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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFGMarkFFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Star Wars Dice App is up!
Published on 18 August 2012 - 23:26:53
Page 4 of 6 (82 messages) « First page... 3 4 5 6 ...Last page »
Reply #46 | Published on 23 August 2012 - 19:36:04

Aranelthemithra said:

 

The Spaniard said:

The Spaniard said:
Sorry, I can tell you factually that your comments are 100% misguided. This is surprising, considering that you represent yourself as an expert. I assume you bought the app to make these assertions?

 

Wow, quite the response (from an employee no less … but we will address that later)

It doesn't surprise me that a single developer took months to create the product. The fact remains that building a dice rolling program (especially since the WFRP app likely had a bit of recycleable infrastructure) is not nearly as challenging as you suggest (indeed, there are tons of them). Wrapping that in something you got approved by Lucas and is fancy and such is a different discussion. I worked with Decipher when they had a Star Wars license and I am very much aware of the challenges of that interaction.

But lets be honest here. I could indeed build a dice-rolling app for this RPG or perhaps for WFRP, or whatever. However, I would have to install it locally only (ad-hoc if you will) and not publish it anywhere since IP and other protections would make it illegal for me to use the icons which are owned by FFG. So you charge $5 knowing you are without competition for this particular niche, as you say, application.

Even at free, I would be dubious of the value of a dice-rolling product in an RPG setting. It's inconvenient in a round-table setting. Even if all participants had their own phone/ipad/ipod and downloaded app, the need of the other players and GM to see the actual roll certainly drives down it's usefulness.

I'd consider writing something to automate the process on a PC so that a large screen can be faced towards the group but it's tough to argue that there is any convenience saved by having a flat screen display of any kind. Technology doesn't necessarily improve experience - and it certainly becomes highly subjective as you get people that love it and people who don't.

Value vs. purchasing (or converting) of a physical dice product.
This, again, is a bit of a false comparison. In a group of 6, is this a single download put on someone's phone which is then handed around the table?

Generally speaking, in my RPG experience, it is far more common for a single person to invest in most of the tools (GM books, adventures, models, expansions, etc). The players might invest in player specific resources, but that's often about it unless they too wish to GM.

It's interesting to note that RPGers often see dice as collectibles. FFG dice are not collectible (though perhaps there is some market for fancy versions of your dice out there) - they are purely utility. I would suggest that a group would make do with the lowest amount of dice convenient. Which makes the app really even more of a subjective product - especially if the GM is opposed to their usage.

It is worth noting though that Christian is completely right about the fact that people just don't want to pay for Apps. The apps I and my team build are considered customer service items which support our core product and as such we do not charge for them, and we have about a dozen developers working on these apps year round. Apps have become an expectation, and along with that, people don't want to pay for them. App development is not a realistic profit center right now. And those apps that people do pay for will offer massive functionality. 

Hey there, thanks for the reasoned reply. Again, we feel the software is well worth the price, but understand if it doesn't fit with your style of gaming.

As you say, it is not an easy, or cheap, development process to code and create an app to a polished level. As opposed to the old WFRP app, this app supports both generic dice in addition to X-Wing, and SW: RPG dice, and it features other customizing options (sounds, etc) and, of course, the ability to have real Star Wars visuals and sounds. We did not use the old WFRP dice-app code architecture, so that we could have an app that was available on both iOS and Android.

I agree with your assessment of app pricing, but I'm not convinced that stand-along apps will not be viable in the future. I'm encouraged by the upward pricing trend, which will allow companies like FFG to invest in these services with a hope of breaking-even.

Cheers,

Christian
FFG

Are you not entertained?

Reply #47 | Published on 23 August 2012 - 19:40:38

Just wanted to make sure I wasn't missing something. I tried to get this for the Kindle Fire but it isn't available as an option. Will there be a Kindle Fire option in the future?

Thanks

Aric

All who wander may not be lost, but will hunteddestroyed.

Reply #48 | Published on 23 August 2012 - 19:44:55

If that's Christian Petersen, hey, thanks for being patient with me as I begged you for a shorter edition of Twilight Imperium at GenCon this year :) I think that's the first time I've ever been able to give feedback directly to the designer of a board game I love.

I stand with those who think the price is justified, because the product is so polished. It looks and sounds surprisingly good for a dice roller. I'm also excited by the potential of the product. The release we have now feels like the first steps toward something that could be expanded, eventually, into a more full-featured toolset to support FFG's tabletop products. I look forward to seeing where this app, and others lie it, go from here.

 

Reply #49 | Published on 23 August 2012 - 19:45:26

Oops, double post,. Sorry folks.

Reply #50 | Published on 23 August 2012 - 20:02:06
3
0

I decided to jump into the beta yesterday and know that I'll eventually be purchasing X-Wing. The $5 for the dice app felt a little risky since I don't have either game in my hands yet, but I didn't really relish combing through my dice collection and spending time messing with stickers once the book came. Time and my existing dice are money, so there is value to me. I was immediately a very pleasantly surprised by the quality of the app, and the inclusion of regular dice for use in other games was icing on the cake.

Perhaps the app and the pricing of it was a gamble for FFG, but I have to say it was a good and welcome gamble to me. And while I'm at it, I would happily purchase it again for the Kindle Fire, which does regularly sit at my table. Well done, FFG.

Robert

Cleveland, OH

Reply #51 | Published on 23 August 2012 - 20:38:11

I'm personally happy with the app, and the price is decent enough. It is still less than a spare set of X-wing dice, and it keeps me from having to order other dice. The convenience factor makes it worthwhile for me, though I have to say that I was a little surprised that it was $4.99 when Dicenomicon is $3.99, I believe. Then again, this one is licensed, which would mean at least part of the price going to licensing fees and whatnot.

Nathan P. Butler

www.nathanpbutler.com

www.starwarsfanworks.com

Reply #52 | Published on 24 August 2012 - 09:31:16

Venthrac said:

If that's Christian Petersen, hey, thanks for being patient with me as I begged you for a shorter edition of Twilight Imperium at GenCon this year :) I think that's the first time I've ever been able to give feedback directly to the designer of a board game I love.

I stand with those who think the price is justified, because the product is so polished. It looks and sounds surprisingly good for a dice roller. I'm also excited by the potential of the product. The release we have now feels like the first steps toward something that could be expanded, eventually, into a more full-featured toolset to support FFG's tabletop products. I look forward to seeing where this app, and others lie it, go from here.

 

 

Hi Man,

Yup that is me. Thanks for your comments at Gen Con, they're always appreciated.

cP
FFG
 

Are you not entertained?

Reply #53 | Published on 24 August 2012 - 09:46:19

The Spaniard said:

Yup that is me. Thanks for your comments at Gen Con, they're always appreciated.

cP
FFG
 

Hey Christian,

Small world. You recently came up in a conversation I had with Mikael Gelineck. Nothing untoward, don't worry! 

Reply #54 | Published on 24 August 2012 - 12:39:35
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0

"I would be cautious, however, of leaping too aggressively to the defensive especially with a customer"

You attack a man's work that he's proud of and are surprised when he defends it. People forget that people make software. I too run a software company and have for a decade now. Well done Christian. I thought your response was level-headed and fair. Just because a dev defends his/her work doesn't mean they don't take criticism seriously, as is evident by Christian's follow up response. Its not an either/or scenario, especially if someone starts out saying "I'm a dev too" that means "I can take criticism like a dev should too." /soapbox 

Anyway, I did buy the Star Wars Dice app, I think its excellent, its clear a lot of thought, work, effort, and talent went into it, and its easily worth $4.99. Consider that Wizards charges $12.95 retail for their D&D physical dice set and that even a set of cheap-o dice are difficult to get for much less than $4.99. Then add to it that the app can save presets, easily add/remove dice, etc… $5 for something that makes my game experience easier is a steal.

 

 

Without Signature
Reply #55 | Published on 24 August 2012 - 16:05:48

Bought the app yesterday on android.

Works well now after a bit of fiddling (I'm not used the touch screen stuff yet and it was a bit odd ui).

I must say I'm impressed with the detail and animation. Much appreciated. Although I don't really use or believe in such apps for gaming, it takes attention away from what is going on around the table and in the game, especially when its on a phone. And the randomness of dice cannot really be reproduced on a computer. Still its nice to have.

As for the price, I did react, but then its well made and licensed from you-know-you. Although I had to turn the sound off, way too much

"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

Some people are just wrong.

Jegergryte's Cubicle

My home brewed supplements

Reply #56 | Published on 24 August 2012 - 16:16:14

 I think the app is slick and well worth money.

Without Signature

Reply #57 | Published on 26 August 2012 - 18:11:14
3
3

Last time I looked for it on Google play my mobile will not find it and the site states that none of my devices can run it when I go through the PC, this is not good . Any chance of getting the app so it will run on all or at least more android devices. I have an HTC wildfire S.
 

E

Without Signature
Reply #58 | Published on 05 October 2012 - 20:26:16

Will this be available for the Kindle Fire?

Without Signature

Reply #59 | Published on 05 October 2012 - 21:41:44

Daegren said:

Will this be available for the Kindle Fire?

Are you looking in Google's Play store or the Amazon app store? I'm guessing that by default, Amazon doesn't have Play on the Fire. See if you can side-load it to your Fire and look at the Play store. The Fires run 2.3 and the app says it needs 2.2 or better.

Reply #60 | Published on 05 October 2012 - 23:29:44

Kallabecca said:

Daegren said:

 

Will this be available for the Kindle Fire?

 

 

Are you looking in Google's Play store or the Amazon app store? I'm guessing that by default, Amazon doesn't have Play on the Fire. See if you can side-load it to your Fire and look at the Play store. The Fires run 2.3 and the app says it needs 2.2 or better.

 

I tried just going through the google play store and it only shows my wife's tablet. 

I'm up to date on my device (running 6.3.1)

Without Signature

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