Products

Products

MEC02
$14.95
The Lord of the Rings: The Hunt for Gollum Adventure Pack

The elusive creature known as Gollum is hiding somewhere in the Anduin Valley. It is up to you to find him and discover what dark designs lay in wait for him...

As the first Adventure Pack in the Shadows of Mirkwood cycle, The Hunt for Gollum sets the stage for the coming quests by putting players in search of the titular creature, whose capture is the overall goal in Shadows of Mirkwood. For this first quest, players are tasked with uncovering the clues in the form of the Signs of Gollum Objective cards, which are shuffled into the Encounter deck.

Featuring a new hero, new player cards for all four spheres of influence, and an assortment of new Encounter cards, The Hunt for Gollum begins your dangerous trek through the Shadows of Mirkwood!

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-101-4


MEC03
$14.95
The Lord of the Rings: Conflict at the Carrock

Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.

Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.

A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dúnedain Warning that just might help the heroes avoid defeat.

Conflict at the Carrock focuses on the lumbering Trolls terrorizing the Beornings, and while facing them in combat is fearful enough, Sacked! cards will endanger your heroes at every turn. Muck Adders will snap at your heels while you try to navigate the difficult locations surrounding the Carrock.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-102-2


MEC04
$14.95
The Lord of the Rings: A Journey to Rhosgobel

As the heroes continue through the Anduin Valley, they hear the piercing cry of an eagle over the distant ridge. They hurry to investigate, only to find a great eagle, suffering from wounds that appear to have come from goblin weapons. They only have short time to get the eagle assistance before it perishes.

A Journey To Rhosgobel is the third Adventure Pack in the Shadows of Mirkwood Cycle for The Lord of the Rings: The Card Game! After facing a fearsome group of trolls, the heroes have pressed further into the Anduin Valley to continue their search for Gollum. However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance.

During their search for Gollum, the heroes must take a detour in order to save a valuable ally. Since the Eagles play such an important role in the Shadows of Mirkwood Adventure Packs, players will want to retain the trust of their winged allies by saving one of their kin. In order to do so, they must bring the bird to Rhosgobel and seek out the wizard Radagast, who knows many secrets of the wild.

A Journey to Rhosgobel contains 60 fixed cards from the Shadows of Mirkwood cycle. In this exciting expansion, even more Eagles join the Tactics sphere, while Leadership players are given a Dúnedain Quest that will inspire confidence in their cause. The heroes’ trek through Mirkwood leads them to Haldir of Lórien, whose unnatural agility will aid the party in their task. However, the sky grows dark with foul minions of the Shadow, and every step toward Rhosgobel causes the heroes’ avian ally more pain. There is no time to lose!

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-103-0


MEC05
$14.95
The Lord of the Rings: The Hills of Emyn Muil

Gollum’s trail has led the heroes south to the hills of Emyn Muil, but then it grew cold. Now, the heroes must explore this vast expanse of Middle-earth wilderness, in the hopes of rediscovering the trail and following it wherever the elusive creature has fled…

The Hills of Emyn Muil is the fourth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum continues in this exciting expansion, which includes a Quest card and its related Encounters, plus new Hero, Attachment, and Ally cards!

Having lost Gollum’s trail at the Carrock, then embarked on a mission of mercy to Rhosgobel, the heroes now come to the hills of Emyn Muil, where they have only one objective: to find Gollum. This engaging Adventure Pack contains the first ever single-card quest, in which players must gather victory points by exploring a wide range of locations. Can you scour Emyn Muil and determine Gollum’s whereabouts before it’s too late? With 60 new cards for The Lord of the Rings: The Card Game, The Hills of Emyn Muil will augment existing decks while providing players with entirely new challenges for their heroes.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-104-9


MEC06
$14.95
The Lord of the Rings: The Dead Marshes

After scouring the Emyn Muil for signs of Gollum, the heroes of Middle-earth followed his trail south. Now Gollum takes desperate risks to elude the heroes in a realm of treacherous fens and mires.

The Dead Marshes is the fifth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum draws to a close… unless he finds his way to escape once and for all.

The Dead Marshes introduces a Quest featuring the unique, new Escape mechanic that allows players to experience how slippery Gollum can be! With 60 new cards for The Lord of the Rings: The Card Game, The Dead Marshes enhances existing decks with new Allies, Attachments, and Treachery cards. This expansion also offers players an iconic Hero and a wholly fresh Quest experience.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-105-7


MEC07
$14.95
The Lord of the Rings: Return to Mirkwood

After a long and difficult hunt, the heroes of Middle-earth have captured Gollum and now escort their prisoner back to King Thranduil’s palace in Mirkwood. There, Gandalf the Grey hopes to interrogate the wretched creature for the information he suspects may keep the One Ring out of the Dark Lord’s clutches. But the journey back won’t be easy!

The sixth and conclusive Adventure Pack in the Shadows of Mirkwood cycle, Return to Mirkwood puts your heroes in the difficult position of escorting Gollum through some of the darkest and most dangerous locations of Mirkwood forest. New predators stalk through the forest, drawn by Gollum’s tantrums.

Return to Mirkwood expands the card pool for The Lord of the Rings: The Card Game with 60 new cards, including a challenging new Quest, a new hero, and three copies each of new attachments, allies, and events.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-106-4


Choose another Subcollection of The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game Core Products
This Subcollection has 1 product.

The Lord of the Rings: Deluxe Expansions
This Subcollection has 4 products.

The Lord of the Rings: Saga Expansions
This Subcollection has 4 products.

The Lord of the Rings - Print on Demand
This Subcollection has 14 products.

The Lord of the Rings: Dwarrowdelf Cycle
This Subcollection has 6 products.

The Lord of the Rings: Against the Shadow Cycle
This Subcollection has 6 products.

The Lord of the Rings: The Ring-maker Cycle
This Subcollection has 6 products.

 

13+ 1 - 2
30 - 90 min

A 2011 Dice Tower Games Award Nominee:

Organized Play

The Lord of the Rings: The Card Game Organized Play exists to bring players together for casual and cooperative play. Each of the Nightmare Decks released in The Lord of the Rings Game Night Kits will become generally available later through In-House Manufacturing. 

Learn more about The Lord of the Rings Organized Play.

Catch the eyes of local players by printing out your own The Lord of the Rings: The Card Game Game Night sign-up sheet (pdf, 132 KB)

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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