The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror ...
Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich - accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. Features include:
|Case Quantity: 6||ISBN: 9781589942844|
A new play is coming to Miskatonic University, and anyone who's anyone will be there for the opening performance. However, there's something sinister about this play, and the people who see it come back a little...different.
As if the investigators didn't have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, a play that tells a tale of madness and horror, opening a door for the Tattered King to enter through.
This expansion introduces a major new mechanic to Arkham Horror - Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds a darker age for Arkham Horror fans.
|Case Quantity: 6||ISBN: 9781589943360|
Return once more to H.P. Lovecraft's vision of New England, this time to explore the dream-haunted shores of misty Kingsport, a city where the dimensional barriers are at their thinnest. This place also has powerful guardians, so perhaps the investigators will find someone — or something — willing to help them in their battle against the Ancient One.
|Case Quantity: 6||ISBN: 9781589943704|
A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods?
The Black Goat of the Woods is an expansion for the Arkham Horror board game by Fantasy Flight Games. This expansion features 88 new Ancient One cards, 9 new monster markers, 1 Herald Sheet, and 90 new Investigator cards including new items, new spells, and the dangerous lure of corruption…
|Case Quantity: 6||ISBN: 9781589944619|
Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.
Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.
Innsmouth Horror requires a copy of Arkham Horror to play. Arkham Horror is a cooperative game for 1–8 players, ages 13 and up, that can be played in 2–4 hours.
|Case Quantity: 6||ISBN: 9781589945951|
Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace, and it’s up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold?
The Lurker at the Threshold is an expansion for the Arkham Horror board game by Fantasy Flight Games.
This expansion features:
This is not a standalone product. A copy of Arkham Horror is required to play.
|Case Quantity: 6||ISBN: 9781589947146|
A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test.
Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy.
Miskatonic Horror adds nearly 450 new cards and several new sheets, including:
|Case Quantity: 6||ISBN: 978-1-61661-133-0|
“Know, O Thief, that these things are mine,
For I am the Dark Pharaoh, him of the Crawling Chaos.
Take what is mine and your blood will boil in your skin,
As I reveal to you my Other Faces and my True Glory.”
- Whispers of the Dark Pharaoh
Explore ancient mysteries with The Curse of the Dark Pharaoh (Revised Edition). This updated and revised version of the 2006 Arkham Horror expansion adds a terrible threat to your game in the form of the Dark Pharaoh and his mysterious artifacts.
With new Exhibit Item and Exhibit Encounter cards, players can uncover the artifacts that have gone missing from the museum’s current “Legacy of the Pharaohs” exhibit. But beware! The Dark Pharaoh will not let his treasures go so easily. The Avatar of Nyarlathotep himself joins the fray with the Dark Pharaoh Herald sheet, spreading his curse throughout the game.
Finally, The Curse of the Dark Pharaoh (Revised Edition) also adds Patrolled Neighborhoods, Benefits and Detriments, and Ancient Whispers, all creating additinal layers to your games of Arkham Horror.
NOTE: This expansion is compatible with the Miskatonic Horror expansion.
|Case Quantity: 6||ISBN: 978-1-58994-998-0|
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The copyrightable portions of Arkham Horror, its expansions, accessories and miniatures are © 2005-2012 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Used under license. Arkham Horror, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.