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Only War Beta
Lead the charge against the enemies of mankind
Moderator: FFG Andy Fischer Topics: 107 | Posts: 1645
Only War Houserules
by Frankie
Published on 25 June 2012 - 20:20:59
Page 4 of 4 (50 messages) « First page... 2 3 4
Reply #46 | Published on 16 July 2012 - 16:11:59
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We're preparing to start playing ourselves, and we made a Drop Regiment, so that the players can have some fun paratrooping action. Then I noticed that the Grav Chute as written is going to kill the average trained paratrooper from their regiment roughly 40-20% of the time. I swapped the failure effects for a roll on the scatter table to see where they land, so that they'll have to regroup after a drop goes south, rather than scrape their PCs or Comrades off the ground with a spatula.

Without Signature
Reply #47 | Published on 17 July 2012 - 08:40:50
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boooh said:

in our 101th Omicron Presi 8 droop troop regment (only name noone argued about^^) everyone is trained in operate (ground vehicle)

 

Please tell me your commanding officer is named Lur. :)

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Reply #48 | Published on 17 July 2012 - 09:54:55
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Thankfully he´s not, after we told our GM the if he named him Lur he has to use his catch phrase everytime he appears

I´m Lur Seargent of the 101th  Omicron presi 8 Dorp troop Regiment"

Our GM withdraw from the idea

Without Signature

Reply #49 | Published on 27 July 2012 - 18:43:12
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eldath said:

KommissarK said:

Not to be rude, but if you're the GM, you should notice that the "Add item of availability X as standard kit" has the note "GM approval required" next to it. Yes, "technically" they can start with it, but it all requires GM approval, which is key. The only thing for those weapons that wouldn't need approval is if it was the regimental preferred weapon, in which case they can get one for the squad.

 

I did notice that KommissarK, but to be honest even with GM approval only it is still O.T.T. If it allowed you to buy one very rare availability item for the squad (i.e. a Plasma Gun for the Heavy Weapon Specialist) that would be better.

KommissarK said:

Not sure I would recommend swapping the RF rules. Yes, players probably want to dish out the damage, but part of the intent with the crit damage effect is that it really speeds up the game. No more rolling to confirm, no more full dice. Just when you see a 10 on those damage dice (accurate bonus die excluded), you roll a d10, half it, and give em that critical effect, and move on. No more rolling the 3 hits you got from full auto, note that you did RF twice, and then forget which one you were on as the dice had already exploded significantly.

 

Speeding up the combat with less dice rolls is all well and fine, we are however finding the new rule a bit Meh. With regard to confirming RF we tend to roll RF's as part of the same roll dealing with each damage roll seperately. Yes it takes a little longer but on the other hand you don't have to figure out if you did enough damage to get the D5 crits, especially since the players don't automatically know how much Armour and Toughness the Bad guy has. Also the amount of dice rolls only matter if the group want to lower the amount of dice rolls, we are quite content with the amount there were. I wouldn't find it quite so annoying if it was just a straight D5 extra damage but the crit thing sounded cool to begin with but we have quickly become bored with it.

For what it is worth I do know how to roll a D5 lol.

KommissarK said:

I definitely think downgrading to poor should be an option, but it would have to be for kit that "counts" maybe +5 points for either weapon, armour, all of your supply kit (mess kit, glow globe, grooming kit, rations, etc. And I dare your players to take that. "Ok, its dark, you're in the mud, you're using your glow lamp to navigate…. and it goes out," or "Remember to wear clean socks, otherwise, you might get trench foot," also, players should be aware that boiling their boots might be a better form of food than the crap starch rations they're given), and for halfing the ammo of your standard kit..

 

I think that sounds ok for the most part, to an extent it could also be worked out like adding something but just in reverse. I definately agree that there should be some sort of framework that ensures that they don't swap out their grooming kit for an extra knife or something similar.

Yeah, when people in my game wanted something of a lower/higher quality, I just adjusted the Availability by x many steps.

Without Signature
Reply #50 | Published on 27 July 2012 - 20:20:59
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 I'm using OW as a base for a largely homebrewed game. New Specializations, restructured Home Worlds/Origins, Logistics starting at 20, re-built the Storm Trooper to be more shooty. It looks good so far.

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

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