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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 619 | Posts: 7753
Back to in development but still co-op?
by spirit
Published on 07 February 2012 - 11:27:51
Page 5 of 5 (71 messages) « First page... 2 3 4 5
Reply #61 | Published on 28 March 2012 - 21:07:06

I am hoping for both solo/colo and pvp.  I am not sure how they will get that done.  I demoed the game last year at GenCon and thought it had promise since it was the first coop game that I had played.  Obviously, they scrapped it and appear to be starting over.  Maybe they will have something to show us this year at GenCon.

I have to admit I have enjoying the Lord of the Rings game.  Its works well for a  solo/coop game as someone mentioned above. 

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Reply #62 | Published on 31 March 2012 - 16:32:24

Eh personally I think co-op was the worst idea to ever implement into a star wars game. Anyone else miss the old star wars ccg? I know I do. While it sounds like a lot of people want this to remain co-op I am really really hoping they get rid of that idea, or at the very least give a darkside vs lightside deck construction variant for 1 on 1 games. Personally I couldn't even get through an entire game of Lord of the Rings and neither could anyone else that was part of the game. Star Wars needs to be Vs.

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Reply #63 | Published on 09 April 2012 - 09:32:54

It really doesn't. There is obviously room for a PvP style, Empire vs Rebel, but to get the actual feel of the source material (ie the films) it should really be co-op. Why? The films are not about a war between two sides, but about the Rebels fighting against the Empire, the struggle from the Rebels' point of view. It is about the Rebel heroes banding together, overcoming adversity, and finally beating the bad guys. The Empire is there purely as the almost entirely faceless, monolithic enemy they are struggling against. They are like the Nazi's in Indiana Jones. They are just an enemy to be defeated, with little need for explanation. The only Imperial character who really matters is Darth Vader himself.

It's not like Game of Thrones, where you get lots of different perspectives, with a great deal of time spent on them all. Or Warhammer, which is a world which largely exists as an excuse to have lots of varied fantasy races fight each other. It shares more with LotR than it does with them.

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Reply #64 | Published on 09 April 2012 - 11:49:56

 This is why I think it's such a shame FFG couldn't get the licence for board games. I think a series of cooperative board games against the empire could have been really neat. Most of the Star Wars board games I know of aren't necessarily Star Wars. They're just other games with the SW label slapped on (i.e. Monopoly, Risk, Trouble, Operation, Stratego, Life). Don't get me wrong -- I'd much rather play SW Risk than normal Risk any day, but it's not the same as playing a game that tries to capture the adventure of the original trilogy. Board games based off the original trilogy events, set up in a co-op framework, could have been awesome. Not to mention the fact that it would free up the LCG to be PvP and generate all the revenue that comes with a collectible, PvP card game.

Reply #65 | Published on 09 April 2012 - 16:21:08

borithan said:

It really doesn't. There is obviously room for a PvP style, Empire vs Rebel, but to get the actual feel of the source material (ie the films) it should really be co-op. Why? The films are not about a war between two sides, but about the Rebels fighting against the Empire, the struggle from the Rebels' point of view. It is about the Rebel heroes banding together, overcoming adversity, and finally beating the bad guys. The Empire is there purely as the almost entirely faceless, monolithic enemy they are struggling against. They are like the Nazi's in Indiana Jones. They are just an enemy to be defeated, with little need for explanation. The only Imperial character who really matters is Darth Vader himself.

It's not like Game of Thrones, where you get lots of different perspectives, with a great deal of time spent on them all. Or Warhammer, which is a world which largely exists as an excuse to have lots of varied fantasy races fight each other. It shares more with LotR than it does with them.

 

Well said.  Totally this ^^^

Reply #66 | Published on 24 April 2012 - 15:09:05
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spalanzani said:

zachbunn said:

 

Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.

 

 

I''d have to disagree with you there. George''s films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You''re meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.

On this basis, I''d say co-op is perfect, and definitely the way to go.

http://www.fantasyflightgames.com/edge_foros_discusion.asp►efid=255&efcid=4&efidt=613143&efpag=5

 

Read post 90. Thats my thoughts on the game and the direction it should take.

 

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Reply #67 | Published on 24 April 2012 - 17:53:35

Jivewookiee said:

spalanzani said:

 

zachbunn said:

 

Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.

 

 

I''''d have to disagree with you there. George''''s films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You''''re meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.

On this basis, I''''d say co-op is perfect, and definitely the way to go.

 

 

http://www.fantasyflightgames.com/edge_foros_discusion.asp►efid=255&efcid=4&efidt=613143&efpag=5

 

Read post 90. Thats my thoughts on the game and the direction it should take.

 

I think you got it backwards. That exposition should have been posted here while the other thread should have simply stated your vote for PvP.

I totally understand where you''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''s the crux of the matter. If it''s solo-compatible, I can get a lot of use out of it, but if I''ll be hard pressed to find a second player if it''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

Reply #68 | Published on 25 April 2012 - 10:30:25

Budgernaut said:

I totally understand where you''''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''''s the crux of the matter. If it''''s solo-compatible, I can get a lot of use out of it, but if I''''ll be hard pressed to find a second player if it''''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

This is EXACTLY my situation. My wife humored me for two hands, but she really doesn''t like the game. I got my brother-in-law interested, but he is in college and will be moving out of state for grad school, so I''m back to square one. I would LOVE a PVP if I had anyone to play with, but co-op/solo is the only type of game I could justify purchasing at this time.

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Reply #69 | Published on 25 April 2012 - 14:36:06

herozeromes said:

Budgernaut said:

I totally understand where you''''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''''s the crux of the matter. If it''''s solo-compatible, I can get a lot of use out of it, but if I''''ll be hard pressed to find a second player if it''''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

 

This is EXACTLY my situation. My wife humored me for two hands, but she really doesn''t like the game. I got my brother-in-law interested, but he is in college and will be moving out of state for grad school, so I''m back to square one. I would LOVE a PVP if I had anyone to play with, but co-op/solo is the only type of game I could justify purchasing at this time.

I guess the new Community Wizard is supposed to solve all our problems with this matter. I hope that tool actually works. It's really going to depend on community input, though.

And it's such an unfortunate name. Now we can't just say Wizards to refer to Wizards of the Coast because it could be confused with the Community Wizard. Oh well, minor problem. And the plural in WotC should be enough to defer ambiguity.

Reply #70 | Published on 26 April 2012 - 08:14:31

Budgernaut said:

I guess the new Community Wizard is supposed to solve all our problems with this matter.

What is this Community Wizard of which you speak, who calls forth fire with neither flint nor tinder?

 

Seriously, though… what is it?

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Reply #71 | Published on 26 April 2012 - 11:27:47

 The Community Wizard, if you haven't seen it by now, is a new tool for networking with FFG fans, retailers, and gaming organizations. It's like an upgraded Friend Finder. It's supposed to help you find games in your area which would theoretically remove the problem of not having anyone to play with.

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