Products

 

What is a Living Card Game?

 

A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!

Products

GOT108
$14.95
A Game of Thrones LCG: Secrets and Schemes

“Lysa knew more than she had dared to put in her letter. She might have the very proof that Ned needed to bring the Lannisters to ruin, and if it came to war, they would need the Arryns and the eastern lords who owed them service.”
    –George R.R. Martin, A Game of Thrones

Secrets and Schemes is the first Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game.

Lords and ladies across the Seven Kingdoms have fought for the Iron Throne. Many have died. Still others have held back, aloof and apart. In Secrets and Schemes, you will discover sixty new cards (three copies each of twenty different cards) that touch upon the schemes these patient individuals have concocted. Additionally, you’ll learn how they make their opening moves with a host of new Knights, attachments, and the agenda, Aloof and Apart, which encourages players to revisit some of the game’s most expensive, powerful, and recognizable characters.

As the first chapter of the Wardens cycle, Secrets and Schemes also begins its exploration of the House Arryn trait and the introduction of the Castle plot type, which offers powerful rewards, but only when your plot enters the used plot pile. Additionally, a number of card introduce powerful new “Limited Response” abilities, which add new dimensions to this game term by moving it to the center of more meaningful decisions.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 1-20 of the Wardens series.

Case Quantity: 6 ISBN: 978-1-61661-955-8


GOT109
$14.95
A Game of Thrones LCG: A Deadly Game

“When the snows fall and the white winds blow, the lone wolf dies, but the pack survives.”
   –George R.R. Martin, A Game of Thrones

Play the game of thrones for higher stakes than ever before with A Deadly Game, the second Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game! In this expansion, you’ll find new support for some of the Wardens cycle’s key themes: trait-based decks, limited responses, and cards that reward you for using some of the game’s most powerful and recognizable characters.

This Chapter Pack offers sixty new cards (three copies each of twenty different cards), including new versions of cards such as Brienne of Tarth, Khal Drogo, and The Eyrie. Whether you choose to bide your time with Castle plots, create decks based on traits such as Dothraki or House Tully, or observe and strike from afar with House Arryn, you’ll find the cards you need in A Deadly Game.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 21-40 of the Wardens cycle.

Case Quantity: 6 ISBN: 978-1-61661-956-5


GOT110
$14.95
A Game of Thrones LCG: The Valemen

“It would gladden my heart if I could assure you that the Sand Snakes were alone in wanting war, but I will not tell you lies, ser.”
   –George R.R. Martin, A Feast for Crows 

Beware the attacks of the mountain clans in The Valemen, the third Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game! Within this Chapter Pack, you’ll find a host of iconic characters from A Song of Ice and Fire, including Euron Crow’s Eye, Ser Ilyn Payne, and Nymeria Sand.

This Chapter Pack continues the major themes of the Wardens cycle by giving more support to your “limited responses,” trait-based decks, and expensive, recognizable characters. On the continent of Essos, you can ride alongside the Dothraki, or raid and pillage with the clansmen of the Vale. The Valemen includes sixty new cards (three copies each of twenty distinct cards), and you’ll find the tools you need to claim the Iron Throne in this Chapter Pack.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 41-60 of the Wardens cycle.

Case Quantity: 6 ISBN: 978-1-61661-957-2


GOT111
$14.95
A Game of Thrones LCG: A Time for Wolves

“My lords, with your leave, I propose to travel to the Vale and there woo and win Lady Lysa Arryn. Once I am her consort, I shall deliver you the Vale of Arryn without a drop of blood being spilled.”
    –Littlefinger

A Time for Wolves is the fourth Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game. Among its sixty new cards (three copies each of twenty different cards), you’ll find twelve unique characters and locations, including no fewer than five characters with the House Arryn trait, including such notable names as Petyr Baelish, Alayne Stone, and Lysa Arryn.

Furthermore, as part of the Wardens cycle, A Time for Wolves adds more options to decks built around characters who cost four or more, it enhances several of the game's traits and lends greater strength to trait-based synergies, it introduces more interactions with the game’s Castle plots, and it presents the Great Houses with more “limited response” abilities, making them a more meaningful part of your deck-building process.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 61-80 of the Wardens cycle.

Case Quantity: 6 ISBN: 978-1-61661-958-9


GOT112
$14.95
A Game of Thrones LCG: House of Talons

Shadowcats prowled those passes, rock slides were common, and the mountain clans were lawless brigands, descending from the heights to rob and kill and melting away like snow whenever the knights rode out from the Vale in search of them. Even Jon Arryn, as great a lord as any the Eyrie had ever known, had always traveled in strength when he crossed the mountains.
   –George R.R. Martin, A Game of Thrones

Venture into the Vale of Arryn with House of Talons, the fifth Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game. Among its sixty new cards (three copies each of twenty different cards), you’ll find plenty of cards to support every Great House, including iconic characters like Bronze Yohn Royce, Jhogo, and Robert Arryn.

As you ascend the heights of the Eyrie, House of Talons also continues the major themes of the Wardens cycle, adding options for decks built around high-cost, recognizable characters. In addition, this Chapter Pack enhances decks built around key traits, ranging from Rainbow Guard to Dothraki to Sand Snake. It also introduces characters that can interact with new Castle plots, and presents new “limited response” abilities, making them a more meaningful part of your deck-building.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 81-100 of the Wardens cycle.

Case Quantity: 6 ISBN: 978-1-61661-959-6


GOT113
$14.95
A Game of Thrones LCG: The Blue Is Calling

It was cold in the cell, the wind screamed night and day, and worst of all, the floor sloped. Ever so slightly, yet it was enough. He was afraid to close his eyes, afraid that he might roll over in his sleep and wake in sudden terror as he went sliding off the edge. Small wonder the sky cells drove men mad. Some previous tenant had written on the wall in something that looked suspiciously like blood, the blue is calling.
   –George R.R. Martin, A Game of Thrones

Travel to the Eyrie and experience the madness of the sky cells in The Blue Is Calling, the final Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game! Although House Arryn may hold the words “As High As Honor,” there are still horrors to be found in the depths of the Eyrie. This Chapter Pack expands the plans of House Arryn with the addition of the sky cells and their brutish jailor.

Sixty new cards (three copies each of twenty distinct cards) bring the Wardens cycle and its focus on House Arryn, “limited responses,” and trait-based decks to a triumphant conclusion. You may gather a massive khalasar of Dothraki, plot your vengeance with the Sand Snakes, or protect Renly Baratheon with the Rainbow Guard. Every card within this expansion brings one or more Houses closer to victory and the Iron Throne.

An A Game of Thrones: The Card Game core set is required to play. Contains cards 101-120 of the Wardens cycle.

Case Quantity: 6 ISBN: 978-1-61661-960-2


Choose another Subcollection of A Game of Thrones LCG

AGOT Core Set
This Subcollection has 1 product.

AGoT Deluxe Expansions
This Subcollection has 6 products.

AGoT: Accessories
This Subcollection has 6 products.

AGoT: Draft Play
This Subcollection has 4 products.

AGoT: A Clash of Arms Cycle
This Subcollection has 6 products.

AGoT: A Time of Ravens Cycle
This Subcollection has 6 products.

AGoT: King's Landing Cycle
This Subcollection has 6 products.

AGoT: Defenders of the North Cycle
This Subcollection has 6 products.

AGoT: Brotherhood Without Banners Cycle
This Subcollection has 6 products.

AGoT: Secrets of Oldtown Cycle
This Subcollection has 6 products.

AGoT: A Tale of Champions Cycle
This Subcollection has 6 products.

AGoT: Beyond the Narrow Sea Cycle
This Subcollection has 6 products.

AGoT: A Song of the Sea Cycle
This Subcollection has 6 products.

AGoT: Kingsroad Cycle
This Subcollection has 6 products.

AGoT: Conquest and Defiance
This Subcollection has 6 products.

 

14+ 2 - 4
60-90 min

Organized Play

A Game of Thrones Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of A Game of Thrones Organized Play that matches your interest!

Learn more about A Game of Thrones Organized Play.

The copyrightable portions of A Game of Thrones: The Card Game and its expansions are © 2008 - 2013 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

 

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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