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Fireborn's collection

FB02
$5.00
Fireborn Gamemaster's Handbook Download

The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn campaign, ways to use flashbacks to their fullest, rules for karmic items and taint, and plenty of characters and creatures to be used as friends or foes.

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FB01
$5.00
Fireborn Players Handbook Download

Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning. This is the player's handbook.

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FB03
$5.00
Fireborn: The Fire Within

The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20 system for cinematic action. It pulls the players back in time to a mythic age where they, as dragons, reign supreme. Yet they are opposed by fate as sorcerers make pacts with dark beings and threaten the world in their mad schemes for power.

This adventure showcases the best that Fireborn has to offer, helping you start your new campaign off with all the darkness, mystery, and savagery of an elder dragon. The Fire Within will cover the coming together of the brood, introduce them to the intrigue and danger of magic, and take them into the mythic age with a flashback of devastating import. Simultaneously, it gives both game masters and players alike a chance to learn the game’s dynamic dice system while exploring the darkest corners of modern London.

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