Products

Products

WHC23
$14.95
Warhammer: Invasion - The Inevitable City

Built of dark madness, the Inevitable City is a monument to the will of the Ruinous Powers. It challenges the sanity of all who would travel its twisted streets, let alone definitively determine its location. So when an ill-fated scouting party tracks a band of brutal raiders through corrupted lands, one man will discover too late the folly of his mission.

The Inevitable City is the first Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its 60 cards (three copies each of 20 unique cards) devoted to the corrupting forces of the Ruinous Powers, The Inevitable City is an invaluable Battle Pack for players of the Chaos faction. Additionally, players of other factions will find a variety of useful tactics, units, and support options.

As goblin Squig Trackers seek more ferocious pets, Ancient Stegadons convey their Lizardmen masters into battle. Meanwhile, the Vampire Mannfred Von Carstein controls the souls of his victims, and the Savage Forsaken grows stronger in the presence of powerful leadership. With the forces of Chaos gathering for some fell purpose, how will the factions of the Old World stand against them?

CONTAINS CARDS 1-20 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-144-6


WHC24
$14.95
Warhammer: Invasion - Realm of the Phoenix King

The glorious city of Lothern prepares for war, the High Elves ever vigilant of their borders. Woe to any enemy who invades the realm of the powerful Phoenix King...

Realm of the Phoenix King is the second Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its 60 cards (three copies each of 20 unique cards) devoted to the ancient and powerful defenders of Ulthuan, Realm of the Phoenix King is an invaluable Battle Pack for players of the High Elf faction. Additionally, players of other factions will find a variety of useful tactics, units, and support options.

The Empire’s most gifted engineers bring the mighty Clockwork Horse to the battlefield, while the Dark Elves’ Spawn of Kintearer strikes fear into the hearts of his foes. Meanwhile, thousands of Skavenslaves serve as shock troops for the verminous horde, and the Wood Elves’ Stag of the Sacred Glade charges forth from the forest, barreling through enemy defenses!

CONTAINS CARDS 21-40 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-145-3


WHC25
$14.95
Warhammer: Invasion - The Iron Rock

A horde of Orcs has gathered at The Iron Rock, eager for fightin’, slayin’ and lootin’. No land is safe when the Greenskins go to war...

The Iron Rock is the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its cards devoted to the warmongering greenskins, The Iron Rock is an invaluable Battle Pack for players of the stunty-smashin’ Orc horde.

Not an Orc player? Fans of other races will also find a variety of useful tactics, units, and support options. While a Blessing of Asuryan shines down upon the High Elves’ greatest mages, the vile Beastman Shaman feeds on the corruption of his allies. Meanwhile, the Bretonnian Black Knight engages in some offensive questing, and the Burial Mound gives the forces of the undead a new source of power! Look for more (for all six races) as we preview The Iron Rock in coming weeks.

CONTAINS CARDS 41-60 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-146-0


WHC26
$14.95
Warhammer: Invasion - Karaz-a-Karak

Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of which are devoted to the grog-swilling Dwarfs), Karaz-a-Karak is an invaluable Battle Pack for players harboring ancient grudges against past opponents. Karaz-a-Karak introduces a host of options to your Dwarf deck.

For example, each Battle Pack in The Capital Cycle introduces a Capital Center card for its respective faction. This costly support card provides an amazingly beneficial text effect...but only if it remains in play long enough to trigger. For example, the Great Guild Hall (Karaz-a-Karak, 69) is the epicenter of Dwarf ingenuity; if it remains in play for four rounds, it can provide your forces with a burst of Dwarf technology!

CONTAINS CARDS 61-80 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.


Case Quantity: 6 ISBN: 978-1-61661-147-7


WHC27
$14.95
Warhammer: Invasion - City of Winter

“Take their gold, burn their homes, kill their families and enslave their souls. Show them no mercy.”
      –Malekith, Witch King of Naggaroth

Now comes the time for hatred without end as Dark Elves hatch malicious new schemes from behind the vast walls of Naggarond, the Tower of Cold.

City of Winter is the fifth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With three copies each of 20 unique cards, half of which support the Dark Elves and their evil schemes, City of Winter is an invaluable Battle Pack for players looking to wreak vengeance upon their foes. It’s also an excellent second step, after the purchase of the Warhammer: Invasion Core Set, for new players looking to harness the Dark Elves and their fury.

No one is safe from the Dark Elves’ attentions…

CONTAINS CARDS 81-100 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-148-4


WHC28
$14.95
Warhammer: Invasion - The Imperial Throne

The Empire of Man is the greatest nation of the Old World, spanning the continent from the southern Border Princes to snow-clad Kislev in the north, and The Imperial Throne reflects the nation’s richness and diversity. Over two millenia of bloodshed have passed since the coming of the Empire's founder, Sigmar. Yet thanks to the discipline and determination of its armies, the Empire has grown strong; a realm of progress and civilisation amidst a sea of savagery.
   –Warhammer, "The Empire"

The sixth and final Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game, The Imperial Throne puts the focus on the Old World’s greatest nation with roughly half of the 60 new cards (3 copies each of 20 different cards) dedicated to the Empire of Man. Imperial players gain a new Hero, Fortification, and Capital Center, as well as other units and support cards. The Empire’s allies and foes also receive new units and support cards, including explosive new support cards and a means of making targeted searches through their decks. Dwarfs can equip themselves in their Clan Armoury, the High Elves' mages make far-reaching plans, the forces of Chaos unleash a powerful Daemon Prince, and Skaven engineers tinker with devastating new technology!

 CONTAINS CARDS 101-120 of “THE CAPITAL CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-149-1


Choose another Subcollection of Warhammer: Invasion The Card Game

Warhammer: Invasion Core Set
This Subcollection has 1 product.

Warhammer: Invasion Deluxe Expansions
This Subcollection has 5 products.

Eternal War Cycle
This Subcollection has 6 products.

The Bloodquest Cycle
This Subcollection has 6 products.

The Corruption Cycle
This Subcollection has 6 products.

The Enemy Cycle
This Subcollection has 6 products.

The Morrslieb Cycle
This Subcollection has 6 products.

 

Warhammer: Invasion is a two-player game of intense warfare, clever kingdom management, and epic questing. Players can choose between Order - Dwarfs, Empire, and High Elves - and Destruction - Orcs, Chaos, and Dark Elves. Players will battle head-to-head to achieve dominance of the Old World.

The Core Set is the best way to start playing it contains capital boards, a number of tokens and four playable out of the box decks.

By buying Battle Packs, fixed card supplements that each introduce multiple copies of 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.

Deluxe expansions introduce new factions, armies, and card types to the battles of Warhammer: Invasion.

The Assault on Ulthuan deluxe expansion adds two fully-playable decks and capital boards for the High Elves and Dark Elves, introducing two new factions into the Warhammer: Invasion card game.

The March of the Damned deluxe expansion introduces neutral Lizardmen and Undead units to the game.

The Legends deluxe expansion adds legends, a new type of card that lets you control the Old World's most famous and influential figures.

Warhammer: Invasion The Card Game © Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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