DungeonQuest Revised Edition is a fast-paced game of deadly dungeon exploration and looting for one to four players.
In DungeonQuest Revised Edition, you take on the role of a hero who sets out to explore Dragonfire Dungeon. Along the way, you’ll collect loot, evade traps, battle fearsome monsters, and wend your way through the sprawling catacombs that snake underneath the dungeon. If you are fortunate enough to find your way to the treasure chamber at the dungeon’s heart, you may attempt to plunder its riches. The hero who escapes with the most loot wins!
However, there’s more to concern you than just rival heroes. You must be careful not to wake the cruel Kalladra, the dragon who sleeps upon the treasure hoard! When you have looted your fill, you must escape the treacherous, winding maze that makes up the dungeon in order to be victorious.
Dragonfire Dungeon consists of winding passageways, rotating rooms, hidden traps, secret doors, and a sprawling maze of catacombs that snakes underneath the dungeon floor. At the center of it all is the dragon’s lair. Within, jealously guarded by Kalladra herself, lies heaps of treasure for the taking. However, before you worry about the dragon, you’re going to need to find your way through the dark and dank rooms of Dragonfire Dungeon.
Your search begins with you and your rival treasure hunters entering Dragonfire Dungeon from one of the four towers, located in each corner of the game board. Each turn, you may move one space along a pathway, delving further into the dungeon in search of the dragon’s treasure, or you may search the chamber you currently occupy in the hope of uncovering loot.
When you move, you draw a chamber tile and place it on the board to represent your progress into the dungeon. As you explore and move toward the treasure chamber, you’ll encounter secret doors, hidden rooms, and strange tunnels leading to catacombs located deep beneath the dungeon floors. Each time you enter a chamber, you’ll resolve its chamber effect. In most rooms, you’ll resolve a Dungeon card. But beware – some chamber effects unleash deadly traps, and fierce monsters, while others will trigger cave ins, blocked doors, and dead ends that make exploring Dragonfire Dungeon a difficult task. We’ll take a closer look at combating monsters in a below section.
After you resolve a chamber effect, you may search a room. To do so, draw and resolve a card from the Search deck. Then, place a search token on the chamber, indicating it has already been searched. Each chamber may only be searched once.
No dungeon would be complete without a host of monsters lurking within, and Dragonfire Dungeon is no exception. During your exploration, you’ll need to be prepared to engage in battle with any number of strange and hostile enemies. Taking place over a series of rounds, combat continues until either the hero player escapes or dies, or until the hero player defeats the monster and continues his exploration of the dungeon.
Through the use of three hero combat cards, the hero player attempts to defeat the monster by dealing damage through ranged, melee, or magic attacks. Meanwhile, the person to the hero player’s left will represent the monster in combat, and will attempt to kill the hero player through the use of three monster combat cards.
Both the hero and monster player will simultaneously choose one of their three cards, reveal them, and compare the results. After suffering the number of wounds indicated on the card, the next round begins and players each select a new card. This diagram gives a more detailed example of the combat system in DungeonQuest Revised Edition.
At the end of each round, the hero player has the opportunity to attempt to escape the combat by testing his agility, but be warned – no one escapes Dragonfire Dungeon unscathed. Escaping combat is a risky move as monsters deal damage to fleeing heroes.
Heroes whom make their way into the treasure chamber in the center of the board may attempt to make off with some of the loot they find within. However, Kalladra the dragon does not take kindly to thieves. Heroes who attempt to steal from treasure chamber risk waking her, and incurring her wrath.
When you enter or begin your turn in the treasure chamber, you may move as usual, or attempt to grab some treasure by drawing a card from the Dragon Deck and resolving it. Most of these cards will allow you to pilfer some of the most precious loot in the dungeon, escaping the dragon’s notice. However, one of these cards will wake the Kalladra, inciting her fiery retribution and dealing you massive amounts of damage.
Dragonfire Dungeon has more in store for heroes than its traps, tricks, and cruel dragon. The doors to the dungeon spring open each morning as the sun rises, leaving heroes free to venture inside to seek their fortune. However, as the sun sets, the doors creak shut, leaving those still inside at the mercy of the monsters that roam freely in the darkness of the dungeon.
Making your way through Dragonfire Dungeon may be challenging, but making your way out with loot in tow is even more difficult! As you explore and add chamber tiles, the dungeon grows even more labyrinthian, and you’ll have to move quickly in order to escape before the sun sets, and the dungeon’s doors are sealed.
At the end of each round, the sun marker is advanced on the Sun Track, marking the time until the sun sets and heroes will be trapped inside. As nightfall inches nearer, the pressure to escape grows. When the sun sets, the game ends, and any heroes who have not escaped the dungeon are entombed.
We’ve listened to the feedback since the release of DungeonQuest Third Edition and while working closely with designer Jakob Bonds, have implemented numerous important changes in DungeonQuest Revised Edition. Some of these changes are detailed below:
Delve into the secrets of Dragonfire Dungeon with DungeonQuest Revised Edition. Explore the dungeon, battle the enemies within, and escape before the sun sets. Will you get lost in the catacombs, or be slain by vicious monsters? Will you wake the sleeping dragon, or will you make off with the dragon’s treasure? For the heroes brave enough to seek it, astonishing riches await in the dangerous depths of the dungeon!
|14 +||1 - 4 ||60 mins |
The copyrightable portions of DungeonQuest are © 2014 Fantasy Flight Publishing, Inc. DungeonQuest is a trademark of Alga AB, part of the BRIO Group. Fantasy Flight Supply is TM of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.