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WHC35
$14.95
Warhammer: Invasion - Days of Blood

This is a dark age, a bloody age, in a world seething with conflict. Breathe in the stench of constant bloodshed. Listen to the agonised screams of the dying and the harsh cries of the triumphant. These conflicts have raged for thousands of years; every nation and race is locked in a struggle for supremacy.
    –Warhammer, “An Age of War”

Days of Blood is the first Battle Pack in the Eternal War cycle for Warhammer: Invasion! It introduces new cards that shake up the battlefield, making combat more engaging and less predictable.

In Days of Blood, the cycle’s strategies arrive to the front lines with a deafening roar. The Ambush and Raider keywords allow players to surprise their enemies and gain wealth from the bodies of the fallen. Featuring multiple units with each of the keywords, the Battle Pack’s sixty cards (three copies each of twenty individual cards) also include a Dark Elf legend filled with hatred, two fortifications, powerful new tactics, and a veteran knight of the Empire who benefits from his combat experience.

CONTAINS CARDS 1-20 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-512-3


WHC36
$14.95
Warhammer: Invasion - Oaths of Vengeance

“In the shattered groves beneath the Dragon Pass the Nagarythe swore their pact of obedience to Alith Anar, and in oaths of blood they pledged their lives to the destruction of Malekith and all his followers.”
    –Warhammer Armies: High Elves

Oaths of Vengeance is the second Battle Pack in the Eternal War cycle for Warhammer: Invasion! As the Eternal War cycle pushes the rival races of the Old World toward all out war, Oaths of Vengeance further supports the cycle’s new Ambush and Raider keywords. Of the pack’s ten new units, six of them feature these new keywords, allowing them to surprise your opponents with guerrilla tactics and gather resources from their actions in the battlefield. Additionally, you’ll find new supports and tactics that enrich the battlefield phase, adding more strategy and dynamism to the game’s fast-paced warfare.

In Oaths of Vengeance, you’ll also find the Shadow King of Nagarythe, Alith Anar. No legend better exemplifies the cycle’s focus on dynamic battlefield action as well as the High Elves’ legendary master of guerrilla warfare.

CONTAINS CARDS 21-40 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-513-0


WHC37
$14.95
Warhammer: Invasion - Battle for the Old World

A Waaagh! is a mind-numbing sight – an unstoppable sea of green-skinned warriors swarming across the horizon, whooping, jeering, and chanting war-cries that have heralded devastation and ruin since the world was young.
    –Warhammer, “A Green Tide of Sheer Violence”

The Old World is a land of eternal war. As its rival races continue to combat each other, they must look for new tactics and new tricks or suffer defeat at the hands of enemies who have learned their standard tactics over years and years of battle. As players head deeper into the Eternal War cycle, Battle for the Old World gives each of the races exactly what they need – new tricks and surprises – as it continues to reinforce the game’s focus on a dynamic battlefield phase.

Battle of the Old World introduces ten new units that each bring special abilities to force their enemies into difficult decisions and make combat more engaging. It also expands players’ deck-building options with new Spells, Hexes, and Fortifications, as well as a new Greenskin legend certain to make an impact.

CONTAINS CARDS 41-60 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-514-7


WHC38
$14.95
Warhammer: Invasion - Glory of Days Past

“You must learn to be cunning, for the slow-witted will be defeated by clever tacticians. You must be ruthless, for the honour-bound will lose the battle before it starts. But above all you must learn to be merciless, for we cannot allow weaklings to thrive while traitors still hold our ancestral lands."
   –Warhammer: Dark Elves

The races of the Old World all have rich histories and hold ancient customs and traditions that date back many millennia. And in a world of eternal war, these races each harbor ancient enmities. As the races of the Old World continue to seek new means of routing their old foes, Glory of Days Past presents them with sixty new cards (three copies each of twenty individual cards) that explore their traditional strengths while developing strategies based around dynamic battlefield phases and the Ambush and Raider keywords.

As ceaseless battles deplete each army’s resources, the Dwarfs rely upon the riches of their mines and the talents of a legendary runesmith to forge new defenses. Elite Greenskin Warriors and Cavalry surge forward in an endless tide of violence. Men of the Empire ready to meet them with both Spells and steel, though the forces of Chaos seek to corrupt every army’s mightiest heroes. High Elf Mages seek to protect themselves and their armies by harnessing the Eight Winds, but their dark kin, the Dark Elves, draw strength from their hatred and malice.

CONTAINS CARDS 61-80 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-515-4


WHC39
$14.95
Warhammer: Invasion - The Ruinous Hordes

From amongst the ranks of Marauders come some of the most deadly fighters in the world: the fearsomely armed and armoured Warriors and Knights of Chaos. Often gifted with unnatural strength and toughness by their gods, these fighters are feared the world over.
    –Warhammer, “Hordes of Chaos”

While the races of the Old World wage new battles and renew old wars between ancient rivals, a terrible threat masses. At the far north of the Old World, in the Realms of Chaos, warriors of bygone ages fight unending battles as time itself warps according to the perverted nature of the nightmarish land. There, mutated monsters breed, and roaming warbands gather in strength. Now some Old Worlders claim they see an apocalyptic battle imminent, the final incursion, in which Chaos will spill forth and swallow the Old World whole…

How will the other races stave off the next surge of The Ruinous Hordes? While its sixty new cards (three copies each of twenty individual cards) empower Chaos with new units and a legend, they also introduces new units for each of the other races. With their new tactics, Knights, War Machines, and Nobles, the forces of Order seek to mount a renewed defense against the forces of Destruction. Still, the forces of Destruction crash forward in waves of their own. The Orcs can afford their sacrifices, and the disciples of Chaos stream forward from their waste lands with new units, missions, and the leadership of a powerful new legend.

With the fate of the Old World at stake, The Ruinous Hordes makes the battles of Warhammer: Invasion The Card Game faster, more ferocious, and deadlier than ever!

CONTAINS CARDS 81-100 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-516-1


WHC40
$14.95
Warhammer: Invasion - Faith and Steel

“The Dwarfs were not defenceless. The ancient tales tell how Grungni taught them how to inscribe magical runes onto their weapons and armour. He armed Grimnir with two mighty axes and armour harder than the bones of mountains.”
    –Warhammer: Dwarfs

The Eternal War cycle comes to a climactic conclusion with new battles inspired by Faith and Steel! Men of the Empire band together against the hordes of Chaos and the other forces of Destruction clawing at their borders. Sixty new cards (three copies each of twenty individual cards) bring the forces of Order and Destruction to the battlefield for a cataclysmic confrontation, the Empire gains strength from its Mages, supports, and the legendary Balthazar Gelt. Will they be enough to fend off all the amassed Daemons, Dragons, and Orcs? It is a desperate time, and rumors tell that the end times have come. Still, the Men of the Empire do not stand alone. Faith and Steel introduces new tactics for the High Elves and Dwarfs, as well as new units willing to defend their kingdoms even unto death.

With the fate of the Old World at stake, Faith and Steel ushers the Ambush and Raider keywords into the Eternal War cycle’s final battles. Will tricks and traps and superior tactics win the day? Or will one army rise to power, backed only by the sheer, brute strength of its units?

CONTAINS CARDS 101-120 of the "ETERNAL WAR" cycle.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-517-8


Choose another Subcollection of Warhammer: Invasion The Card Game

Warhammer: Invasion Core Set
This Subcollection has 1 product.

Warhammer: Invasion Deluxe Expansions
This Subcollection has 5 products.

The Bloodquest Cycle
This Subcollection has 6 products.

The Capital Cycle
This Subcollection has 6 products.

The Corruption Cycle
This Subcollection has 6 products.

The Enemy Cycle
This Subcollection has 6 products.

The Morrslieb Cycle
This Subcollection has 6 products.

 

Warhammer: Invasion is a two-player game of intense warfare, clever kingdom management, and epic questing. Players can choose between Order - Dwarfs, Empire, and High Elves - and Destruction - Orcs, Chaos, and Dark Elves. Players will battle head-to-head to achieve dominance of the Old World.

The Core Set is the best way to start playing it contains capital boards, a number of tokens and four playable out of the box decks.

By buying Battle Packs, fixed card supplements that each introduce multiple copies of 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.

Deluxe expansions introduce new factions, armies, and card types to the battles of Warhammer: Invasion.

The Assault on Ulthuan deluxe expansion adds two fully-playable decks and capital boards for the High Elves and Dark Elves, introducing two new factions into the Warhammer: Invasion card game.

The March of the Damned deluxe expansion introduces neutral Lizardmen and Undead units to the game.

The Legends deluxe expansion adds legends, a new type of card that lets you control the Old World's most famous and influential figures.

Warhammer: Invasion The Card Game © Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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