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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1743 | Posts: 23802
When does Soul Reaver release?
by Seeten
Published on 03 July 2012 - 05:36:44
Page 8 of 9 (133 messages) « First page... 6 7 8 9 ...Last page »
Reply #106 | Published on 27 August 2012 - 19:35:19
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Plushy said:

HappyDaze said:

 

OK, after seeing the Availability modifiers for getting Dark Eldar gear  outside of their enclaves, I do note that the Splinter Cannon from The Souls Reaver becomes Unique (without the Auto-Stabilised Trait) - if available at all - in most situations. This means that the one from Hostile Acquisitions must be the "cheap export model" - although it having the Auto-Stabilised Trait as standard is a bit odd.

 

 

 

Not odd at all, actually! Kabalite splinter cannons have a funny fluid core that basically uses some physics shenanigans to make them easy to port around.

No, the funny part is that the Auto-Stabilised Trait is a standard feature of the otherwise inferior weapon (the one from HA that I call the "cheap export version", but it's an optional upgrade for the superior model (the one from TSR). It's like having power steering a standard feature on the basic model of an automobile, but it's an extra you have to select when getting the luxury model.

Reply #107 | Published on 27 August 2012 - 20:17:45
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My in-game explanation will be that the splinter cannon from Hostile Acquisitions is a lighter model made exclusively for hand-held use. OTOH, the splinter cannon from The Soul Reaver is a heavier model (50% heavier) firing larger splinters that fragment on impact (providing Tearing). It is primarily intended for use in vehicle mounts, but can optionally be equipped for hand-held use (giving it the Auto-Stabilised Trait and a higher Availability). Does that make sense of the existing differences?

Reply #108 | Published on 27 August 2012 - 20:04:18

I kind of miss the Hail of Splinters weapon quality from PtU:Shades of Twilight.  All of the splinter weapons in that adventure had Tearing when fired full auto.  Then again, those weapons weren't Toxic.

Without signature

Reply #109 | Published on 28 August 2012 - 02:58:14

Remember that I've not seen the final version of Soul Reaver, so I can only comment based on my manuscript… I wrote both versions, but the version in Hostile Acquisitions was written before the current Dark Eldar codex was available. I made changes to those rules when adding the weapon to the armoury in Soul Reaver to reflect the way they worked in the wargame, but I don't know if those changes survived playtesting and editing.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #110 | Published on 29 August 2012 - 12:43:42

Well, since my copy of the book is going to take a bit longer to reach me than I had earlier thought, time for a question I'd forgotten earlier.

Among the other vehicles, are there stats for fighter craft, like the Razorwing from the codex or their void fighter (assuming it's different)? My Saim-Hann descended Kabalite needs to upgrade to something even faster than a reaver jetbike at some point.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #111 | Published on 29 August 2012 - 19:41:22
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Yes, the Razorwing is included.

Reply #112 | Published on 31 August 2012 - 05:22:26
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Every Kabalite Warrior starts with a "translator unit" but I can't seem to find any write-up of just what this does. Is it listed in one of the books? If not, what are it's limits?

Reply #113 | Published on 31 August 2012 - 06:29:56

HappyDaze said:

Every Kabalite Warrior starts with a "translator unit" but I can't seem to find any write-up of just what this does. Is it listed in one of the books? If not, what are it's limits?

Damn, blast it, and a whole extra suitcase full of damn.

That's a great big pile of fail on my part - I forgot to write it up.

Long-story-short, the purpose of the translator unit is simply to allow the Kabalite Warrior to communicate with the rest of the group. No self-respecting Dark Eldar would ever lower himself to learning the crude languages of prey species, so they can't (by themselves) speak Low Gothic. The translator unit allows the character to communicate with other characters speaking Low Gothic - no more, no less.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #114 | Published on 31 August 2012 - 07:17:59

Thanks for the translator clarification. I note Low and High Gothic are available to buy at first rank - maybe a later addition? I actually like that. Certainly not every Dark Eldar will be inclined to learn them, but it's good to have options since characters will vary. There could be a variety of motivations for speaking with humans directly.

Reply #115 | Published on 31 August 2012 - 09:11:28

N0-1_H3r3 said:

HappyDaze said:

 

Every Kabalite Warrior starts with a "translator unit" but I can't seem to find any write-up of just what this does. Is it listed in one of the books? If not, what are it's limits?

 

 

Damn, blast it, and a whole extra suitcase full of damn.

That's a great big pile of fail on my part - I forgot to write it up.

Long-story-short, the purpose of the translator unit is simply to allow the Kabalite Warrior to communicate with the rest of the group. No self-respecting Dark Eldar would ever lower himself to learning the crude languages of prey species, so they can't (by themselves) speak Low Gothic. The translator unit allows the character to communicate with other characters speaking Low Gothic - no more, no less.

As much as this is an oversight on your part, you're hardly alone in it. Someone proofreading the whole thing should also have picked up upon it. :P

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #116 | Published on 31 August 2012 - 09:58:52

Niqvah said:

Thanks for the translator clarification. I note Low and High Gothic are available to buy at first rank - maybe a later addition? I actually like that. Certainly not every Dark Eldar will be inclined to learn them, but it's good to have options since characters will vary. There could be a variety of motivations for speaking with humans directly.

Added after the fact - they're not in my manuscript.

The idea was drawn from Jes Goodwin's concept art of the Kabalite Warriors that was up on the GW website - notes on the images point out translator units (which appear on the models, mounted on the breastplate of their armour) and explain that Dark Eldar are loathe to degrade themselves by learning the languages of lesser creatures.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #117 | Published on 31 August 2012 - 14:42:07
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Would it be possible for DE to obtain higher craftsmanship versions of the translator units that covered other languages? High Gothic, Ork, Kroot, Tau, Stryxis, Techna-Lingua, etc. could, in theory, all be learned from captives and historical records might even allow for the Necrontyr tongue.

Reply #118 | Published on 31 August 2012 - 15:19:48

I'd say that it isnt about quality, but software, right? You probably just need a little data crystal or whatever they use with the required language on it.

Put the crystal in and voila?

Without Signature

Reply #119 | Published on 31 August 2012 - 16:18:39
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Seeten said:

I'd say that it isnt about quality, but software, right? You probably just need a little data crystal or whatever they use with the required language on it.

Put the crystal in and voila?

I don't think I've seen any WH40K tech that follows such a real-world example. It might make sense to us, but I don't think they "have an app for that" or ever really will.

Reply #120 | Published on 01 September 2012 - 15:54:17
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They're Eldar. I doubt they think of it as 'software' the way we do. Hell, it's possible the translator uses the lobotomised psyche of a human to reinterpret the data a transform it into a medium the user understand. Getting it to translate other languages would be a matter of implanting it with similarly 'treated' souls of other races.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

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