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I always thought some of those Warlock quests were quite poetical; guess they were fore-shadowing?
Without Signature
Croonos said:
Interesting idea with this Wishing Well I also thought about it. Additionally one of the Warlock Quests Travel to the City states: "Bring the box to the city and seek the fountain in the Square of Kings. Place it in the fountain at midnight, turn, and leave that place immediately." So the Square of Kings would be one of the spaces in the City…
Maybe there is indeed a square of kings place where you can find the fountain, as we can see on the cover.
I like it, that there is some real story on the warlock card that exist in the city.
After all, we have also the Night card now, so this is funny :)
Velhart said:
Croonos said:
Interesting idea with this Wishing Well I also thought about it. Additionally one of the Warlock Quests Travel to the City states: "Bring the box to the city and seek the fountain in the Square of Kings. Place it in the fountain at midnight, turn, and leave that place immediately." So the Square of Kings would be one of the spaces in the City…
Maybe there is indeed a square of kings place where you can find the fountain, as we can see on the cover.
I like it, that there is some real story on the warlock card that exist in the city.
After all, we have also the Night card now, so this is funny :)
Holy C#$p, Velhart! I'm grabbing my Warlock Quest deck and looking for more foreshadowing? Any one remember references to other City places or even possibly Forest/Woodlands.
If the FFG guys knew and planned this well, that's really neat!
-Oberon
Without Signature
I'm wondering what our gold will buy in the City? Weapons like in the 2nd edition & 3rd edition? No stupid Doughnuts please lol
I bet we get the Man-At-Arms and Archer in the expansion! Still want the Sphinx from the 2nd edition but this time gain full complement of Spells for solving her riddle!
Will we see the return of Warrant Cards? I hope all characters can enter the City without being auto arrested!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
I was just thinking about the Dark Elf and i would him give these abilities. (a mix of 2th and 3th ed.)
Dark Elf
Strength 3 craft 4 fate 2 lives 4.
- You begin the game with one spell.
- During your turn, you may drain the life force from any of your followers. Discard the chosen follower and gain 1 life for each.
- At the end of your turn, you may sell any of your followers into slavery. Discard the chosen follower, then roll one die, and consult this table to see how much gold you get for him. 1-3 = 1 gold. 4-5= 2 gold. 6=3 gold
- Whenever you defeat another character in battle or psychic combat, you may force the character to lose 1 strength or craft instead of a life.
I hope that the Taxation and the Halloween card is also included in the city. Or the Judge and the market day for trading:)
Secret Door to pass through too (2nd ed)!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
Indeed. Then we have the most important cards.
I think that the band of zombies is funny too, because of a experiment that went wrong in the city:)
We must kill the zombies before the whole town change into raccoon city:)
Velhart said:
I hope that the Taxation and the Halloween card is also included in the city. Or the Judge and the market day for trading:)
Velhart, I was wondering about Halloween too. I mean they gave us a new one, All Hallows Eve, but its not the same, right?
Halloween in the 2nd Ed was All spirits have their Craft doubled, right?
I'd like to see a 'Halloween' or All Hallows Eve spell tinged spell, even….. "Halloween Forever", when you cast the spell, it prevents Daybreak - for at least a while. Maybe add in one of the properties of the event cards.
Without Signature
0beron said:
Velhart, I was wondering about Halloween too. I mean they gave us a new one, All Hallows Eve, but its not the same, right?
Halloween in the 2nd Ed was All spirits have their Craft doubled, right?
I'd like to see a 'Halloween' or All Hallows Eve spell tinged spell, even….. "Halloween Forever", when you cast the spell, it prevents Daybreak - for at least a while. Maybe add in one of the properties of the event cards.
I have check the Halloween card on Talisman Island from 2th edition, and it´s not the same as the All Hallows Eve from the Blood Moon expansion.
It says that all evil players may invoke the spirits by rolling a die. 1 miss a turn. 2-4 heal 1 life. 5/6 gain a spell.
But i must say that the card itself is not so interesting. I rather see that FFG will change the card.
It's a good card to be made for the city.
The All Hallows Eve, is a Lunar Event that gives the character gold if they draw a Stranger or Place. Nice card of course!
Velhart said:
0beron said:
Velhart, I was wondering about Halloween too. I mean they gave us a new one, All Hallows Eve, but its not the same, right?
Halloween in the 2nd Ed was All spirits have their Craft doubled, right?
I'd like to see a 'Halloween' or All Hallows Eve spell tinged spell, even….. "Halloween Forever", when you cast the spell, it prevents Daybreak - for at least a while. Maybe add in one of the properties of the event cards.
I have check the Halloween card on Talisman Island from 2th edition, and it´s not the same as the All Hallows Eve from the Blood Moon expansion.
It says that all evil players may invoke the spirits by rolling a die. 1 miss a turn. 2-4 heal 1 life. 5/6 gain a spell.
But i must say that the card itself is not so interesting. I rather see that FFG will change the card.
It's a good card to be made for the city.
The All Hallows Eve, is a Lunar Event that gives the character gold if they draw a Stranger or Place. Nice card of course!
I must be thinking of a different card; I can't even find my previous edition set. I thought there was an evil event card that doubled Spirit's Craft til the end of each players turn…
I remember the evil characters invoking spirits.
So should a new Halloween card stay about the same, or what would you or others have?
Does anyone think that there will be future "Lunar Event" cards, and what sorts should there be?
Since Halloween - Hallowed Evening in Olde English, implies Night, as a Lunar event, it should defintiely 'flip' the day/night card to Night.
But what else? Well, I like the idea of enhancing 'Evil', if only for the duration of turn/Lunar event, etc.
The Night of Halloween *should* be more terrifying than any regular evening. Perhaps all enemies have 2+ for this turn (rather than the normal 1+) ?
Is there already an event that doubles Spirit's Craft? that could still work I suppose.
What if all Spirits get a+1 to their die roll during "Halloween"?
How about if you draw a Spirit encounter during Halloween, "it" draws 1 or 2 spells from the spell deck and can use them, if appropriate or possible? (against you, of course!)
All Undead have healing powers, or can evade a Character, after the fact [Heal: if they lose the battle, they don't die/standoff, Evade: if they lose, roll a die and move counter-clockwise that number of spaces, counter clockwise being 'widdershins']
Without Signature
0beron said:
I must be thinking of a different card; I can't even find my previous edition set. I thought there was an evil event card that doubled Spirit's Craft til the end of each players turn…
It was called Astral Conjuction in the 2nd edition.
On a related note, there is an Enemy in Blood Moon that can really do even worse than Astral Conjuction, namely Sepulchre Specte, which summons all Spirits from all regions to her space. Today's game she called in 30 points of Craft Spirits and being Night, that meant effective Craft 33 psychic battle
(one of the Spirits was the Craft 2 that runs away)!
A dirty mind is its own reward.
0beron said:
So should a new Halloween card stay about the same, or what would you or others have?
Does anyone think that there will be future "Lunar Event" cards, and what sorts should there be?
Since Halloween - Hallowed Evening in Olde English, implies Night, as a Lunar event, it should defintiely 'flip' the day/night card to Night.
But what else? Well, I like the idea of enhancing 'Evil', if only for the duration of turn/Lunar event, etc.
The Night of Halloween *should* be more terrifying than any regular evening. Perhaps all enemies have 2+ for this turn (rather than the normal 1+) ?
Is there already an event that doubles Spirit's Craft? that could still work I suppose.
What if all Spirits get a+1 to their die roll during "Halloween"?
I don't know if the Lunar events will return in future expansions, but it would be cool if the Halloween can double the spirits craft, while it is a lunar event, and that the day change to night.
Then we have the idea from the astral conjunction from 2th edition back into the game. And i like this more than the original Halloween card:)
Hi Oberon,
I doubt we'll see any new Lunar Events in the City expansion, because that's not a core dynamic from the base game. The City will likely have some new feature which adds to the overall game, but won't refer to elements from other expansions.
While deeper interactions between expansions is feasible, it hasn't been FFG's focus in the past.
Triple "A" said:
*cough*Miskatonic Horror*cough*… Anyway, I think you're right. It's likely that they would do an expansion 'expansion' if they wanted to add meaningful interaction between the various expansions they've released.
Although with the cover being set at night it's perhaps possible they might have some day and night mechanics.
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