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Page 27, Starting Experience:
"... - you may spend your 1,000 xp on any advances from your Chapter Advances, the first rank of the General Space Marine Advances, and the first rank of your Speciality. Because your character has just recently joined the Deathwatch, you may not spend your starting xp on Advances from the Deathwatch Advances."
Deathwatch Character Sheet Generator
Almost got a check for prerequisites sorted. Just need to sort out Skill Groups.
Forum software is going haywair so apologies if this post is critically flawed.
Deathwatch Character Sheet Generator
New update: v04r14_20110623
Fixed:
* Name on Control Sheet now displays correctly.
* Removing an Advance will be checked against remaining Advances prerequisites and not allowed if it would invalidate any of them. You will be notified of which Advance depends on the Advance that you are trying to remove.
Redemption NL: I couldn't replicate the Characteristic modifiers not being removed. I've had a similar problem earlier and thought that these were now all being calculated correctly. Could you confirm this is still an issue and if so give a little more details of your character so that I can try and pin point the issue.
Apologies to all for any short and obscure posts. My phone (Opera for Android) and browser (FF4) seem to not like the forum software at the moment. Actually, my phone has never liked it, but now my PC is also not happy.
Deathwatch Character Sheet Generator
Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway. :)
The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job! :)
And with some more testing, I found the following:
whenever I click o the link, I get a 'cant open selected workbook' error
MACHINE SPIRIT, ACCEPT MY GIFT. SWALLOW THE LIGHT AND SPIT OUT DEATH
Don't click on the filename, but select the line the file is in. A download link will then appear on the right hand side.
Redemption NL said:
Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway. :)
The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job! :)
And with some more testing, I found the following:
Deathwatch Character Sheet Generator
Update available: v04r15_270611
Fixed:
Issues:
Deathwatch Character Sheet Generator
Everything noted seems to be fixed except for:
I'm sure the removal is a bug in the calculation, but without the ability to revert to your default equipment or adding requisition cost free items, the requisition tracker becomes progessively less accurate over the course of a character, when it gains things as signature wargear or bionics, or temporarily replaces an item of his default equipment for a mission. How do you do this yourself?
Ah, never mind the Movement Bonus thingy, found the rule that states you determine movement as if your Agility Bonus is 1 higher (probably due to the Hulking trait). :)
Update available: v04r16_280611
Fixed:
Updated:
Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).
I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).
Deathwatch Character Sheet Generator
Tricky110974 said:
Update available: v04r16_280611
Fixed:
Updated:
Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).
I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).
Many talents,skills,power armor histories,renown,etc have a description. Could you add at that description what the exact bonuses or penalties what you have selected will give to the players. It will help new players very much to decide what to select. Thank you very much.
Without Signature
Tricky110974 said:
Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).
Aye, it was a bug in r14, it was already fixed in r15. :)
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