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Sturn said:
There is nothing in the beta book or updates about a weapon sling, "having to be specially modified to grant the Quick Draw talent." If you purchase a Weapon Sling, it grants Quick Draw for your weapon as written.
Uh, this is straight up wrong.
"Innate talent Mod [Quick Draw]" is listed as a mod option. On the opposing page it clearly says mods must be installed to attachments separately. The weapon sling attachment only reduces the Cumbersome by one point when installed. It costs 100 creds and a Hard mechanics check to add any mod to an attachment.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
Sturn said:
There is nothing in the beta book or updates about a weapon sling, "having to be specially modified to grant the Quick Draw talent." If you purchase a Weapon Sling, it grants Quick Draw for your weapon as written.
Uh, this is straight up wrong.
"Innate talent Mod [Quick Draw]" is listed as a mod option. On the opposing page it clearly says mods must be installed to attachments separately. The weapon sling attachment only reduces the Cumbersome by one point when installed. It costs 100 creds and a Hard mechanics check to add any mod to an attachment.
-WJL
Ah ok I see what he meant now, my bad.
So a heavy weapon can be modified (with a mechancis roll) to be more quickly drawn then a light weapon. A light weapon can never be modified to be drawn quicker. I still see the same problem.
Still back to a sling is offered that can be modified. A holster is not. Heavy weapons can be made to be more quickly drawn then light weapons. I can imagine a Trandoshan merc packing a large Heavy Blaster Rifle making fun of the Rodian gunslinger in the group after he modifies his sling. "I can draw my big rifle quicker then you can draw your little pistols!" Rodian to Referee, "Can I try to have my holsters modified too?" Referee flipping through pages, "Nope, I guess you have to earn the ability throught a talent tree".
Add this to Gear?
HOLSTER (SHEATH)
A simple device to hold Ranged (light) weapon in the case of a Holster, or a Melee weapon of less then 3 encumbrance in the case of a Sheath.
Base Modifiers: None.
Modification Options: Innate Talent Mode (Quick Draw).
Hard Point Requirements: None.
Cost: 200 Credits.
I think I understand now why a holster was not included. It's not an "attachment" like a sling but a seperate item. The RAW has modding only to special attachments. This would be broadening modding to Gear, not just Attachments. I don't think that is a bad thing (it would be nice to be able to boost my Comlink's range for example), but it would be a substantial change to RAW.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
Page 123, Field Front Sight. It gives any pistol weapon the quick draw mod.
-EF
Did you see the "Filed Front Sight" attachment in the same list? Provides quick draw for Ranged (light) weapons.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
Did you see the "Filed Front Sight" attachment in the same list? Provides quick draw for Ranged (light) weapons.
-WJL
Did you see the post just before this one? :)
No I did not, that completely fixes it for me. I got to Weapon Sling, stopped, glanced around for a holster, didn't find one.
I apologize, just got my book 2 days ago. Before I post again I promise I will read more. 
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
Sturn said:
No I did not, that completely fixes it for me. I got to Weapon Sling, stopped, glanced around for a holster, didn't find one.
I apologize, just got my book 2 days ago. Before I post again I promise I will read more. 
Don't sweat it. Some the answers to questions folks have can take some digging, and it can be alarmingly easy to overlook stuff.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Sturn said:
LethalDose said:
Did you see the "Filed Front Sight" attachment in the same list? Provides quick draw for Ranged (light) weapons.
-WJL
Did you see the post just before this one? :)
Obviously, I did not. EF and I have a bad habit of doing this to each other. Its like when in a ninja war and I didn't even realize it… Oh shit, I think that means he won…
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Page 123 Filed Front Sight states it is a common mod on Holdout Blasters. It costs one hard point. On page 110 Table 5-5, Holdout Blasters have 0 hard points to install mods.
Is there a problem with a mod needing 0 Hard Points? If not, Filed Front Sight is a candidate since you aren't actually adding anything to a weapon, but taking away.
Page 125, underbarrel attachments. These take up 2 hard points and are described as being only for rifles. The Slugthrower Rifle has only 1 hard point so can't attempt to mount it.
Page 110, Table 5-5 (Ranged and Gunnery Weapons). Related to above, I think three of the weapons need their hard points increased.
As noted above, perhaps Holdout Blaster needs more then 0 Hard Points. Increasing it to just 1 helps.
Slugthrowers seem to have been short changed in hard points also. A Slugthrower Pistol has 0 hard points even though it's probably compariable in size to the Blaster Pistol which has 3 hard points! The Slugthrower Rifle has 1 hard point even though it should be comparable in size (enc is 5) to either the Blaster Rifle or Heavy Blaster Rifle, both of which have 4 hard points. As written, a Blaster CARBINE and Heavy Blaster PISTOL have 1 or 2 more hard points then a Slugthrower RIFLE! Perhaps change Slugthrower Pistol to 2 or 3 hard points and Slugthrower Rifle to 4. If there are currently not enough slugthrower mods to fill these hard points, I'm hoping that would be changed by a supplement someday. Better to have the hard points ready now then have to redact rules later. Or in the core book add a couple slugthrower-only mods such as a Heavy Barrel akin to the blaster's marksman barrel.
The slugthrower reduction on hard points may be a mechanic for preventing installation of certain mods meant only for blasters. For example, the Augmented Spin Barrel is meant for blasters and takes 2 Hard Points. A Slugthrower Rifle only has 1 hard point so can't install it. Wouldn't it be simpler just to state the barrel is only for blasters? If there are other mods not intended for slugthrowers, just state so and don't try to limit them with the hard point count.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
Well, it seems that slugthrower weaopns are the red-headed stepchildren in terms of ranged weapons, being sub-par to blasters in just about every respect.
That said, I think increasing the Hard Point value of hold-out blasters, and slugthrower weapons by 1 would be the easiest solution to implement, bearing in mind that slugthrower weapons generally have more moving parts than blasters according to SW logic (which certainly doesn't always adhere to our real-world logic or physics) and thus less room for "extra options."
While a Filed Front Sight is "taking away" rather than "adding on," I think the Hard Point cost should be there more as a balancing measure. Don't have my book handy, but unless there's a significant downside (such as suffering a set-back die when attacking), getting a free Quick Draw talent for just a few credits is a pretty darn good bargain, even more so if it doesn't cost any of a weapons' valuable Hard Points to "install."
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Understood on the balancing issue. I would be happy with 1 Hard Point for a Holdout Blaster and leaving the Filed Front Sight as is.
I get your point about moving parts, but it seems a little bit of a stretch. If my theory on why the slugthrowers have less hard points is correct, I still think the solution is to have other attachments for slugthrowers available and clearly spell out which ones are just for blasters. A realworld Slugthrower Rifle could easily have a Forearm Grip, Under-Barrel Grenade Launcher, and Telescopic Sight easily. That is 4 Hard Points. The Slugthrower Rifle gets 1 Hard Point.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
Sturn said:
TRIPOD REQUIRED ON LIGHT REPEATER?: Beta page 109 states, "Light repeaters are tripod-mounted support weapons for….." This suggests a light repeater requires a tripod. The light repeater of Star Wars doesn't seem to require a tripod. Beta original page 125 and updates include a Bipod Mount that can be added to a light repeater suggesting even a bipod is not required. SOLUTION: Change the descriptive text for Light Repeaters to be something like, "are typically bipod-mounted support weapons for…".
See below for my suggestion which I posted in the combat thread
Boehm said:
1) Autofire seems overpowered & just not entirely right to me. Using autofire makes it harder to hit anything, but if u do it dies messily …dont get me wrong autofire SHOULD be dangerous, but at the moment it seems just too good …now I have a couple of suggestions
* Add a blue-die when using autofire (its easier to hit something when u spray lots of bullets)
* Add 2 or 3 to cumbersome rating (can be offset with brasing, weapon harness etc)
* it should cost 2 advantages per hit to same target - 1 advantage per hit to additional target (ei. make autofire a suppression weapon rather than a single character uberkill weapon)
* Non-gunnery weapons using autofire should jam on a 3 double threat as well as a crit failure
I think autofire is so powerful that increasing teh cumbersome rating, when firing autofire would be cool …which would also give a real advantage to characters with a high brawn … - this way unless u are really strong u wouldnt be able to hit anything unless brace the gun …and if its a big gun use a bi or tri-pod
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LukeZZ said:
Uhm… shouldn't the "Ionization Blaster" have the ION quality?
Well, it would be a lot easier than the current "Stun Damage (Droids Only)" text that's been slapped on the weapon.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
A random idea for a modification for riffles and carbines
Detachable barrel: (HP 1?) decreasing encumbrance by 1 and giving a difficulty die to detact a character keeping it hidden (under his coat etc) takes 4 maneuvers to assembly – can be upgraded 2 times each time reducing assembly time by 1 maneuver.
Our WFRP campaing (on hold): 'Edge of the Storm' javascript:void(0);/*1329413582683*/
Our EotE SW campaign (just starting): 'Smuglers Delight' www.obsidianportal.com/campaigns/57238
Boehm said:
A random idea for a modification for riffles and carbines
Detachable barrel: (HP 1?) decreasing encumbrance by 1 and giving a difficulty die to detact a character keeping it hidden (under his coat etc) takes 4 maneuvers to assembly – can be upgraded 2 times each time reducing assembly time by 1 maneuver.
I like it.
I'm assuming there will be more mods for arms and armor down the road. Since that may take a while, I've been considered making a fan list of mods and weapons until we get more. Stuff like this that doesn't unbalance what is already available would be nice.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
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