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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1264 | Posts: 16300
Talisman: The Blood Moon Expansion
by Velhart
Published on 02 March 2012 - 17:39:39
Page 7 of 20 (290 messages) « First page... 5 6 7 8 9 ...Last page »
Reply #91 | Published on 07 April 2012 - 16:56:19

Mummy is great

Reply #92 | Published on 07 April 2012 - 17:19:26

@ Nemomon

The Mummy is awesome indeed.

 

The order i like them..

1: Mummy King

2: Swamp Creature

3: Flesh Golem

4: The Bride

 

Reply #93 | Published on 07 April 2012 - 18:00:58
1
4

 The art work is really great. I'm rather partial to vampires so I hope they do them right. I suppose we'll get used to the roll "1" mechanism. Of course they could have gave a "werewolf" die to activate it, everyone has to roll at the end of their turn or something.

-Oberon

Without Signature

Reply #94 | Published on 07 April 2012 - 18:03:43
2
186

Just get one from Koplow...

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #95 | Published on 07 April 2012 - 18:32:17

Velhart said:

@ Nemomon

The Mummy is awesome indeed.

 

The order i like them..

1: Mummy King

2: Swamp Creature

3: Flesh Golem

4: The Bride

 

This is exactly my order too!  It seems like share our taste about the artwork

Reply #96 | Published on 08 April 2012 - 00:37:52

I think that they all are awful, but the bride even it is a little a pity.

The wind sing a song in my head, so sometimes i dance :)

Reply #97 | Published on 08 April 2012 - 01:17:55

My order of The Blood Moon Art so far:

 

  1. The Phantom
  2. The Mummy King
  3. Children of the Night
  4. Flesh Golem
  5. The Bride
  6. Crypt Wyfern
  7. Wolfen
  8. Zombie Dragon
  9. Scarecrow
10. Curse of the Werewolf
11. Book of the Dead
12. Witch's Broom
13. Living Doll
14. Night of the Pumpkin
15. Black Cat
 

Without signature

Reply #98 | Published on 08 April 2012 - 03:35:25

talismanisland said:

Just get one from Koplow...

Yes just bought some of these too. Thanks for the heads up Jon!

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #99 | Published on 08 April 2012 - 06:46:41

 

The order i like all 12 artwork pictures seen by felicia cano for the Blood Moon expansion are: ( minus back of the box)

It's a bit difficult but here it goes...

1 Mummy King
2: Swamp Creature
3: Night of the pumpkin King
4: Scarecrow
5: Flesh Golem
6: The Bride
7: Living Doll
8: The Phantom
9: Book of the dead
10: Witch Broom
11: Wolven
12: Children of the Night

Reply #100 | Published on 09 April 2012 - 11:36:44

New artwork from Felicia Cano:

1. Witch Finder

2. Werewolf Miniature Design

as well as previous artwork from her website.

Reply #101 | Published on 09 April 2012 - 19:11:26
0
0

A little fact that I haven't seen mentioned is that you can use fate on the werewolf card if it lands on you. You can't use fate on the reaper card. This still makes the reaper more dangerous if he does in fact land on you.

Without Signature
Reply #102 | Published on 10 April 2012 - 00:51:43

Malthule said:

A little fact that I haven't seen mentioned is that you can use fate on the werewolf card if it lands on you. You can't use fate on the reaper card. This still makes the reaper more dangerous if he does in fact land on you.

 

Officially you can pay fate to reroll the die when the Reaper visits your character. However try these rules out:

 

ALTERNATIVE RULES

If players want to use any of the rules discussed here, they should make sure that everyone understands and agrees to the rules before the game begins.

MOVING THE REAPER

This alternative rule is for players who prefer more options for moving the Grim Reaper. In addition to the Reaper moving when a player rolls a "1" for his move, Death also moves when a player rolls a "1" at any stage during the game (battle, psychic combat, Spells, etc.). However the Reaper may only move once per turn. (If two players roll a "1" during battle with each other, the attacking player has the option of moving the Reaper first of all!) All other rules governing the Grim Reaper's movement remain in effect.

LANDING ON THE REAPER

Any character who lands on the Grim Reaper's space may choose to encounter the Reaper instead of encountering the space or another character in the space.

FATELESS REAPER

Whenever a player rolls one die and consults the chart on the Grim Reaper card, he may not pay a fate to reroll the die!

Regards,

Elliott.

 

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #103 | Published on 10 April 2012 - 05:25:52

Nemomon said:

New artwork from Felicia Cano:

1. Witch Finder

2. Werewolf Miniature Design

as well as previous artwork from her website.

Witch Finder is nice.

Werewolf is still amazing.

Reply #104 | Published on 10 April 2012 - 16:59:44

 There's a distinct 'Universal Monsters' vibe going on here... and I like it. 

Why… are these boards… so… slooooooow?

Reply #105 | Published on 10 April 2012 - 17:15:04

I. J. Thompson said:

 There's a distinct 'Universal Monsters' vibe going on here... and I like it. 

 

Agreed :) I love all of the 1930's and 40's monsters. On a side note, I wish AMC would actually run them during Halloween vs. the stuff they have been doing the past few years.

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