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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16297
Talisman: The Blood Moon Expansion
by Velhart
Published on 02 March 2012 - 17:39:39
Page 4 of 20 (290 messages) « First page... 2 3 4 5 6 ...Last page »
Reply #46 | Published on 07 March 2012 - 13:35:27
2
1

I don't like any of the alt endings to date. I think they all suck, except maybe Battle Royale from Highland.

To me, they're just wasted paper.

Sorry, it's the truth.

Meh.

It's mainly because my games usually don't have more than 2 players, so...

Yeah.

 

Murphy's Law in Talisman:

If you can become a Toad, you will.

 

Reply #47 | Published on 07 March 2012 - 17:04:19

TalismanAttack said:

 

I don't like any of the alt endings to date. I think they all suck, except maybe Battle Royale from Highland.

To me, they're just wasted paper.

Sorry, it's the truth.

Meh.

It's mainly because my games usually don't have more than 2 players, so...

Yeah.

 

 

 

My games have also not more than 2 players

In the beginning, i was very interested in end bosses,  but now, not anymore.

It's because, if you go through the dungeon, then the final end boss is a piece of cake.

Not sure how it would be if you go through the tower...

 

Reply #48 | Published on 09 March 2012 - 08:03:29
2
0

looking forward to this expansion

my guess is that with the day and night card, the +1/-1 will only effect undead

my other guess is that the character with the flail is a wild elf

Without Signature
Reply #49 | Published on 09 March 2012 - 08:13:12

NemaLive said:

 

looking forward to this expansion

my guess is that with the day and night card, the +1/-1 will only effect undead

my other guess is that the character with the flail is a wild elf

 

 

It is said already that it will effect all enemies

Welcome on the Talisman forum Nemalive.

Reply #50 | Published on 09 March 2012 - 08:41:53
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Thanks long time lurker, first time poster.

 

I thought the comment from ell was just an opinion and not official...? Sorry dont know who's who on here

Without Signature
Reply #51 | Published on 09 March 2012 - 11:49:25
2
186

http://www.fantasyflightgames.com/edge_news.asp?eidn=3118

"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #52 | Published on 09 March 2012 - 17:36:57

 

I hope we get some art previews from the Blood Moon expansion on Talismanisland 

I always enjoy the sneak peeks.

Reply #53 | Published on 10 March 2012 - 05:57:57

 

The vicious Werewolf prowls the night..

You must escape his wrath

The night is coming! The night is coming!

Reply #54 | Published on 14 March 2012 - 07:36:27

Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.

Without signature

Reply #55 | Published on 14 March 2012 - 08:59:52

Lubricus said:

Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.

I think that the Werewolf is the same as the Reaper but with new mechanics. He will probably be activated when it is night.

If he change a character in a werewolf, then that character will get the Lycantropy card.

I hope at least that the Werewolf is more active than the Reaper. 

 

Reply #56 | Published on 15 March 2012 - 02:01:26

Velhart said:

Lubricus said:

 

Is it a given that the Werewolf figure will be traversing the board on its own (like the Reaper)? Maybe it replaces a the character currently suffering from Lycanthropy, and when another character is infected, the current Werewolf is freed from the curse? That would give an extra incentive to attack other characters (to get rid of the curse), but I don't know.

 

 

I think that the Werewolf is the same as the Reaper but with new mechanics. He will probably be activated when it is night.

If he change a character in a werewolf, then that character will get the Lycantropy card.

I hope at least that the Werewolf is more active than the Reaper. 

You're probably right, but I wouldn't mind seeing which character is a werewolf by glancing at the board. And the Reaper tends to move even less than he is supposed to, since the players often forget his mechanic - I hope we don't get a similar mechanic for moving the Werewolf around. Playing with all expansions, each turn gets really slow as it is right now, with all of the fiddling with the Dragon cards and tokens plus the Reaper - and now the day/night cycle. Well, we'll see soon enough, I guess.

Without signature

Reply #57 | Published on 16 March 2012 - 18:30:51

Lubricus said:

 

 

 

 

You're probably right, but I wouldn't mind seeing which character is a werewolf by glancing at the board. And the Reaper tends to move even less than he is supposed to, since the players often forget his mechanic - I hope we don't get a similar mechanic for moving the Werewolf around. Playing with all expansions, each turn gets really slow as it is right now, with all of the fiddling with the Dragon cards and tokens plus the Reaper - and now the day/night cycle. Well, we'll see soon enough, I guess.

 

 

Well, i hope and think that the werewolf is a NPC from it's own.

Imagine, that the werewolf will move toward your character every night.

That would be dangerous and cool.

 

I expect some news next week.

Reply #58 | Published on 17 March 2012 - 07:14:20
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Another shameless cash in

Without Signature
Reply #59 | Published on 17 March 2012 - 07:47:32

talismanisland said:

http://www.fantasyflightgames.com/edge_news.asp?eidn=3118

"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."

The real question is does night&day affects foes like those in Tavern/Forest/Crags.

Everything you do, think, or say,

is in the pill you took today.

Reply #60 | Published on 17 March 2012 - 08:01:06

Bludgeon said:

talismanisland said:

 

http://www.fantasyflightgames.com/edge_news.asp?eidn=3118

"Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall."

 

 

The real question is does night&day affects foes like those in Tavern/Forest/Crags.

If it effects creatures, then it also effects board creatures.

This would mean that the eagle king and dungeon lord will be getting a +1 -1 too..

 

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