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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1264 | Posts: 16303
Talisman Dungeon - Indication for future expansions
Published on 01 May 2009 - 19:33:25
Page 5 of 5 (64 messages) « First page... 2 3 4 5
Reply #61 | Published on 09 January 2013 - 07:08:35
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EvilEdwin said:

Croonos said:

 

Is it a official information?
I believe the next big box is on the concept stage at this time and only game designers can know it… Maybe some playtesters know something about the next small box but I think we have to wait till summer GenCon at the latest.

 

 

It's an educated assumption.

For the 3rd edition the four corner boards were the Dungeon, Highlands, City and Forest. The Forest is the only one of those left, so I think it's a good bet that it will be the next big box expansion.

 

Ok but FFG sometimes likes to surprise like with the Dragon exp after 2nd corner. Third almost the same region board mechanics (excluding the City which is little different) would be a boring… I belive they preper something curious.

Without Signature
Reply #62 | Published on 09 January 2013 - 08:14:12
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I tend to agree that the final corner board expansion will be Woodlands/Forest. However, I am curious about Croonos idea about Fate/Dark and Light.

Here's another thought: Once the main board is 'quartered' there will still be room for 2 mini-boards in the center of the long sides. 1 between the City and the Dungeon and 1 between the Woodlands and the Highlands.

 These could be "Other Realms" One could be a demonic realm and the other one; not so much!

 As far as the use of Dark and Light fate, well I am waiting for smarter people to figure that out, but here again is how I see it:

  You have 3 alignments; Good, Evil and Neutral

  But you have no quality that specifically addresses "Chaos and Order". The use of Fate tokens for the rerolls is an example of Luck (Chaos?) stepping in. So how does "order" step in? I am pondering a use of dark and light fate, where some card is used as a talley for players. Whenever fate is used for some purpose, the token is placed on the card under a designated side of dark or light. The idea is another use of fate constitutes the other side of the Fate token. When X amount of either side has been collected than perhaps a threshold is reached and some consequence is observed:

  Examples: If the 'dark' side thresholds, the player doing so must draw a spell and play it upon himself if possible { or, depending on what the final token was used for, the player must draw a card for that region of play, or another Dragon card because that was re-rolled through Fate, etc.}

 the questions are to decide what usages of fate constitute dark or light actions? If you base it on evil and good, you leave out neutral. Is that okay, or should it be more about random vs non-random, chaos vs order?

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Reply #63 | Published on 09 January 2013 - 15:48:38

0beron said:

 As far as the use of Dark and Light fate, well I am waiting for smarter people to figure that out, but here again is how I see it:

  You have 3 alignments; Good, Evil and Neutral

  But you have no quality that specifically addresses "Chaos and Order". The use of Fate tokens for the rerolls is an example of Luck (Chaos?) stepping in. So how does "order" step in? I am pondering a use of dark and light fate, where some card is used as a talley for players. Whenever fate is used for some purpose, the token is placed on the card under a designated side of dark or light. The idea is another use of fate constitutes the other side of the Fate token. When X amount of either side has been collected than perhaps a threshold is reached and some consequence is observed:

  Examples: If the 'dark' side thresholds, the player doing so must draw a spell and play it upon himself if possible { or, depending on what the final token was used for, the player must draw a card for that region of play, or another Dragon card because that was re-rolled through Fate, etc.}

 the questions are to decide what usages of fate constitute dark or light actions? If you base it on evil and good, you leave out neutral. Is that okay, or should it be more about random vs non-random, chaos vs order?

The only thing we know is that the idea about Light and dark  fate is used to bring more interaction between the players.

So if you are visiting the enchantress, then your opponent can decide that you must re-roll the die by spending a dark fate token.

Reply #64 | Published on 09 January 2013 - 19:33:25
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I guess I don't see the point. Why would it make a difference which side the token is? If the playing of a dark, or light has some other significance I would understand, but from I sit

 

I don't see why it would make a difference; everyone gets fate tokens, all fate tokens have two sides.

Unless the use of light or dark, is being tracked, for some reason, to initiate a consequence for playing it/them, than I would get it, but right now

 

The rules could say play a light token to stop the re-roll.  So what?  Maybe there is something basic I'm not getting. It would make more sense to have a definitive reason to play a light or dark token, and to track or record this so that the consequence initiates.

 

Its like how you need to have 3 scales to crown a new Dragon Lord.   * if you use Fate for a specific reason, (dark/light sides) than there should be a reason and/or consequence.

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