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I'm sticking with my barmaid interpretation :) She'd start at the Tavern, of course, and her abilities would have to do with gambling and/or healing. Maybe her gambling ability would be Fate-based. Why she's trying to balance an order of drinks while fighting the spirit of a well is beyond me, though…
Man is most nearly himself when he achieves the seriousness of a child at play.
Heraclitus
Ok so whoever took the picture of the expansion obviously would have taken a picture of the BACK of the box!! So where is it?? Come on ! There is a wealth of information there that we are all craving….release the picture please???!! 
If you want to join a NJ based Talisman club "Monsters & Magic" then get in touch!
One huge detail about the box.
It was a mock up. It was the same picture front and back. I have a ton of pictures of it and connot see a seam where the box slips inside the top half. I think it is a box with two identical overlays. I'll go through my pics but I am sure the one posted here is as good or better than any shot I took.
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kain7th said:
wolveryn said:
I really hope there are no master or epic type characters like the Sheriff, master thief or high Mage from the 2nd edition. Those were horrible!
Why? what was wrong with them?
Those characters replace your original character.
I don´t like that idea.
Luckily, they have fixed it in talisman third edition. If you find the master thief, sheriff, High mage, or kings champion, they will give you a bonus to your statistics.
High mage gives you 2 craft, and you have always 2 spells.
Kings champion. + 1 strength and craft .healed at the castle for free. not arrrested by city watch or country patrol.
Master thief, +1 craft and 1 life. You get 1 gold from the outlaw, bandit, or cutpurse instead of discarding one.
Sheriff: Not arrested by country patrol or city watch, but you may arrest another player in the same region.
I agree with the people who don't want to have their characters replaced by elite-characters.
But I like the idea of adding/unlocking extra special abilities from such titles. Could work as the werewolf, one small aditional card for each elite profession. First one to be good enough for the job, gets it =)
Don't know how it worked in 3rd edition since I only played the basic game of it, and only once.
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Draii said:
But I like the idea of adding/unlocking extra special abilities from such titles. Could work as the werewolf, one small aditional card for each elite profession. First one to be good enough for the job, gets it =)
Don't know how it worked in 3rd edition since I only played the basic game of it, and only once.
It works something like that.
You can earn for example the High mage card, which is a title card that gives you a extra bonus and a ability.
It's a special card and not classified as a follower.
It's a nice idea indeed.
The_Warlock said:
I think you have nailed some of them (Ninja and Spy), but I still think the one left of fountain is trickier. He has no shield, he's equipped with a net and a trident-like weapon (exactly as a "retiarius" gladiator) that is used to immobilize opponents; he's dressed with leather stripes and studded pads; might be a Slaver character, as we already have the Gladiator.
Maybe it's the Pit Fighter…
We will see..
We found they unbalanced the game because you added a whole new characters abilities to your own. So essentially your playing 2 characters in one. So if you became the master thief you would add to your character; 1 craft and life, steal any object or gold if you land on another player. The sheriff got +2 to st, the ability to teleport in the city. The high Mage gained +2 craft, always had 2 spells, never can become toad, can move spirits and spells cast on him either had no effect, normal effect or bounced back on other character.finally the kings champion had +1 to st and cr, immune to alignment change. They all had a few other abilities but were to powerful to be add ons. They should have been characters in their own. But toned down, especially the high Mage.
Yeah, I would prefer the new characters (like High Mage) to be characters on their own and ballanced with others. In fact, I disliked City 2E and 3E just because of imballance. And I will buy City 4E only if the new characters are ballanced.
Gaining extra abilities is no more unbalanced than gaining magic objects and followers that grant bonuses and abilities.
As long as you can lose your elite-title somehow (by breaking some rules for that title, or someone new gets the title) it would make no difference, and could be a fun bonus goal in the game. =)
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I don't think we need to worry about 2nd lvl characters, if I remember correctly, FFG stated that they would not be using that mechanic at all. but you never know, after we get all four corners, what do they put out after that?
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Velhart said:
Maybe it's the Pit Fighter…
We will see..
Let's not start all that again! :)
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talismanisland said:
Velhart said:
Maybe it's the Pit Fighter…
We will see..
Let's not start all that again! :)
No worries Jon
But it sounds like it is not him… thanks:)
Froman said:
I don't think we need to worry about 2nd lvl characters, if I remember correctly, FFG stated that they would not be using that mechanic at all. but you never know, after we get all four corners, what do they put out after that?
Maybe that FFG will make the timescape expansion after we get all the corners.
It's actually not on my list, but i think i would buy it just for the fun.
Froman said:
I don't think we need to worry about 2nd lvl characters, if I remember correctly, FFG stated that they would not be using that mechanic at all. but you never know, after we get all four corners, what do they put out after that?
Interesting. where did FFG say this?
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