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A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Custom Heralds
by dkw
Published on 06 December 2008 - 15:35:17
Page 100 of 105 (1564 messages) « First page... 98 99 100 101 102 ...Last page »
Reply #1486 | Published on 21 November 2011 - 08:10:51

Avi_dreader said:

You're welcome, and congrats, you just opened the first hundred page thread ;')

::laughter:: let's see if we can reach page 1000 (and be fined from FFG for extra server space needed)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1487 | Published on 01 December 2011 - 21:23:40

 A slightly modified version of Faceless One and The Maskless have been posted in my photobucket.  The only rules differences are that Dark Pharoah now also causes a sanity damage when he moves, and Cultists are immune to handcuffs.  The rest is minor clarifications and alterations in wording and flavor text.

Reply #1488 | Published on 02 December 2011 - 04:42:49

I really appreciate this. The higher quality of the images, I mean ::laughter::

No, seriously. They are both more comprehensible at a first glance, and I like the "Chthonian + Colour" perma effect of the Pharaoh's movement. Thematically great, and strategically challenging.

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1489 | Published on 02 December 2011 - 09:29:10

Julia said:

I really appreciate this. The higher quality of the images, I mean ::laughter::

No, seriously. They are both more comprehensible at a first glance, and I like the "Chthonian + Colour" perma effect of the Pharaoh's movement. Thematically great, and strategically challenging.

Wellllll...  It's actually considerably worse than Cthonian+Colour because A) it triggers *every* time it moves, so it's essentially like having two colors and two cthonians on the board (statistically speaking), and B)notice that it does not say "in Arkham" ;') So...  When The Dark Pharoah comes out, it might be in the investigators best interests to assassinate him immediately.

Reply #1490 | Published on 02 December 2011 - 09:51:28

Avi_dreader said:

Wellllll...  It's actually considerably worse than Cthonian+Colour because A) it triggers *every* time it moves, so it's essentially like having two colors and two cthonians on the board (statistically speaking), and B)notice that it does not say "in Arkham" ;') So...  When The Dark Pharoah comes out, it might be in the investigators best interests to assassinate him immediately.

A) that's why I said "permanent effect"!

B) good point, I didn't notice it!. What about LiTaS characters? I see some devourings coming ;-) Jaaaaaaaaack? Were are you, little sweetie? Come with mommy to see the Egyptian Exhibit...

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1491 | Published on 02 December 2011 - 20:30:37

Julia said:

Avi_dreader said:

 

Wellllll...  It's actually considerably worse than Cthonian+Colour because A) it triggers *every* time it moves, so it's essentially like having two colors and two cthonians on the board (statistically speaking), and B)notice that it does not say "in Arkham" ;') So...  When The Dark Pharoah comes out, it might be in the investigators best interests to assassinate him immediately.

 

 

A) that's why I said "permanent effect"!

B) good point, I didn't notice it!. What about LiTaS characters? I see some devourings coming ;-) Jaaaaaaaaack? Were are you, little sweetie? Come with mommy to see the Egyptian Exhibit...

Well...  Presumeably they'd draw a madness or injury?  Or they're going to keep getting renailed I guess :'

Reply #1492 | Published on 18 December 2011 - 17:21:32

The first draft of a curious challenge in Dunwich, partially born after a brainstorming session with Avi ::purring::

Comments, feedback, suggestions are, as always, welcome

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1493 | Published on 18 December 2011 - 23:32:45

Julia said:

The first draft of a curious challenge in Dunwich, partially born after a brainstorming session with Avi ::purring::

Comments, feedback, suggestions are, as always, welcome

Hrm...  The Key ability is very much like Atlach...  Slightly harder, but similar.  I'm not sure if I'd go for it.  It's already going to be problematic...  Also, the Dunwich Horror appearing would mean that three doom tokens were already placed on the AO's track (meaning that it's already likely to wake  Yog).  Also, Yog's not that hard to beat in final combat...  With this herald, you'd be encouraging final combat.  If you want to *really* make the Horror into something nasty, when it moves (give it regular movement stats), the Ancient One awakens.  Now that'd add a bit to the real life terror level :'D

I'd change the Key Ability into some sort of Yog-Boost.  Perhaps physical resistance?  Or requiring twice as many successes to remove doom tokens?  And perhaps allowing Yellow bordered monsters in Dunwich to move like black bordered monsters.

Reply #1494 | Published on 19 December 2011 - 04:05:53

Avi_dreader said:

Hrm...  The Key ability is very much like Atlach...  Slightly harder, but similar.  I'm not sure if I'd go for it.  It's already going to be problematic...  Also, the Dunwich Horror appearing would mean that three doom tokens were already placed on the AO's track (meaning that it's already likely to wake  Yog).  Also, Yog's not that hard to beat in final combat...  With this herald, you'd be encouraging final combat.  If you want to *really* make the Horror into something nasty, when it moves (give it regular movement stats), the Ancient One awakens.  Now that'd add a bit to the real life terror level :'D

I'd change the Key Ability into some sort of Yog-Boost.  Perhaps physical resistance?  Or requiring twice as many successes to remove doom tokens?  And perhaps allowing Yellow bordered monsters in Dunwich to move like black bordered monsters.

Ok for Yoggie boosting. I'll figure out something later. And thx for spotting out the fact that I was encouraging final battle. I never go for Final Battle, so I didn't consider this.

As per Horror moving... what do you mean exactly? I'm not sure I got the "give it regular movemetn stats" point. Nor the fact that when moving, the AO wakes up. Doesn't this encourage Final Combat as well?

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1495 | Published on 19 December 2011 - 04:48:55

Wow. Are you competing for for hardest Herald of all time ? ^^

Just a quick thought. Why did you forbid using the trophies ? --isn't it Tsatthoggua's ability, which I never really enjoyed...

best

Reply #1496 | Published on 19 December 2011 - 12:45:39

amikezor said:

Wow. Are you competing for for hardest Herald of all time ? ^^

Just a quick thought. Why did you forbid using the trophies ? --isn't it Tsatthoggua's ability, which I never really enjoyed...

best

Not so sure it's the toughest ever ::laughter:: As for the trophies... it's very likely to have some characters jump into the Dunwich portals at the beginning of the game, even if they don't have clues to seal them. Just to try desperately to keep Dunwich under control. So, basically it's 5 free gate trophies that can possibly turn into instant Blessings and breaking the game quite easily. The alternative could be: "whenever a gate is closed in Dunwich, return it to the bottom of the gate pile". In this way, we avoid exploiting the too many trophies thing, and we keep the locations working as usual. Would this be better for you? Avi, thoughts?

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1497 | Published on 19 December 2011 - 12:51:47

Possible fixes for the Yog thing:

- Start of the Battle: every investigator must pass a Will (-1) check or discard all his Gate trophies
- Start of the Battle: every investigator must discard one gate trophy
- Yog-Sothoth gains Physical Resistence
- and this is for fun while playing: Upkeep: every time an investigator begins his Upkeep in an Other World, he must roll a die: on a 1, he is Lost in Time and Space

Let me know. As soon as I receive some feedback for fixing it, I'll post the updated Herald

And thx for help!

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1498 | Published on 19 December 2011 - 13:10:35

Julia said:

Avi_dreader said:

 

Hrm...  The Key ability is very much like Atlach...  Slightly harder, but similar.  I'm not sure if I'd go for it.  It's already going to be problematic...  Also, the Dunwich Horror appearing would mean that three doom tokens were already placed on the AO's track (meaning that it's already likely to wake  Yog).  Also, Yog's not that hard to beat in final combat...  With this herald, you'd be encouraging final combat.  If you want to *really* make the Horror into something nasty, when it moves (give it regular movement stats), the Ancient One awakens.  Now that'd add a bit to the real life terror level :'D

I'd change the Key Ability into some sort of Yog-Boost.  Perhaps physical resistance?  Or requiring twice as many successes to remove doom tokens?  And perhaps allowing Yellow bordered monsters in Dunwich to move like black bordered monsters.

 

 

Ok for Yoggie boosting. I'll figure out something later. And thx for spotting out the fact that I was encouraging final battle. I never go for Final Battle, so I didn't consider this.

As per Horror moving... what do you mean exactly? I'm not sure I got the "give it regular movemetn stats" point. Nor the fact that when moving, the AO wakes up. Doesn't this encourage Final Combat as well?

Regular movement stats=make it move on 4-6 as usual.  You could say it does not move the turn it comes into play (which gives investigators a %16 chance it would awaken the AO the next turn, but that's fair enough odds for stopping it.  I wouldn't say it encourages Final Combat, it penalizes investigators by sending them to final combat before they are ready (I'd also have Yog Sothoth get an enhancement if he awakens while the Dunwich Horror is in play, perhaps five extra doom tokens and the first player immediately devoured).

Reply #1499 | Published on 19 December 2011 - 13:13:39

Avi_dreader said:

Regular movement stats=make it move on 4-6 as usual.  You could say it does not move the turn it comes into play (which gives investigators a %16 chance it would awaken the AO the next turn, but that's fair enough odds for stopping it.  I wouldn't say it encourages Final Combat, it penalizes investigators by sending them to final combat before they are ready (I'd also have Yog Sothoth get an enhancement if he awakens while the Dunwich Horror is in play, perhaps five extra doom tokens and the first player immediately devoured).

CHOMP?

What about keeping the +5 doomers and instant devouring if the DH in play, and Physical resistance in any case, but no instant awakening for the DH? It could happen you need a couple of rounds before killing the DH

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1500 | Published on 19 December 2011 - 13:26:25

The 1 re: upkeep is brutal! Too brutal actually :'/ because it's 33% odds of devouring with Yog. Make it so that it's rolled during the mythos phase for investigators in the first area of the Other Worlds (the second area would be even scarier, but, you'd have to address find gate).

And of course all your fixes would work fine also ;') Especially all investigators must discard a gate.

How about that, and +five doom, I guess what I'm a bit worried about is if the DH awakens, the doom track's going to be so high no one will bother to kill it because you're practically at final combat already.  There needs to be incentive to kill it (i.e. penalties for not killing it).

 

Gtg.

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