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I don't like any of the alt endings to date. I think they all suck, except maybe Battle Royale from Highland.
To me, they're just wasted paper.
Sorry, it's the truth.
Meh.
It's mainly because my games usually don't have more than 2 players, so...
Yeah.
Murphy's Law in Talisman:
If you can become a Toad, you will.
TalismanAttack said:
I don't like any of the alt endings to date. I think they all suck, except maybe Battle Royale from Highland.
To me, they're just wasted paper.
Sorry, it's the truth.
Meh.
It's mainly because my games usually don't have more than 2 players, so...
Yeah.
My games have also not more than 2 players
In the beginning, i was very interested in end bosses, but now, not anymore.
It's because, if you go through the dungeon, then the final end boss is a piece of cake.
Not sure how it would be if you go through the tower...
looking forward to this expansion
my guess is that with the day and night card, the +1/-1 will only effect undead
my other guess is that the character with the flail is a wild elf
NemaLive said:
looking forward to this expansion
my guess is that with the day and night card, the +1/-1 will only effect undead
my other guess is that the character with the flail is a wild elf
It is said already that it will effect all enemies
Welcome on the Talisman forum Nemalive.
Thanks long time lurker, first time poster.
I thought the comment from ell was just an opinion and not official...? Sorry dont know who's who on here
http://www.fantasyflightgames.com/edge_news.asp?eidn=3118
"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."
Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
I hope we get some art previews from the Blood Moon expansion on Talismanisland 
I always enjoy the sneak peeks.

The vicious Werewolf prowls the night..
You must escape his wrath 
The night is coming! The night is coming!
Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.
Without signature
Lubricus said:
Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.
I think that the Werewolf is the same as the Reaper but with new mechanics. He will probably be activated when it is night.
If he change a character in a werewolf, then that character will get the Lycantropy card.
I hope at least that the Werewolf is more active than the Reaper.
Velhart said:
Lubricus said:
Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.
I think that the Werewolf is the same as the Reaper but with new mechanics. He will probably be activated when it is night.
If he change a character in a werewolf, then that character will get the Lycantropy card.
I hope at least that the Werewolf is more active than the Reaper.
You're probably right, but I wouldn't mind seeing which character is a werewolf by glancing at the board. And the Reaper tends to move even less than he is supposed to, since the players often forget his mechanic - I hope we don't get a similar mechanic for moving the Werewolf around. Playing with all expansions, each turn gets really slow as it is right now, with all of the fiddling with the Dragon cards and tokens plus the Reaper - and now the day/night cycle. Well, we'll see soon enough, I guess.
Without signature
Lubricus said:
You're probably right, but I wouldn't mind seeing which character is a werewolf by glancing at the board. And the Reaper tends to move even less than he is supposed to, since the players often forget his mechanic - I hope we don't get a similar mechanic for moving the Werewolf around. Playing with all expansions, each turn gets really slow as it is right now, with all of the fiddling with the Dragon cards and tokens plus the Reaper - and now the day/night cycle. Well, we'll see soon enough, I guess.
Well, i hope and think that the werewolf is a NPC from it's own.
Imagine, that the werewolf will move toward your character every night.
That would be dangerous and cool.
I expect some news next week. 
talismanisland said:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3118
"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."
The real question is does night&day affects foes like those in Tavern/Forest/Crags.
Everything you do, think, or say,
is in the pill you took today.
Bludgeon said:
talismanisland said:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3118
"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."
The real question is does night&day affects foes like those in Tavern/Forest/Crags.
If it effects creatures, then it also effects board creatures.
This would mean that the eagle king and dungeon lord will be getting a +1 -1 too..
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