships will not end up in the Warp as you'd normally expect. 
 
Instead, Fungus' power to Adhere grants them the ability to take all the losing ships from an encounter as captives, placing them beneath one or more of Fungus' own. These imprisoned foreign ships will only be freed after the captor itself is lost to the Warp. Until then, Fungus may add the number of foreign ships in a stack to their side's total in an encounter.
 
As always, the alien sheet reveals the whole story. Until we return for our next preview, here's the Fungus in all its smothering glory. Enjoy!
 
Click image to enlarge
 
 
Cosmic Encounter is a classic board game for three to five players where fate and destiny collide against the unpredictable nature of the cosmos. With innumerable combinations of alien powers, and exceptional wheeling and dealing between players, this fan favorite game of galactic conquest is brimming with outlandish twists as players race to be the first to establish enough colonies to win. 
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Comments (10)

Just_a_Bill
Published: 12/31/2009 11:49:28 AM
#10

Messianic is right; Masochist says "Lost ships include those in the warp, those removed from the game, and those captured by other players." It would seem that Fungus should try to keep Masochists' ships in separate Fungoid stacks so that, when Masochist is getting close to winning, Fungus can choose those particular stacks when he loses his own ships to the warp, thus giving folks the opportunity to Heal or Mobius them back into play.

Now, turning from Masochist back to the general effect, in the Eon days you always had the chance to try to get your captured ships back from Fungus by attacking the planet where they were being held. In FFG, I'm wondering how much of an impact the Technology variant will make, since Fungus can (permanently, if he likes) research a tech with a big Fungoid stack, making those captured ships a lot harder to get back. Sort of like Fungus with a bit of Void seasoning.

Messianic
Published: 12/30/2009 10:53:09 PM
#9

I don't have it in front of me, but I think there are 3 ways that Masochist's shipped are "killed" in order for him to win: being in the Warp, being eradicated by Void or by a flare that does the same removing from the game, or third, I remember it mentioning by CAPTURE. This means Fungus would actually HELP Masochist out MORE than Void because Void has to win as a main player and gains no personal benefit directly from Eradicating to help him win future encounters.

Hugesinker
Published: 12/30/2009 9:00:14 PM
#8

Nice.  So there is no upper limit to the number of ships one Fungus can capture?  One ship can capture more than one type of alien at once?

Also, would captured ships keep the Masochist from winning?  What happens if an entire alien race remaining in the game is captured?  This could be problematic if captured ships can be stored away in that player's system so that they can never be attacked.

Big Head Zach
Published: 12/29/2009 10:14:34 PM
#7

 For humor's sake, I hope they continue to include Pacifist and Loser as inside jokes for other powers.

Just_a_Bill
Published: 12/29/2009 9:40:17 PM
#6

Agreed, the art detail really is excellent, and I'm happy that even though they changed the art direction from the original Eon, they still carried over the mushroom motif but in a more subtle way.

Your comment about Pacifist being a sucker for being dominated is something I hadn't noticed, but makes perfect sense ... In real life, pacifists do tend to underestimate the evil intent of those who would dominate. Because they generally have altruistic aims, then tend to project that onto others, adopting a "people are generally good" philosophy (in contrast to the evidence of history). This is nice and positive and all, but does tend to leave them more vulnerable to being used by the hyper-ambitious. Good catch.

Messianic
Published: 12/29/2009 9:15:57 PM
#5

This is such a quality power in every way.

I love the quality of art that goes into these powers, as an artist myself it's always good to see people keeping thematic stuff and whatnot on point. Notice the tendrils of the fungi in the arms of Pacifist, looking like bulging veins, and the one going up the side of his head.

 

Pacifist is a sucker for being dominated by parasitic life-forms, kinda sad.

 

Magician or Filth next?

Just_a_Bill
Published: 12/29/2009 7:10:33 PM
#4

Yeah Zach, I think you got it right. Even funnier than I thought!

Big Head Zach
Published: 12/29/2009 6:59:56 PM
#3

 Or maybe Fungus is forcing Pacifist to carry that gun? More brain slugs!

bioball
Published: 12/29/2009 6:18:47 PM
#2

So if I understand this power, I could take my opponents ships and divide them into four stacks. My next encounter I could add each stack to the warp cone as per the rules (only up to four ships). So my base score is 4.

Now after reveal I can add each ship under the stack. So my score would now become 4+[# ships under each stack].

Just_a_Bill
Published: 12/29/2009 5:04:55 PM
#1

Poor Pacifist!  He seems to be the favorite target of things that stick on your head; that's pretty funny.

Fungus seems to have revealed Pacifist's dirty little secret: he carries a gun.

Anyway, it's wonderful to finally get to see this card. Fungus is one of the most quintessentially Cosmic aliens, and will be a highlight of this expansion for me. Thanks again FFG for a job well done.

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