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What is a Living Card Game?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
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The five kings have summoned their mighty hosts, and their queens are protected by guardian knights. The realm is past the time for treaties; the hope for peace is lost. Now is the time for the champions of Westeros to prove their worth on the field of battle. Now is the time for war.
The War of Five Kings is the first Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing
decks and add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 1-20 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616007 |
The only good enemy is a dead enemy, but there is always one whose death is the most satisfying of all. Ancient rivalries have developed into passionate hatreds that guide the actions of the great Houses of Westeros throughout the War of Five Kings. The day of reckoning has arrived, and there are debts to pay...
Ancient Enemies is the second Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing
decks and add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 21-40 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616014 |
The lone wolf dies, but the pack survives. With the realm in chaos, the leaders of the great Houses of Westeros are desperately searching for allies they can trust. Family honor, sacred oaths, and ties that are deeper than blood are invoked, because in Westeros, you are only as strong as those who watch your back.
Sacred Bonds is the third Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and
add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 41-60 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616021 |
The military battles of the War of Five Kings come to life as the warring factions clash in epic fashion. With control over where and when the battles take place, players can shape the field to their liking. But take heed! In the game of thrones, it is possible to win every battle but still lose the war!
Epic Battles is the fourth Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and
add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 61-80 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616038 |
Rhaegar lost on the Trident. he lost the battle, he lost the war, he lost the kingdom, and he lost his life. His blood swirled down-river with the rubies from his breastplate, and Robert the Usurper rode over his corpse to steal the Iron Throne.
The Battle of Ruby Ford is the fifth Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing
decks and add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 81-100 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616045 |
The dust has settled upon a battlefield soaked with blood, but the war carries on. Shattered armies and broken men have been driven from the conflict, and the Great Houses of Westeros are once again in need of champions. Who will rise up to answer the call?
Calling the Banners is the sixth Chapter Pack of 60 fixed cards for the A Clash of Arms expansion to A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing
decks and add variety to the A Game of Thrones metagame.
This is not a standalone deck; an A Game of Thrones LCG™ core set is required to play. Contains cards 101-120 of the A Clash of Arms cycle.
| Case Quantity: 6 | ISBN: 9781616616052 |
Choose another Subcollection of A Game of Thrones LCG
AGOT Core Set
This Subcollection has
1 product.
AGoT Deluxe Expansions
This Subcollection has
8 products.
AGoT: A Time of Ravens Expansion
This Subcollection has
6 products.
AGoT: King's Landing Expansion
This Subcollection has
6 products.
AGoT: Defenders of the North
This Subcollection has
6 products.
AGoT: Brotherhood Without Banners
This Subcollection has
6 products.
AGoT: Secrets of Oldtown
This Subcollection has
6 products.
AGoT: A Tale of Champions
This Subcollection has
6 products.
AGoT: Beyond the Narrow Sea
This Subcollection has
6 products.
AGoT: A Song of the Sea
This Subcollection has
6 products.
AGoT: Kingsroad
This Subcollection has
3 products.
| 14+ | 2 - 4 | 60-90 min |

The copyrightable portions of A Game of Thrones: The Card Game and its expansions are © 2008 - 2013 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.