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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 619 | Posts: 7768
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Published on 14 February 2012 - 15:42:40
Page 4 of 6 (79 messages) « First page... 3 4 5 6 ...Last page »
Reply #46 | Published on 31 August 2012 - 14:47:23
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cleardave said:

Bolfa Fluffbelly said:

 

Maybe it's a neutral card. You know, the neutral side of the force? :)

 

 

Well, I haven't heard a confirmation of whether or not if the card backs will be different for the Dark Side and Light Side of the Force, so that will obviously have an effect on which player can use it.  As it stands, there is no faction symbol on Rancor, but then again there isn't one for R2-D2.

Time will tell…

Everybody and their mother knows that R2-D2 is secretly in league with the Emperor. When he's not helping the Rebels that is.

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Reply #47 | Published on 31 August 2012 - 15:41:50

cleardave said:

 

Mattr0polis said:

 

cleardave said:

so it would still require the Dark Side player to win out the edge battle, at a 2 point handicap

 

cleardave, do the force icons on the characters in battle count towards the edge battle total, for sure? I was under the impression that only the cards played from hand counted for the edge battle?

 

 

I'm pretty sure it's a combination of both.  Between the cards in the battle and the ones you play from your hand, you basically count the dots and total them.  So Vader is strong on the field, but also just as useful as a card for an edge battle.

 

 

A friend of mine who played the demo says it's only the Force icon dots on the cards you play from hand, which seems to make more sense to me because it seems like it would be very hard otherwise for like a few Stormtroopers or something to ever have a chance in a battle versus someone like Luke or Yoda to get 'the edge'. And while thematically that's probably true, it'd make for some pretty subpar gameplay if I want to build something like Stormtroopers and know outright as soon as I see a Light Side main deploy that I won't ever really have a chance at winning an Edge battle and getting my extra icons ever.

But I guess we'll have to wait and see how it really works.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #48 | Published on 31 August 2012 - 16:48:19

Mattr0polis said:

A friend of mine who played the demo says it's only the Force icon dots on the cards you play from hand, which seems to make more sense to me because it seems like it would be very hard otherwise for like a few Stormtroopers or something to ever have a chance in a battle versus someone like Luke or Yoda to get 'the edge'. And while thematically that's probably true, it'd make for some pretty subpar gameplay if I want to build something like Stormtroopers and know outright as soon as I see a Light Side main deploy that I won't ever really have a chance at winning an Edge battle and getting my extra icons ever.

But I guess we'll have to wait and see how it really works.

I skimmed through the demo video again, and it looks like it's just the icons from the cards you bid with.  This actually makes me think the opposite to be true, thematically; like, Yoda vs a Black Squadron Pilot, and only adding in the icons from cards you bid, the Black Squadron Pilot could easily win the edge in a battle versus Yoda?! That just seems a little off, thematically.  Also, in that scenario, the Pilot would cause 1 point of damage to Yoda, who would respond with no damage.  That just seems a little strange.

Unless, what we're missing, is the deeper tactics of edge battle management, like making sure you have a decent amount of fate cards mixed in to help out with battles.  Most of our knowledge is from analyzing card images and demo reports, but without the Rulebook and the Core Set card spoilers, it's really difficult to connect some of the tactical dots in this game.

Like I said earlier, time will tell how this all comes together…

Get your daily t-shirt fix at www.shirtpunch.com

Reply #49 | Published on 01 September 2012 - 08:25:11

cleardave said:

Remember kids, SWCCG (released in 1995) didn't give us everything we wanted out of the gate;

"Anikan's Lightsaber", the matching lightsaber for Luke, did not appear until the Hoth expansion, a year after the Premiere Set

Chewie and R2D2 did not appear in Premiere, and instead were released in the first expansion, A New Hope

Executor, Jedi Tests, and Yoda came with the Dagobah expansion in 1997, but you could not train Luke up to a Jedi Knight until Death Star II in 2000

Boba Fett did not appear until Cloud City in 1997

Third Anthology, released in 2000 provided Objectives to make viable decks to recreate the Battle of Yavin from either perspective

…and so on

Yes, but it did give the feeling like waiting for the next movie to come out. The expansions were released as the movies were and it was brilliant. The main thing I DON'T like about the new LCG is that what we have seen is thematically jumbled. You have New Hope cards on the table with Return of the Jedi cards right out of the gate. This tells me that there will never be things like Jedi Training, or That Thing's Operational. At least, not in ways that make playing feel like the movies.

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Reply #50 | Published on 01 September 2012 - 10:31:29

herozeromes said:

This tells me that there will never be things like Jedi Training, or That Thing's Operational.

Just sayin'… :P

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #51 | Published on 02 September 2012 - 05:23:24

MarthWMaster said:

herozeromes said:

 

This tells me that there will never be things like Jedi Training, or That Thing's Operational.

 

 

Just sayin'… :P

Ha! 

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Reply #52 | Published on 04 September 2012 - 04:57:03

I think he was referring to the actual Jedi Training test cards and the old Objectives where in the swccg u actually had to pass Jedi Tests to finish yur training, you could buff out a super Luke or Leia or go ahead and turn a no name character into a decent Jedi provided he had enough Ability in the force. Just cuz this card has the name Jedi Training doesnt mean the same thing or come near to the fun that the Test mechanic had.

And he is right, the way the old game played it did feel at times like you were living scenes from the movie in many different ways. Just slapping the name Jedi Training on a mission card doesnt mean your gonna feel that way again.

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Reply #53 | Published on 04 September 2012 - 11:18:13

yagyu said:

I think he was referring to the actual Jedi Training test cards

Granted. But it's way funnier to pretend he just wanted a card called "Jedi Training," so that's what we're gonna do. :p

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #54 | Published on 04 September 2012 - 16:25:44

herozeromes said:

cleardave said:

Remember kids, SWCCG (released in 1995) didn't give us everything we wanted out of the gate;

 

"Anikan's Lightsaber", the matching lightsaber for Luke, did not appear until the Hoth expansion, a year after the Premiere Set

Chewie and R2D2 did not appear in Premiere, and instead were released in the first expansion, A New Hope

Executor, Jedi Tests, and Yoda came with the Dagobah expansion in 1997, but you could not train Luke up to a Jedi Knight until Death Star II in 2000

Boba Fett did not appear until Cloud City in 1997

Third Anthology, released in 2000 provided Objectives to make viable decks to recreate the Battle of Yavin from either perspective

…and so on

 

 

Yes, but it did give the feeling like waiting for the next movie to come out. The expansions were released as the movies were and it was brilliant. The main thing I DON'T like about the new LCG is that what we have seen is thematically jumbled. You have New Hope cards on the table with Return of the Jedi cards right out of the gate. This tells me that there will never be things like Jedi Training, or That Thing's Operational. At least, not in ways that make playing feel like the movies.


 

I really don't know how you do that.  No matter what, things are going to be jumbled and not 'thematically' correct.  Nor is any card game - which is part of the fun.  Like they said today, you can send Boba Fett out to capture Admiral Ackbar… :)

King eh, very nice...

 

Reply #55 | Published on 05 September 2012 - 06:54:48

herozeromes said:

cleardave said:

I take it you never set up a Force Drain in the Carbonite Chamber with Vader (with a lightsaber for the extra +1) and played "All Too Easy" on the Light Side player that came to stop you?  If you were running the "Dark Deal" Objective, that one play burns your opponent for 8 of his 60 Life Force.  You're totally re-enacting the occupation of Cloud City in that Objective,  especially if you play "Cloud City Occupation".

 

I really don't want to sound like I'm being glib, but were you playing the game wrong?

 

 

This is the kind of thing that I LOVED about SWCCG. They allowed you to recreate situations in Star Wars with the chance of a different outcome. It totally nailed the feel of the movies. You COULD easily make a generic deck that spammed non-unique characters, but really the most fun was when you created a scenario like Jedi Training or making the Second Death Star Operational and then having the opportunity as a Rebel to blow it out of the sky. The reason that no other game has touched this feeling is because they just put Star Wars pictures on games that could have been anything. Seriously, WotC could have been a World War II game.

I actually found the SWCCG worked better outside of a tourney environment, when you and a buddy conspired to build compatible decks so they would interact (even if it was as vague as 'I'm building a Light Side Tatooine deck')

It really was a MASSIVELY thematic game though.  Separating sites and systems was genius, and meant you didn't have the afforementioned issue with characters and starships fighting.  There were just so many things going on, so many possibilities, and all of them entrenched in the Star Wars universe.  What's not to love about training Yoda up to be a pilot, chucking him in an X-Wing and sending him off on an attack run to blow up the Death Star?  Or reanacting the Battle of Hoth with less At-Ats and having Echo Base stormed by Wampas.  Just so many cool moments.

The thing that really screwed it up was bloody Episode 1 and the corresponding garbage that came with it.  Had the game constantly moved forward (with expanded universe stuff) or just kept filling in blanks in the original trilogy, there wouldn't have been any problems.

Also, Lucas got greedy.  Shock.

NEO-ANARCHIST AND BEST BANG SINCE THE BIG ONE!

Reply #56 | Published on 05 September 2012 - 13:56:12

Sausageman said:

 


I actually found the SWCCG worked better outside of a tourney environment, when you and a buddy conspired to build compatible decks so they would interact (even if it was as vague as 'I'm building a Light Side Tatooine deck')

 

 

Yes - I totally agree with this (and everything else you said in your post).

SWCCG wasn't so great if you only built and played against tournament/the most powerful decks. In fact this limited the game to quite a small set of deck types as well as reducing the thematc feel of the game. It also meant many interesting cards never saw much play.

The huge potential for so many varied thematic decks was one of the things that made the game great for me.

Mixing Episode 1 with  4, 5 & 6 never appealed to me - although I loved the expanded universe elements.

 

"Do not ask me for my opinion. I do not know - that is all" (Unnamed surveyor from Boston)

Reply #57 | Published on 07 September 2012 - 21:20:25

spalanzani said:

MarthWMaster said:

 

herozeromes said:

 

This tells me that there will never be things like Jedi Training, or That Thing's Operational.

 

 

Just sayin'… :P

 

 

Ha! 

Touche'

But seriously, this doesn't "do" anything in the game. SWCCG's Jedi Training was a very specific set of tasks that needed to be accomplished. Heck, there was one that you had to run to, moving from location to location in order to complete it, all while the Dark Side player had the option to move it every turn. THIS card just says "Jedi Training" and does absolutely nothing different than any other objective (except for the 5 Pre-set cards that come with it).

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Reply #58 | Published on 11 September 2012 - 17:10:02

 That's one of the things that is really bugging me about the objectives, and location enhancements as well. They don't do anything. A card called Dagobah Training Grounds should interact with Luke in some way, or Jedi units in general. All it does at present is give you an additional resource. That's it. In other words, it's a blank, flavorless card that will most likely have identical gameplay to other cards, the only difference being which card set they each occupy. This, more than anything, I feel makes the game seem like just cards with Star Wars pictures on them, rather than being a Star Wars game.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #59 | Published on 11 September 2012 - 20:12:49

MarthWMaster said:

 That's one of the things that is really bugging me about the objectives, and location enhancements as well. They don't do anything. A card called Dagobah Training Grounds should interact with Luke in some way, or Jedi units in general. All it does at present is give you an additional resource. That's it. In other words, it's a blank, flavorless card that will most likely have identical gameplay to other cards, the only difference being which card set they each occupy. This, more than anything, I feel makes the game seem like just cards with Star Wars pictures on them, rather than being a Star Wars game.

But remember, this is the Core set. It's a starting point to build on, an introduction to the basic game mechanics, and an entry point for potential non-card gamers. They'll start it simple and work up to super thematic but possibly a bit more complex type cards. Look at Lord of the Rings LCG, etc. for examples.

One thing you can't ever take away from FFG is that their games are always super themey. Most of my all-time great thematic/epic game moments came from FFG games. It's one point I have no doubt FFG will get right, especially once we get past the introduction set and start getting the expansion packs.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #60 | Published on 12 September 2012 - 07:51:55

 There are alreasy effects on the objectives.  I remember one of my objectives gave me "+1 reserve" which meant I had a hand size of 8 instead of 7.  Tailoring particular effects to objectives instead of the hand cards gives some uniqueness without being over powering.  Since I can only ever have 3 objectives out at a time and cycling them (as far as we know) is a bad thing, how I choose what's in there can cause interesting effects in the game.  Extra balance too with the pods, have a pretty powerful objective be paired with 1 strength 1 force icon weenies.

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