Products

Products

WHF02
$29.95
Warhammer Fantasy Roleplay: The Adventurer's Toolkit

As threats to the Empire’s stability loom, some brave individuals step forward to lend their aid to the cause, while others are caught up in fate’s plans to find themselves facing perilous adventures.

The Adventurer’s Toolkit lets players easily add more excitement and options to their Warhammer Fantasy Roleplay game, and it contains the basic components necessary to accommodate one extra player (in addition to the four players supported by the base game). Inside you will find more than 50 action cards, 30 talent cards, 10 new careers, 4 new party sheets, a pad of character sheets, new character standups, extra tokens to help manage your heroes, and much more!

With The Adventurer’s Toolkit, you can now play as a sturdy Dwarf Ironbreaker, a formidable High Elf Sword Master, a nimble Wood Elf Wardancer , or as a downtrodden Ratcatcher with a small but vicious dog – or as one of the other new careers introduced. The Adventurer’s Toolkit let’s you face your grim and perilous adventures with more options than ever before!

Case Quantity: 6 ISBN: 9781589946958


WHF04
$39.95
Warhammer Fantasy Roleplay: The Gathering Storm

The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature. 

In addition to providing many sessions of exciting adventure, the campaign guide provides detailed information on the town of Stromdorf and a number of its odd citizens. Colourful maps bring Stromdorf and the surrounding region to life. The Gathering Storm campaign boxed set includes one full colour Campaign Book, more than 20 new Standard American (2 1/4" x 3 1/2") size cards (including actions, locations, and items), more than 20 new Mini American (1 5/8" x 2 1/2") size cards (including miscasts, wounds, talents, and insanities), six full colour maps & player handouts, more than 20 new NPC and enemy standups… and much more

The Gathering Storm has it all. Death. Misery. Peril. Suffering. Disaster. And that’s just the weather.

Case Quantity: 6 ISBN: 9781589946989


WHF05
$29.95
Warhammer Fantasy Roleplay: Game Master's Toolkit

The Game Master’s Toolkit is a valuable resource for both new and veteran Game Masters. The toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills.

The Game Master’s Toolkit includes punchboard with more NPC and creature standups and tokens, new location and item cards, and introduces organisation sheets to integrate into your game. The toolkit also includes a sturdy, full colour, double-sided GM screen, and a full colour 48-page book.

The book features invaluable tips and guidelines to help a GM manage the game, engage his players, and create memorable adventures for his group. The book includes a number of detailed episode templates to help cut down on prep time, as well as introduces new rules for nemesis characters and organisations to challenge the heroes. Armed with the resources found in this toolkit, a GM will always be ready for action.

Case Quantity: 6 ISBN: 9781589946996


WHF06
$49.95
Warhammer Fantasy Roleplay: The Winds of Magic

Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts.

The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with important background and setting information on the Colleges of Magic, some expanded optional rules and additional tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters.

For the GM, The Winds of Magic also introduces the Ruinous Power Tzeentch, his daemonic minions, and insights into the Great Conspirator’s fiendish schemes. New rules for corruption and mutation expose the characters to greater risks over the course of their adventures. Finally, The Winds of Magic includes a complete adventure for GMs to challenge their players with a dangerous plot unfolding in the heart of the Empire.

Case Quantity: 6 ISBN: 9781589947016


WHF07
$29.95
Warhammer Fantasy Roleplay: The Edge of Night

The Edge of Night is an adventure for Warhammer Fantasy Roleplay. Thrusting the players into a world of mystery and intrigue, The Edge of Night offers a rich setting, a complex cast of characters with plenty of secrets to hide, and all the materials needed to immerse the players in the story.

The Edge of Night comes complete with a full color scenario book, detailing the background of Ubersreik, engaging adventure hooks to get the characters involved, and the interesting citizens of Ubersreik they will encounter. The city is bustling with activity as three noble families make their presence known, each vying for power in a time of political unrest. Meanwhile, to take their attention from the unnatural glow of Morrslieb, the nobility of Ubersreik prepare for a grand masquerade. But something sinister lurks beneath the guise of the festivities...

With full colour handouts and tokens, as well as new talent, location, item, and action cards, The Edge of Night provides a variety of new options for GMs and players alike.

This is not a complete game. A copy of Warhammer Fantasy Roleplay is required.

Case Quantity: 6 ISBN: 9781589947023


WHF08
$49.95
Warhammer Fantasy Roleplay: Signs of Faith

The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles and commonfolk alike. Amidst this gathering darkness burns a light of hope that slowly gains strength, lit by those who follow the signs of faith...

Signs of Faith is a supplement for Warhammer Fantasy Roleplay. Signs of Faith introduces valuable background information on the Cults of the Empire as well as insights on the Ruinous Power Nurgle, the Plaguefather. For players, Signs of Faith introduces new rules for priests, dozens of new blessings across all nine major Empire faiths, and suggestions on how to play priest characters. GMs will find new rules for disease and Nurgle’s daemonic minions, and players have access to ten new careers. In addition, Signs of Faith includes a complete adventure for GMs to test their players’ newfound faith!

This is not a complete game. A copy of Warhammer Fantasy Roleplay is required.

Case Quantity: 0 ISBN: 978-1-58994-703-0


WHF15
$29.95
Warhammer Fantasy Roleplay: The Witch's Song

At the far end of the Empire lies an inconsequential fishing village where a series of not-so-inconsequential events are about to take place. Surrounded by the Cursed Marshes, the village of Fauligmere is about to become the unlikely stage for an adventure of unbridled sorcery where nothing is as it seems...

The Witch’s Song is an adventure for Warhammer Fantasy Roleplay. A haunting melody lingers upon the foul mists that swirl along the outskirts of Fauligmere, creating an unnatural tension among the town’s inhabitants. Some say it is the voice of the witch that haunts the Cursed Marshes. Others say it is something even more terrible. Brave heroes are needed to investigate the strange omens that burden this god-forsaken town.

The Witch’s Song features a mysterious new adventure that sends players to the fishing village of Fauligmere, not far from the city of Marienburg. Legends of a witch suggest that the unfortunate events plaguing Faulgimere are something more than a run of bad luck. Someone (or something) sinister is surely responsible. Players are pit against nobles of questionable intent, a mystery shrouded in speculations, and a group of fanatics that are quick to answer any cry of witchcraft. This boxed adventure comes with many tools for GMs and players alike, including a full colour book containing the adventure, as well as all the reference sheets, tokens, and cards the GM needs to bring the story to life. For players, The Witch’s Song also includes new rules, spells, and options for hedge magic and witch characters.

Case Quantity: 6 ISBN: 978-1-58994-718-4


WHF16
$49.95
Warhammer Fantasy Roleplay: Omens of War

Omens of War is a brutal new supplement for Warhammer Fantasy Roleplay, focusing on warfare in the Old World and the daemonic power of Khorne. With new martial options for player characters such as new careers, rules for mounted combat, new fighting styles, and over 50 new Action cards, Omens of War will escalate your experience to new levels of grim peril.

Omens of War is a valuable resource for Warhammer Fantasy Roleplay players and GMs alike, providing new options for martial characters and background on the military of the Empire and the legions of the Ruinous Power Khorne. Players will find several new careers in Omens of War, inspired by the Empire’s militaristic traditions, as well as over 50 new Action cards. The addition of mounted combat rules and horses as a new type of Follower will open new ways to engage your enemies, while new Enhance cards give you more thematic control over your fighting styles.

For Game Masters, Omens of War introduces the Ruinous Power Khorne, his daemonic minions, and insights into the Blood God’s desires and plans. New Severe Injury rules threaten characters with grisly fates and debilitating wounds, making combat even deadlier. Finally, Omens of War also features a complete adventure set amidst the fires of battle.

War is coming.

Case Quantity: 6 ISBN: 978-1-58994-818-1


WHF17
$39.95
Warhammer Fantasy Roleplay: Black Fire Pass

Black Fire Pass has seen the best of us and it has seen the worst as well. Its history is written in the blood of our people, and though it makes us rich I still hold that we have paid a heavy price for our proximity to that bleak and terrible place.
      − Ludwig von Hoss, A History of the Province of Averland, Volume XIX.

The alliance between dwarfs and men has lasted since the time of Sigmar, forged in blood at the Battle of Black Fire Pass. A disturbing place of sharp black glass and noxious mists, Black Fire Pass has been fraught with peril and opportunity throughout the long history of the Empire. Trade caravans and invading armies alike must pass through its narrow confines to cross the Black Mountains, making this storied site of utmost importance to dwarfs and men alike. What dangers and riches does it hold for you?

Black Fire Pass, a supplement for Warhammer Fantasy Roleplay, presents a wealth of new information concerning dwarfs, the hold of Karak Azgaraz, and Black Fire Pass itself. The Book of Grudges features rules for runesmithing, dwarf engineering, ten brand-new dwarf careers, and much more; a must-have addition for fans of these stout and stoic warriors. Also included in the box are details on the history and geography of Black Fire Pass itself, with adventure and episode ideas for GMs and a complete adventure set within the its dangerous confines. When friend becomes foe, thunder will reign in the mountains.

Case Quantity: 6 ISBN: 978-1-58994-815-0


WHF18
$49.95
Not Available
Warhammer Fantasy Roleplay: Lure of Power

Never wear white after Sigmarzeit.
Swords are to be worn on the right hip if a gentleman; on the left hip if a lady.
To wear the skull of someone who’s name you don’t know is extremely gauche.
    –Von Güten’s Rules of Right & Proper Behaviour, briefly fashionable in Nuln

A delightful supplement for Warhammer Fantasy Roleplay, Lure of Power delves into the world of nobility and the insidious influence of Slaanesh, the Dark Prince, youngest and subtlest of the Ruinous Powers. Lure of Power offers pleasures for players and GMs alike, increasing the opportunities for noble and social characters as well as background material on Slaanesh and his minions. This expansion details rich new mechanics for social encounters, making them every bit as engaging and important as combat. You will also find new careers, enemies, and secret societies.

Lure of Power includes a complete and thrilling adventure that leads characters into a world filled with the temptations of physical and aesthetic pleasures. In the world of the nobles, power can lead to corruption, and heroes may pave a smoother road to success with words than with swords.

The minions of Slaanesh excel at corrupting the innocent and luring nobles and heroes alike down the ruinous paths of their darkest passions. Prepare to be tempted as never before as your characters are drawn by the Lure of Power.

Case Quantity: 6 ISBN: 978-1-58994-813-6


WHF19
$49.95
Not Available
Warhammer Fantasy Roleplay: Hero's Call

Hero’s Call is an epic supplement for Warhammer Fantasy Roleplay that takes your campaign to the peaks of power! Heroes gain tremendous new ammunition to face the challenges rising against them, including new high-powered careers, regional options for men and dwarfs from outside Reikland, two new player races, action cards for each new trait, and spells and blessings for Ranks 4 and 5.

Players are going to need to take advantage of all these thrilling new powers, too, because Hero’s Call gives GMs exciting new ways to challenge high-powered parties, with tips for addressing their fame or infamy, guidelines for running notable adversaries, such as Archaon the Everchosen, and a complete adventure, The Art of Waaagh!

Rise above the ordinary when you answer the Hero’s Call.

Case Quantity: 6 ISBN: 978-1-61661-334-1


WHF20
$59.95
Warhammer Fantasy Roleplay - The Enemy Within

A sinister figure stands poised to take advantage of the period of uncertainty prompted by the death of Marius Leitdorf, the former Elector of Averland. Slain in the Third Battle of Black Fire Pass, Leitdorf left no clear heir. Now, this villain conspires with the enemies of the Empire to manipulate the succession for his own advantage.

The Enemy Within explores classic themes of corruption and betrayal throughout a massive campaign that can take characters all the way from their first sessions through their third character ranks. The truly adventurous can extend the story into truly epic terrain with an optional epilogue and the rules from Hero's Call.

It's one thing to face your foe in the field of battle, but can you defeat The Enemy Within?

Visit our The Enemy Within website to learn more.

This is not a complete game. A copy of Warhammer Fantasy Roleplay is required.

Case Quantity: 6 ISBN: 978-1-61661-476-8


Choose another Subcollection of Warhammer Fantasy Roleplay

Warhammer Fantasy Roleplay accessories
This Subcollection has 2 products.

Warhammer Fantasy Roleplay core products
This Subcollection has 7 products.

Warhammer Fantasy Roleplay: Print on Demand
This Subcollection has 8 products.

 

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Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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