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Awesome project! I love to try it out when it's finished.
Let's fight till six, and then have dinner.
The revised Flood markers: (they are now the size of money tokens. you can just cut them and tape them on nine of the plentiful 1$ tokens)

What's left to finish the expansion:
*10 Gate cards
*20 Mythos cards
*1 Investigator
And that's it!
A revision on a few monsters: (only changes that were made are modifiers and resistances/immunities added for some)

An added rule:
When closing or sealing a gate of Atlantis, return 1 Sea monster to the Sea monster cup.
This rule was added because the gate of Atlantis does not have any dimensional symbol and all sea monsters are crescent (both intentional) and I wanted to give a small added perk for closing a gate at The Sea.
Oh, and all the encounters for Atlantis:

Only Mythos cards remain and 1 investigator and the expansion is complete! When it's done I will upload it in .eon files complete with all the pics that I used. I estimate I will finish the mythos card in a matter of 2 days, maybe even tomorrow. Stay tuned.
All the Mythos cards and the last investigator and last treasure item card a revision on Jack:




That's it! The expansion is complete! In the next couple of minuts I will upload it!
A couple of typos I just found out about and I can't implement into the file I'm uploading because it's already 2 hours into the upload (it's 200mb) and it'll take too long. Here are the edits necesarry: (both on Mythos cards)
(1) The Mythos card "Massive Wave" places the a Clue token at the Drift Shore, not Darke's Carnival.
(2) The Mythos card "Moon Eclipse" should read on the second paragraph "Investigators in The Sea gain 1 extra movement point", not "Will checks in The Sea are made at a +1 bonus".
Update: The upload is taking more than I thought. Expect to see the download link the next 2 hours.
What's in the Expansion:
1 Game Board
30 Stability Tokens (though any existing tokens can be used instead)
9 Flood Markers
4 Gate Markers
5 Ancient One Sheets
10 Investigator Sheets
10 Investigator Markers
1 Herald Sheet
1 Guardian Sheet
20 Corruption Cards
20 Blessings of Garod Cards
35 Sea Location Cards
20 Mythos Cards
10 Gate Cards
10 Street Cards
36 Special Cards, Including:
8 Seasickness Cards
8 Swimming Cards
8 Boat Ownership Cards
8 Highly Wanted Cards
4 Prison Break Cards
45 Treasure Item Cards, Including:
1 Water Seal
1 Holder of Worlds
1 Workshop
1 Water Sword
2 Silver Chest
1 Scroll of Faith
3 Rusty Knife
2 Cursed Gun
2 Silver Stake Bow
3 Crystal Orb
3 Treasure Map
1 Rusty Lockpicks
3 Rusty Lighter
2 Hydrolyze
1 Gold Chest
1 Future Sight
2 White Flames
4 Elder Sign Ruins
2 Dual Bladed Sword
1 Diamond Chest
3 Copper Chest
3 Compass
2 Blessed Sword
20 Sea Monster Tokens, Including:
1 Alien Whale
1 Doom Serpent
5 Blackgull
2 Leviathan
1 Kraken
1 Hydra
4 Monstrous Eel
3 Deep One
3 Darkster
Changes:
Before printing anything, be sure to edit the following cards:
(1) The Mythos card "Massive Wave" places the a Clue token at the Drift Shore, not Darke's Carnival.
(2) The Mythos card "Moon Eclipse" should read on the second paragraph "Investigators in The Sea gain 1 extra movement point", not "Will checks in The Sea are made at a +1 bonus".
ENJOY!
(and be sure to leave comments)
Why are all 20 extra Mythos cards Gat Bursts? And why are they all Movement Icon #3 or #6?
-Frank
Without signature
Frank said:
Why are all 20 extra Mythos cards Gat Bursts? And why are they all Movement Icon #3 or #6?
-Frank
If you've looked throughout this entire thread, you would know that all the sea monsters are moon symbol, intentionally. And there are 2 reasons they are all gate burst: Reason #1 is that there's only 2 unstable locations in the sea, and a new Mythos card is drawn only after 2 turns. If even only half the cards weren't gate bursts, and someone would've sealed a gate in the sea, then there's a good chance no gate would open in the sea at all for quite some time, and I want constant gates appearing there and releasing monsters to encourage players go there and kill the monsters before they enter the vortex. Still, there's 50% chance that a mythos would open a gate on an existing gate (if there's only one gate in the sea and not 2), but if it weren't a gate burt the chances of gates not appearing at all would increase dramatically if there's even 1 sealed location. Reason #2 is that I didn't wanted for gates opening at sea to cause gate surges.
I recomment you to read the rules. If you don't want to download the expansion, the rules are somewhere in the previous page or the one before that.
Cheers.
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