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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMarkFFGStuart Topics: 619 | Posts: 7695
FFG PLEASE stop the endless speculation & give us something concrete
by spirit
Published on 03 March 2012 - 13:24:14
Page 4 of 8 (110 messages) « First page... 2 3 4 5 6 ...Last page »
Reply #46 | Published on 30 May 2012 - 12:24:27

cleardave said:

 

 Something I've noticed nobody has addressed-or at least that I've seen-is that if FFG remakes SW:CCG under the same card distribution template as every other LCG thus far, we would lose the ability to make a swarm deck.

For instance, if you wanted to run an X-Wing swarm Echo Base Operations deck back in the day, you probably had 10 or so generic X-Wings in the deck.  They were common cards, so if you had been buying many packs up to the release of Hoth (when the Echo Base Operations Effect was released), chances were you had a sizeable X-Wing surplus to pull it off.

You can probably see where I'm going with this, but if FFG re-did Decipher's game this way, best-case scenario, you would have to buy 3-5 Adventure Packs to get the desired number of cards to replicate it.  The worst-case scenario would be that those X-Wings were in the Core Set, which would be highly likely, since it was a Premiere Set card, and the dollar cost to buy those extra Core Sets to have 10-15 copies of a card for gameplay would be outrageous.

This also leads into the next point, which is that the LCG trend is to a)provide 3 copies of every card, Core Sets notwithstanding and b)have a rule in place that limits deck construction to a maximum of 3 copies of any individual card, thus allowing FFG to provide players with a complete toolset to build any possibly competitive deck at any time, provided they keep up with the Adventure Packs.

So right off the bat, this major SW:CCG deck design genre would be a major turn-off to some players because it requires them to ultimately buy lots of extra packs than they would like, which seems to fly in the face of the spirit of the LCG.  If you thought having to buy 3 Core Sets to have a complete set of Unexpected Courages in LOTR:LCG was brutal, you'd flip your lid if you needed 5 SW:LCG core sets to run an X-Wing swarm.

I would really love to see SW:CCG Redux, because I'm really digging what FFG is doing with Netrunner, so unless there's some sort of in-game work-around to provide the same basic flow of a Common Spam deck without buying multiple copies of the same Adventure Pack, I think I'll ultimately feel better about whatever route they take.

I like card games a lot, and I've enjoyed LotR and CoC.  I dabbled in GoT, but it just didn't grab me, mechanically.  I'm not slighting the game at all, I guess I just needed someone to better get me into it.  I've yet to play Warhammer, but I've heard good things, and I'm pro-Netrunner from what I've seen.  With that in mind, I'm sure that functionally, SW:LCG will not disappoint, but only if we can let go of any preconceptions we have (PvP vs Co-Op, etc) and just wait patiently until FFG lays out something more detailed about the game.

Play some Diablo 3 or something.  There's plenty of controversy with that game, and it's actually available for consumption, so all the speculation and praise and bellyaching can at least be grounded in actual experiences with the game.

 

 

I don't really understand this. Do you expect that there will be only one type of X-Wing card throughout the game's run? The X-Wing is the backbone of the Alliance fleet. It's a safe bet that there will be several versions of the ship to round out a proper swarm deck - one just may have to wait until a few sets are released. Moreoever, all of FFG's LCGs thus far have had a card limit (3x in each case IIRC, though I could be mistaken), so there is no reason to assume buying multiple copies would help you, especially for a game whose mechanics we don't know yet.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #47 | Published on 30 May 2012 - 12:48:08

MarthWMaster said:

I don't really understand this. Do you expect that there will be only one type of X-Wing card throughout the game's run? The X-Wing is the backbone of the Alliance fleet. It's a safe bet that there will be several versions of the ship to round out a proper swarm deck - one just may have to wait until a few sets are released. Moreoever, all of FFG's LCGs thus far have had a card limit (3x in each case IIRC, though I could be mistaken), so there is no reason to assume buying multiple copies would help you, especially for a game whose mechanics we don't know yet.

 

I'm not sure if you ever played SW:CCG before or not, but the idea of the swarm deck was using Non-Unique cards, and was usually facilitated by an effect that provided some bonus to Power, Deployment, etc and specified that the card type had to be non-unique.  So, in the Echo Base example, the card "X-Wing" is a non-unique card, and SW:CCG would allow you to run as many as you want in your deck.

By contrast, they had cards, like "Red 5", or semi-unique X-Wings like "Red Squadron X-Wing" (which you could deploy 3 of) that qualified as being an X-Wing, but not a non-unique X-Wing.

I have no doubt that FFG's game, assuming it is NOT a SW:CCG remake, will have countless X-Wing type cards, but my example was illustrating how copying the Decipher game to the LCG format, based on packaged card distribution and a 3-per-deck limit would make those classic deck types impossible to play.

My point was merely speculative, to perhaps allow the hopefuls for a SW:CCG remake to be a little more realistic and realize that it isn't likely to occur, given the current LCG distribution and deck building model trend.

My analogy of the swarm deck just highlights one obvious hurdle for making Decipher's game run on the LCG model; you either remove the per-card deck limit of 3 out and allow for the 10+ copy swarm deck to be legal, which breaks the common thread of the LCG's and requires us to spend more money than we would on another LCG, or you keep the deck limit in place and players bemoan the inability to run swarms.

I am more of the "wait and see" camp, and I really just want to get a read of that rulebook so I can see what it's all about.  It will all be revealed in time.  I would definitely say that the smart money is on FFG not remaking the Decipher game.

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Reply #48 | Published on 30 May 2012 - 12:56:01

 As most of you are well aware, I'm against a SW:CCG remake. But to follow the current topic, I think they could facilitate a swarm deck by having "Rogue Squadron X-wing" and "Red Squadron X-wing" and "Blue Squadron X-wing", for example. This would give you 9 non-unique x-wings without requiring a purchase of multiple packs and maintain the limit of 3 of each card per deck. You'd probably have to wait a few cycles, but you could run a swarm deck eventually.

Reply #49 | Published on 30 May 2012 - 13:00:34

Budgernaut said:

 As most of you are well aware, I'm against a SW:CCG remake. But to follow the current topic, I think they could facilitate a swarm deck by having "Rogue Squadron X-wing" and "Red Squadron X-wing" and "Blue Squadron X-wing", for example. This would give you 9 non-unique x-wings without requiring a purchase of multiple packs and maintain the limit of 3 of each card per deck. You'd probably have to wait a few cycles, but you could run a swarm deck eventually.

 

Exactly.  It could totally be done, using your example as a workaround, it just couldn't be done with the literal Decipher cards, as they stand.  It would lead to much re-tooling and then we probably wouldn't be left with that classic Decipher feel.

That's why I'm anti-remake.  If Fox decided to bring back Firefly in a rebooted series that involved the same characters and situations, it could be an objectively good show, but if it didn't involve Whedon, Fillion, et al it would forever be pigeonholed as inferior by the cult fanbase.

I'm going to toss up the flame shields because I just realized I proposed a Firefly remake sans-original cast could be theoretically good.

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Reply #50 | Published on 30 May 2012 - 17:36:41

cleardave said:

 Something I've noticed nobody has addressed-or at least that I've seen-is that if FFG remakes SW:CCG under the same card distribution template as every other LCG thus far, we would lose the ability to make a swarm deck.

Stuff about having to buy extra expansions to make a swarm deck.

FFG would almost assuredly implement their usual 3x max card copy rule for this game, making it significantly different from SWCCG. Decks would require more variety. This may seem lame to people who want to use 10 x-wings, but it also helps mitigate the decks which were designed around abusing destiny draws…which may or may not be a good thing.

He who thinks only about himself will destroy himself.

Reply #51 | Published on 30 May 2012 - 21:39:56

 Oh, don't even get me started on Destiny draw exploits.  Tracking Destiny was like a whole other meta skill you needed in that game to pull off some daring things, or have a really great finish to Jedi Test #5.  But I guess that's why they invented The Bith Shuffle.

 For those reasons we discussed, I am confidant this "back to the drawing board" design for SW:LCG will not be some surprise remake of Decipher's model.  Which is a good thing for us.

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Reply #52 | Published on 31 May 2012 - 14:25:09

Budgernaut said:

 

 As most of you are well aware, I'm against a SW:CCG remake. But to follow the current topic, I think they could facilitate a swarm deck by having "Rogue Squadron X-wing" and "Red Squadron X-wing" and "Blue Squadron X-wing", for example. This would give you 9 non-unique x-wings without requiring a purchase of multiple packs and maintain the limit of 3 of each card per deck. You'd probably have to wait a few cycles, but you could run a swarm deck eventually.

 

 

They could do it by having 3x core sets, and then have individual cards available for a certain purchase price. Then, you could place an order for any number of any card to make a swarm deck. They could charge maybe $0.25 to $0.50 each card. Then, they could say "your order may take several weeks and will be fulfilled when enough cards have been ordered by enough players to do a print run." Then, they wouldn't be wasting space by printing an over-abundance of cards AND people could get as many as they want of specific cards rather than being stuck with 100 Rebel Troopers. Also, they could just buck their usual trend of limiting how many copies of cards could be used (unless an abusive strategy trend emerged).

For me, I tended not to use more than three of something other than Stormtroopers or ships, but usually no more than 5 or 6. So, I would be fine with buying a core set and then ordering 3-5 extra of a couple of things.

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Reply #53 | Published on 31 May 2012 - 18:51:30

herozeromes said:

They could do it by having 3x core sets, and then have individual cards available for a certain purchase price. Then, you could place an order for any number of any card to make a swarm deck. They could charge maybe $0.25 to $0.50 each card. Then, they could say "your order may take several weeks and will be fulfilled when enough cards have been ordered by enough players to do a print run." Then, they wouldn't be wasting space by printing an over-abundance of cards AND people could get as many as they want of specific cards rather than being stuck with 100 Rebel Troopers. Also, they could just buck their usual trend of limiting how many copies of cards could be used (unless an abusive strategy trend emerged).

For me, I tended not to use more than three of something other than Stormtroopers or ships, but usually no more than 5 or 6. So, I would be fine with buying a core set and then ordering 3-5 extra of a couple of things.

Considering how there have been people wishing for such an "upgrade pack" to the Lord of the Rings Core Set for some time now, it doesn't seem likely to happen that FFG will provide such a product.  I wish they would though.  A Print on Demand LotR Core Set filler pack would be terrific.

Ultimately, it comes down to FFG taking out the 3 card limit, and patterns suggest this just won't happen with the LCG template.  That said, maybe Netrunner will surprise us all and do something different with the basic format.

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Reply #54 | Published on 23 June 2012 - 04:35:32

 Anyone else coming here less and less, losing hope for any sort of update for this game?

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Reply #55 | Published on 23 June 2012 - 05:46:23

 Yeah. I come here once a day, down from 5 times a day last year and 3 times a day at the beginning of this year.

Reply #56 | Published on 23 June 2012 - 08:46:56

Kordos said:

 Anyone else coming here less and less, losing hope for any sort of update for this game?

I've been coming here more lately because if this game is really releasing around the 2012 holidays then there's got to be some sort of information soon-ish, right?

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Reply #57 | Published on 23 June 2012 - 09:35:37

Mattr0polis said:

 

Kordos said:

 

 Anyone else coming here less and less, losing hope for any sort of update for this game?

 

 

I've been coming here more lately because if this game is really releasing around the 2012 holidays then there's got to be some sort of information soon-ish, right?

 

 

That requires the assumption that this game will be releasing at that time, which is no certainty at this point. (And I've played enough CCGs to know that prolonged silence about a game is never a good sign toward its future.)

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #58 | Published on 23 June 2012 - 09:49:13

 Also, X-Wing is supposed to be releasing in "Summer 2012" and all we've got there is a list of the first products…

Why… are these boards… so… slooooooow?

Reply #59 | Published on 23 June 2012 - 11:09:33

My current theory (that is to say, desperate hope) is that they're concentrating on pushing X-Wing and, whensoever that actually emerges from the mists, we'll then start to see articles about the LCG. I'm expecting X-Wing by the end of August, so it's not too long now…

And, assuming the date of 2012 holidays is reasonably accurate, we have less time left to wait now than we've waited through since the initial announcement, just…

My god, I'm far too positive today!

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Reply #60 | Published on 23 June 2012 - 12:31:18

 I'm just wondering how long I have to wait for my Luke Skywalker avatar? I've been stuck with this guy for months and I don't even play Anima that much!

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

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