Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: ffgjoshFFGMarkGeckoThe Spaniard Topics: 2424 | Posts: 29554
Into Ithilien: the first broken scenario?
by Stenun
Published on 09 December 2012 - 20:44:03
Page 7 of 7 (93 messages) « First page... 4 5 6 7
Reply #91 | Published on 28 January 2013 - 07:01:36
2
28

Good News for all german players, the Against the shadow circle, Hobbit 2, laketown and the nightmare decks are translated by the new team. so we can hope to never see all those minor and major errors again

Without Signature

really, no signature

Reply #92 | Published on 28 January 2013 - 13:31:14
2
8

Ted Sandyman said:

Play it 10 times and let me know how you got on. Surprisingly ive played it twice since watching glaurungs video and actually won one!!! I started "slapping" the cards hard on the table which has obviously improved my play.

I played 11 games so far and won 7 of them. The last three games I won in a row, without any of these Ithilien dudes and with lots of Blocking Wargs. I think this quest requires a specific designed deck and careful planning when you're playing. Dwarfs are one option, I play a Gondor/Eagle deck with Thalin/Beregond/NewBoromir. Perhaps it's also possible to build a deck around Thalin/Dunhere/NewGlorfindel. Or a deck around OldBoromir.

After playing almost a dozen games I think this quest is ok for solo players. I even increased my win/loss ratio compared to PiP. This adventure is not broken, but it's also not a level 4 adventure. I'd say 6 or 7. I can see though why it becomes harder when you're playing multiplayer.

Without Signature

Reply #93 | Published on 28 January 2013 - 20:44:02
2
44

leptokurt said:

Ted Sandyman said:

 

Play it 10 times and let me know how you got on. Surprisingly ive played it twice since watching glaurungs video and actually won one!!! I started "slapping" the cards hard on the table which has obviously improved my play.

 

 

I played 11 games so far and won 7 of them. The last three games I won in a row, without any of these Ithilien dudes and with lots of Blocking Wargs. I think this quest requires a specific designed deck and careful planning when you're playing. Dwarfs are one option, I play a Gondor/Eagle deck with Thalin/Beregond/NewBoromir. Perhaps it's also possible to build a deck around Thalin/Dunhere/NewGlorfindel. Or a deck around OldBoromir.

After playing almost a dozen games I think this quest is ok for solo players. I even increased my win/loss ratio compared to PiP. This adventure is not broken, but it's also not a level 4 adventure. I'd say 6 or 7. I can see though why it becomes harder when you're playing multiplayer.

Yes the problem with ole quests was: most of them is going to be easy with the number of players. But HON change it. Now you get the even more difficult with the number of players. So we have now much more reason meet and play togehter with my frineds. Cose before we meet and play only Masssing in Osgiliath cose is still provide some challenge, other quests most of the time is no point to play multy player cose to easy…. Thanks HON now os change. All 2 quests provide very good level of challenge and i hope all third cycle will keep it.

Wizard is never late...

Page 7 of 7 (93 messages) « First page... 4 5 6 7

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS