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Tide of Iron
A Game of World War II Tactical Battles
Moderator: ffgjafferFFGMarkGeckoThe SpaniardYourBestFriend Topics: 906 | Posts: 6333
What expansions would you like to see next?
by MGBM
Published on 14 December 2008 - 09:43:38
Page 4 of 11 (152 messages) « First page... 2 3 4 5 6 ...Last page »
Reply #46 | Published on 11 June 2011 - 21:03:45
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 1. Pacific Theatre

 

2.  Italian campaign: for all the reasons stated above.

Without Signature
Reply #47 | Published on 17 June 2011 - 22:37:54
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Unlike most i wouldnt care to see another campaign expansion.

Wouldnt mind seeing unit packs. I dont have any AT guns or m10s in my army. And i dont want to spend $40+ to get it.

But expansion wise maybe add special units for all factions. I would like to have Airborne and rangers and more unit variation between the faction.

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Reply #48 | Published on 19 June 2011 - 00:07:38
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But you already have both airborne and rangers... That is just No tanks and more elites.

Who dares to stomp on my bridge?

Reply #49 | Published on 23 June 2011 - 19:41:32
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1.An expansion pack of more vehicles that are the same scale as the original TOI base set of vehicles are. So T34s, M10s, Crusaders, Matildas, Pz IIIs, Stugs, Panthers, all the same scale as the Shermans, PZ IVs, Tiger Is. (find a 43 model T34, and also a T34/85 model), include Tiger IIs the same scale also.

2.An expansion pack of M7 priest, Hummel, or Wespe, mobile artillery. A 25pdr , and 105 howitzer towed gun. Armored cars. An Oswind Flakpanzer. A Katusha Rocket truck, and a Nebelwerfer. 

3.Another Desert Fox expansion with Battles of Gazala,Tobruk, Alamein, Kasserine Pass., including some additional vehicles like M5 Stuart, M3 Grant, Marder II assault gun, Crusaders, Matildas, PZ IIIs, Sherman firefly, 25 pdr field gun, Bofors AA gun. Some 50 mm Pak AT guns for Germans. and all the same scale vehicles as original TOI base set vehicles are. 

4. An early war Russian Expansion with additional BT-7 and SU 76 and armored cars, and more PZ -IIIs, Early PZ-IV, and AT guns,and a GW/38 mobile artillery gun. To cover 1941 Barbarossa to :Smolensk and Bryansk, Russian counter offensive, 1942: Caucasus and Stalingrad

.  

 

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #50 | Published on 24 June 2011 - 00:14:08
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VanCamper said:

4. An early war Russian Expansion with additional BT-7 and SU 76 and armored cars, and more PZ -IIIs, Early PZ-IV, and AT guns,and a GW/38 mobile artillery gun. To cover 1941 Barbarossa to :Smolensk and Bryansk, Russian counter offensive, 1942: Caucasus and Stalingrad

.  

 

dont forget T-26 and Panzer II's, there were heaps of these at that start of the invasion

Without Signature

Reply #51 | Published on 30 June 2011 - 20:13:24
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the expansion i would like to see next is one that has no errors, is play tested and proof read before hitting store shelves

Without Signature
Reply #52 | Published on 05 July 2011 - 00:07:29
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That is most unlikely. I have yet to find a game that has no errors in the rulebook. From Any publisher.

Who dares to stomp on my bridge?

Reply #53 | Published on 13 July 2011 - 14:33:59
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I'd like the next expantion to be an electronic scenerio editor.  Create a mechanism to share them online too, like they had before.  Not sure why they removed the upload/download site from support.  I'd say 'very odd', but I've not come to expect much in the way of communication from FFG.

If FFG provided one they could see a resurgence in their game interest.  I'd imagine they could do it for a lot of their games too, not just TOI.

Delget

Reply #54 | Published on 14 July 2011 - 00:14:39
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Well, I'm in my mid 40's now, and the rate at which FFG bring out new stuff for this game I don't bank on seeing another expansion in my life time.

 
Reply #55 | Published on 14 July 2011 - 20:00:06
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I wish that FFG could make a computer version of TOI using the format similar to PanzerGeneral II game shown here, but just change the mechanics to match the TOI rules, so there are ranges, and the scale is like TOI, so, like the city, changed to the individual building , and such. The damage could be incremental or follow the light/heavy damage model of TOI. There could be concealed units, and additional images used, and it would really be something if a player could import photos of his own painted units in place of the standard image of a unit. A kind of editor, like in the old Axis &Allies/Iron Blitz edition, where you could import an image of like 60x60 pixels.

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #56 | Published on 19 July 2011 - 10:30:23
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This is something I had posted on a forum labeled "Dear Santa (FFG)" but I think it fits better here. 

So I was trying to think of a way FFG could create an expansion that would satisfy several fans of ToI by significantly expanding the game but at minimal cost and time on the part of FFG so they can also focus on other games they are working on.

 

A Urban Map Expansion pack could do this because it would require no new plastic. The pack could feature 9 double sided urban boards along with terrain overlays that would allow players to customize the maps to look like specific urban battles (An Eiffel Tower, Brandenburg Gate, and Reichstag token for example). This would allow FFG to simultaneously expand both Eastern and Western Front game play. New scenarios could include the liberation of French and Italian cities, Stalingrad, and the capture of Berlin. A historical fiction scenario could allow all three allied nations to hit Berlin Simultaneously in a massive battle.

 

Without Signature

Reply #57 | Published on 29 July 2011 - 07:16:51
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The Russian campaign is large enough for several expansions, perhaps one for each operational phase.

1. Operation Barbarrosa- The first phase of invasion, to include early war German, Russian tanks PZ-II and T-26, a GW-38 mobile artillery gun, and maybe a 122 mm field gun for Russians

2. Operation Typhoon- Advance towards Moscow, and including Zhukovs counter offensive

3. Case Blue- 1942 Advance in the Caucasus and Stalingrad,

4. Operation Zitadel- Kursk and Kharkov battles- Some Su-76, more Russian 76.2 AT guns, nebelwerfer, and Katusha rocket truck

 

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #58 | Published on 30 July 2011 - 02:12:04
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Nebelwerfer and Katuska would hopefully never see direct combat. They proberly could not even target anything as close as a large ToI map will allow.

Who dares to stomp on my bridge?

Reply #59 | Published on 06 August 2011 - 16:30:40
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Its true that Nebelwerfers and Katushas would not be used closer than about 1200 meters, if my former favorite wargames data is correct, having a rule that would not allow a  unit of such to use indirect fire within that range.  However, the rule did allow for direct fire if necessary. And Russians especially used SU 122, and SU 152 in direct fire closer ranges.  

Likewise, artillery guns like 105, 155, or wespe, Hummel, would be off board, but I think since there already is  a lot of abstraction in TOI, especially with the ranges of the weapons, vs movement values, it could be allowed.. So its possible to have some other pieces on the board, as in A&A,  which is what I think is what makes A&A so interesting to play, even if somewhat more abstract. I guess, I just like to have a large variety of different kinds of weapons and vehicles, on the board, which TOI seems to be missing. Certainly a GW-38 could be included, and 25 pdr field gun,  and a 122mm Russian field gun. A Whirblewind, Oshwind flakpanzer would be great, also. Definitely need some Cromwell tanks, and maybe a Churchill . Need a Jadgpanther too, and some armored cars to round it out nicely. I even have my planes models from Memoir 44 on the board, flying around and strafing or bombing ,and combating with each other also as an action phase option.

  

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #60 | Published on 07 August 2011 - 02:17:36
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Individual units are quite easy to add to your own game. I even made a stab at it once, not with complete success though. The problem is that the current mechanics does not realy  allow for much variation in the stats of diffrent vehicles. How to diffrenciate a PzIII b and PZIIIc for instance. In my own attemt I actualy had a PzIII version that mimicked a PzIV, simply because there is so little you can do to variate gunsize, speed and armor.

Who dares to stomp on my bridge?

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