Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.
Everything your group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations.
|Case Quantity: 6||ISBN: 9781589946965|
The Player’s Guide is a hard-cover book containing all the essential information a player needs to make and play a character.
The Player’s Guide compiles all the Warhammer Fantasy Roleplay Core Set player information into one hard-cover package, including the rules, card summaries, and updated examples of play. By summarizing all the information from the career sheets, action cards, and ability cards, the Player’s Guide lets groups choose to incorporate however many components they like (including none, if that’s your preference).
|Case Quantity: 6||ISBN: 9781589947405|
The Game Master’s Guide gathers all the Game Master information from the Warhammer Fantasy Roleplay Core Set, as well as the rules for Corruption, Mutation, and Disease from Winds of Magic and Signs of Faith, and presents them in an easy-to-reference hardcover book. Featuring clarified and expanded rules, this Guide contains nearly all the information from the Tome of Mysteries, Tome of Adventure, and Tome of Blessings from the Core Set. While it also includes the rules and mechanics for corruption, mutation, and disease, players can still find all the background information on magic and faith in the Old World in the Winds of Magic and Signs of Faith expansions, respectively.
|Case Quantity: 6||ISBN: 9781589947245|
Within The Creature Guide lies an expanded bestiary for Warhammer Fantasy Roleplay and many new concepts that make building encounters easier than ever! With rules on building encounters and utilising the new components found in The Creature Vault, this Guide is an invaluable tool.
Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives GMs many more options for populating their stories, battles, and adventures. This comprehensive bestiary is organised alphabetically by creature category or classification (i.e. Beastmen, Greenskins), and each category contains various types of adversaries and how to use them in your game.
|Case Quantity: 6||ISBN: 9781589947047|
The Player’s Vault is full of valuable resources for Warhammer Fantasy Roleplay, including 30 careers, 45 talent cards, more than 150 action cards, five party sheets, and a plenty of blank character sheets. The full colour punchboard features more than 30 player character standups, as well as the stress & fatigue tokens, tracking tokens, stance pieces, and activation tokens a player needs to manage his character during a session or over the course of a campaign.
The Player’s Vault contains all the innovative Warhammer Fantasy Roleplay components that complement the information found in the Player’s Guide. For players involved in campaigns without their own Core Set, the Player’s Vault is a perfect entry point. It provides the player with all the components needed to easily create, track, and play their characters.
|Case Quantity: 6||ISBN: 9781589947412|
The Game Master’s Vault for Warhammer Fantasy Roleplay is packaged in a sturdy box that contains a set of basic action cards, 70 wound cards, 19 miscast cards, 30 condition cards, 30 insanity cards, 24 location cards (duplicates of 12 different locations), and 1 item card. In addition to cards, the Game Master’s Vault also contains full colour punchboard consisting of NPC/creature standups, stress/fatigue tokens, corruption tokens, a stance ring and activation token, 24 tracking tokens, 2 center puzzle fit stance pieces with 6 puzzle fit stance pieces, and 1 pre-assembled progress track that serves as a handy initiative track.
Rounding out the Game Master’s Vault is a valuable set of 12 custom WFRP dice as well as 24 plastic stands for character standups. Also in the Vault is a two-page insert that compiles a list of these components in addition to providing rules for the included materials. Game Masters who want to learn even more ways to incorporate these components in their games will find expanded rules and explanations in the Game Master’s Guide.
|Case Quantity: 6||ISBN: 9781589947252|
The Creature Vault introduces dozens of new denizens of the Old World to incorporate into your Warhammer Fantasy Roleplay campaigns. Featuring all the creatures from the WFRP Core Set and all subsequent expansions (through Signs of Faith) plus all new creatures, this Vault is an invaluable tool for building exciting encounters.
Along with The Creature Guide, The Creature Vault introduces a new format for presenting enemy stats and information. Moving this information from book to cards and sheets allows GMs to build intricate encounters quickly and easily. Group sheets contain all the rules and abilities of particular creature categories, while Creature cards present all the stats and special rules for creatures within that category. Finally, Action and Talent cards allow GMs to customize their adversaries to fit their adventures.
|Case Quantity: 6||ISBN: 978589947399|
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Warhammer Fantasy Roleplay collection is © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2013. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.