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Deathwatch
Join a brotherhood of the finest warriors in the universe
Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27527
Deathwatch Character Sheet Generator
Published on 15 March 2011 - 02:35:46
Page 10 of 15 (212 messages) « First page... 8 9 10 11 12 ...Last page »
Reply #136 | Published on 23 June 2011 - 08:07:04

 

Deathwatch Character Sheet Generator

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Reply #137 | Published on 23 June 2011 - 09:12:35

Not the only one strugling with the forum software I see. :)

Without Signature
Reply #138 | Published on 23 June 2011 - 12:42:25

Page 27, Starting Experience:
"... - you may spend your 1,000 xp on any advances from your Chapter Advances, the first rank of the General Space Marine Advances, and the first rank of your Speciality. Because your character has just recently joined the Deathwatch, you may not spend your starting xp on Advances from the Deathwatch Advances."

 

Deathwatch Character Sheet Generator

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Reply #139 | Published on 23 June 2011 - 12:44:42

Almost got a check for prerequisites sorted. Just need to sort out Skill Groups.

 

Forum software is going haywair so apologies if this post is critically flawed.

Deathwatch Character Sheet Generator

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Reply #140 | Published on 23 June 2011 - 14:57:29

New update: v04r14_20110623

 

Fixed:

* Name on Control Sheet now displays correctly.

* Removing an Advance will be checked against remaining Advances prerequisites and not allowed if it would invalidate any of them. You will be notified of which Advance depends on the Advance that you are trying to remove.

Redemption NL: I couldn't replicate the Characteristic modifiers not being removed. I've had a similar problem earlier and thought that these were now all being calculated correctly. Could you confirm this is still an issue and if so give a little more details of your character so that I can try and pin point the issue.

Apologies to all for any short and obscure posts. My phone (Opera for Android) and browser (FF4) seem to not like the forum software at the moment. Actually, my phone has never liked it, but now my PC is also not happy.

Deathwatch Character Sheet Generator

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Reply #141 | Published on 24 June 2011 - 03:46:58

Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway. :)

The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job! :)

And with some more testing, I found the following:

  • Typo on the OnExit confirmation ('Chracter').
  • If I remove the Bolt Pistol from the Wargear tab, it adds a wargear entry called 'Name [C] (Quantity)'. A 'Type Mismatch' error then also starts to pop up in various locations (I.E. closing or opening the generator form).
  • Equipment charactistics aren't added to the bonus. (I.E. a Space Marine with 40 Strenght in Power Armour should have a Strenght bonus of 10).
  • Random selection of power armour history still makes you select manually.
  • Suggestion: when choosing Signature Wargear, the list of items both is somewhat chaotic (maybe add categories like the wargear tab, order alphabetically, or add a search/filter textbox), and has items I'm not sure you could choose (chapter trappings and such).
  • You can take Signature Wargear multiple times from Rank 1 of the Space Marine Advances, while the second doesn't come till Rank 5.
  • Signature Wargear doesn't check for Renown requirements.
  • Would it be possible to add the piece of equipment you chose with Signature Wargear to be added to your base equipment? Of course with Signature Wargear (Master) that piece would have to be replaced, adding to the complexity.
  • For Signature Wargear, would it be possible to also include upgrades to the weapon, such as the level of craftmanship or adding a scope?
  • And for Signature Wargear (Master), the selection of the additional benefit?
  • What does the 'Ignore Requisition Cost' checkbox on the Wargear tab do exactly? I tried adding costless Signature Wargear that way, but I couldn't figure out how it would ignore any costs.
  • Is the 'Default Equip' button for some yet to be implemented functionality?
     

 

Without Signature
Reply #142 | Published on 25 June 2011 - 16:39:21
4
1

 whenever I click o the link, I get a 'cant open selected workbook' error

MACHINE SPIRIT, ACCEPT MY GIFT. SWALLOW THE LIGHT AND SPIT OUT DEATH

Reply #143 | Published on 25 June 2011 - 17:21:16

Don't click on the filename, but select the line the file is in. A download link will then appear on the right hand side.

Without Signature
Reply #144 | Published on 27 June 2011 - 16:40:59

Redemption NL said:

Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway. :)

The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job! :)

And with some more testing, I found the following:

  • Typo on the OnExit confirmation ('Chracter').
  • If I remove the Bolt Pistol from the Wargear tab, it adds a wargear entry called 'Name [C] (Quantity)'. A 'Type Mismatch' error then also starts to pop up in various locations (I.E. closing or opening the generator form).
  • Equipment charactistics aren't added to the bonus. (I.E. a Space Marine with 40 Strenght in Power Armour should have a Strenght bonus of 10).
  • Random selection of power armour history still makes you select manually.
  • Suggestion: when choosing Signature Wargear, the list of items both is somewhat chaotic (maybe add categories like the wargear tab, order alphabetically, or add a search/filter textbox), and has items I'm not sure you could choose (chapter trappings and such).
  • You can take Signature Wargear multiple times from Rank 1 of the Space Marine Advances, while the second doesn't come till Rank 5.
  • Signature Wargear doesn't check for Renown requirements.
  • Would it be possible to add the piece of equipment you chose with Signature Wargear to be added to your base equipment? Of course with Signature Wargear (Master) that piece would have to be replaced, adding to the complexity.
  • For Signature Wargear, would it be possible to also include upgrades to the weapon, such as the level of craftmanship or adding a scope?
  • And for Signature Wargear (Master), the selection of the additional benefit?
  • What does the 'Ignore Requisition Cost' checkbox on the Wargear tab do exactly? I tried adding costless Signature Wargear that way, but I couldn't figure out how it would ignore any costs.
  • Is the 'Default Equip' button for some yet to be implemented functionality?
     

 

  • Typo fixed.
  • This turned out to do with deleting the the item at the top of the list, rather that the Bolt Pistol. It's now fixed.
  • Power Armour Strength and Movement bonus should be calculated. I've not been able to recreate the issue.
  • This is from the original Rulebook table where, the final option was to choose. May remove this option from the Random generator.
  • Signature Wargear list will be rationalised in near future, with filters.
  • I'd missed this. Will have to rethink the checking formula for this Advance - watch this space.
  • The Signature Wargear Advances are very simple at the moment. My idea was to let the player select the Advance and specify an item. But there is no validation. The player would then choose the equipment (with upgrades, craftsmanship, etc.) as agreed the the GM. By using the Ignore Renown and Ignore Requisition Costs, the item could be chosen for free, reflecting the Advance. I not sure that there is any point adding it to 'base' equipment as this is only defined when creating a new character and thus Signature Wargear wouldn't be chosen.
  • The generator adds up the costs of Gear and presents it in the Requisition Spent box on Wargear tab. This was working correctly and so if you requisitioned a duplicate piece of equipment the cost was ignored. This is now fixed. The problem is, requisition is pooled and varies between missions and so the Requisition Spent is simply a guide to aid players in their spending rather than limiting what they can requisition.
  • The Default Equip was a function to reset equipment, similar to deselecting a chapter. Like other undo functions it's presently disabled until I can be sure that it works.

Deathwatch Character Sheet Generator

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Reply #145 | Published on 27 June 2011 - 16:42:57

Update available: v04r15_270611

Fixed:

  • See previous post for details

Issues:

  • Signature Wargear Advance is allowing multiple selections per Rank.

Deathwatch Character Sheet Generator

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Reply #146 | Published on 28 June 2011 - 04:05:15

Everything noted seems to be fixed except for:

  • Signature Wargear shenanigans of course. :)
  • The random history lets me choose from the entire list, instead of only one of 3 adjacent options from the list as described in the rulebook.
  • Can't reproduce the strength bonus anymore, but movement seems to be 1 point higher than your agility bonus (for instance, your half move is 5 if your agility bonus is 4). Is this some rule I missed or just a rounding error?
  • I still don't exactly get the 'Ignore Requisition Cost' checkbox. For instance, I create a clean character (set characteristics, chapter and speciality) and add a second Bolt Pistol. Regardless if the checkbox for ignoring the cost is checked, it sets the total requisition from 0 to 10. If I then remove the second Bolt Pistol, it sets the total requisition to 5. If I add the second again, it is 20, remove it, it becomes 10, add it, 30, remove it, 15, and so forth.
    Or if I want to add a signature wargear item for free this way, as you suggested, it still add the cost regardless.

I'm sure the removal is a bug in the calculation, but without the ability to revert to your default equipment or adding requisition cost free items, the requisition tracker becomes progessively less accurate over the course of a character, when it gains things as signature wargear or bionics, or temporarily replaces an item of his default equipment for a mission. How do you do this yourself?
 

Without Signature
Reply #147 | Published on 28 June 2011 - 04:52:58

Ah, never mind the Movement Bonus thingy, found the rule that states you determine movement as if your Agility Bonus is 1 higher (probably due to the Hulking trait). :)

Without Signature
Reply #148 | Published on 28 June 2011 - 17:57:58

Update available: v04r16_280611

Fixed:

  • Wargear Costs - These are hopefully now all calculating correctly and the Ignore Requisition will simply allow you requisition gear at 0 cost. When you remove gear the cost wil be deducted under the assumption that starting equipment is removed last (where you have duplicate items). If you remove a starting item and want it back, simply check Ignore Requisition (and possibly Ignore Renown) and then select the item. This is also applicable for Signature Wargear items.

Updated:

  • Random Power Armour History is now totally random, i.e. I've excluded the 5 result from Table 3-10 in RoB (pg.153). This means that you either choose completely random or manually select. You cannot randomly roll from Core Rules only, RoB is always included in random result.

Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).

I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).

Deathwatch Character Sheet Generator

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Reply #149 | Published on 29 June 2011 - 02:26:39

Tricky110974 said:

Update available: v04r16_280611

Fixed:

  • Wargear Costs - These are hopefully now all calculating correctly and the Ignore Requisition will simply allow you requisition gear at 0 cost. When you remove gear the cost wil be deducted under the assumption that starting equipment is removed last (where you have duplicate items). If you remove a starting item and want it back, simply check Ignore Requisition (and possibly Ignore Renown) and then select the item. This is also applicable for Signature Wargear items.

Updated:

  • Random Power Armour History is now totally random, i.e. I've excluded the 5 result from Table 3-10 in RoB (pg.153). This means that you either choose completely random or manually select. You cannot randomly roll from Core Rules only, RoB is always included in random result.

Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).

I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).

Many talents,skills,power armor histories,renown,etc have a description. Could you add at that description what the exact bonuses or penalties what you have selected will give to the players. It will help new players very much to decide what to select. Thank you very much.

Without Signature

Reply #150 | Published on 29 June 2011 - 02:48:07

Tricky110974 said:

Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).

Aye, it was a bug in r14, it was already fixed in r15.  :)

Without Signature
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