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Black Crusade
Wealth, power, and happiness await. The only price is your humanity.
Moderator: FFG Andy FischerFFGAntonFFG_Sam StewartThe Spaniard Topics: 598 | Posts: 8271
Sorceros VS psyker
by chals
Published on 22 August 2012 - 06:56:18
Page 4 of 5 (69 messages) « First page... 2 3 4 5 ...Last page »
Reply #46 | Published on 11 September 2012 - 17:19:33
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Chastity said:

chals said:

 

 but If you use psy-power much- will you not easyly end up incresing the chances for nasty things from beyond? 

 

 

That's actually an argument *for* playing a melee psyker.

You stand much less chance of being eaten by Daemons if you cast one, long-lasting power on yourself and proceed to rip your enemies to shreds in melee than if you try to blast them with Doombolts every round, you can even - as somebody pointed out - prebuff yourself with the Ritual Slaughterer talent, that way you can Push all you like and the Perils will only affect your sacrifice.

 

I listen, I realy do, I read the Rule book - and have fund the thing your talking about - Just seams like an sorceror is wastly Suprior in all ways vs a psyker.. and that there are no real Gain to play a psyker at all(+1 start psy rating). You can push more, but it is with your life at odds. 

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Reply #47 | Published on 11 September 2012 - 18:21:02
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Chastity said:

chals said:

 

 but If you use psy-power much- will you not easyly end up incresing the chances for nasty things from beyond? 

 

 

That's actually an argument *for* playing a melee psyker.

You stand much less chance of being eaten by Daemons if you cast one, long-lasting power on yourself and proceed to rip your enemies to shreds in melee than if you try to blast them with Doombolts every round, you can even - as somebody pointed out - prebuff yourself with the Ritual Slaughterer talent, that way you can Push all you like and the Perils will only affect your sacrifice.

 

Uh, do be careful. Sure, technically, its happening to your sacrifice, but sometimes the sacrifice explodes… or explodes into a very annoyed bloodthirster, and then its affecting you a little more.

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Reply #48 | Published on 12 September 2012 - 02:26:51

I forgot about the twin lightning claws -- I was rather despairing as to how one would make a Khornate that can compete with a psyker in melee. Of course, you'd still want your Khornate to be tricked out with Profane Symbols of Warptime +20… this may seem unfluffy, but there is a specific passage saying that Khorne "only" approves of magic used to enhance his warriors with symbols of power and what not.

As to the sacrifices… my understanding was psychic phenomena = 1d10 + PR (or whatever) as soakable damage, perils of the warp = 1d10 + PR as unsoakable, armor and toughness skipping damage, or what not. You don't roll for the specific Peril, as far as I know, you just get sizzled.

Even if you did, though… just have your buddies stand ready in case there'll be a good fight.

"You know, one day it occured to me, I'm working for an evil empire that is dedicated to rounding up my kindshoving us into gas chambers…I didn't even get paid all that much!

See, I realized what your Imperium's problem is… you're attempting to rule by terror… people who can totally crush baneblades with their mind. Like, right from the start, you have a few problems with that sort of business model."

Reply #49 | Published on 12 September 2012 - 04:46:24
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Deinos said:

I forgot about the twin lightning claws -- I was rather despairing as to how one would make a Khornate that can compete with a psyker in melee. Of course, you'd still want your Khornate to be tricked out with Profane Symbols of Warptime +20… this may seem unfluffy, but there is a specific passage saying that Khorne "only" approves of magic used to enhance his warriors with symbols of power and what not.

As to the sacrifices… my understanding was psychic phenomena = 1d10 + PR (or whatever) as soakable damage, perils of the warp = 1d10 + PR as unsoakable, armor and toughness skipping damage, or what not. You don't roll for the specific Peril, as far as I know, you just get sizzled.

Even if you did, though… just have your buddies stand ready in case there'll be a good fight.

 

So when I and my team is fightin 4+ space marine and I use some psykisk power - and somehoe sommen a Greator deamon or The Great Unclean one, We will surely all survice?? Might even be a horde of Imp. Gard and I sommen a blodletter - the Odds or killing body´s and my self are quite big. 

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Reply #50 | Published on 12 September 2012 - 10:22:03
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 With the Sacrifice talent you replace whatever phenomena/perils and the body go boom instead. No actual rolling. So you won't summon a daemon when using the talent.

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Reply #51 | Published on 12 September 2012 - 11:17:44
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BrotharTearer said:

 With the Sacrifice talent you replace whatever phenomena/perils and the body go boom instead. No actual rolling. So you won't summon a daemon when using the talent.

 

Well - does it not also mean whatever comes out of it, will go into the victim, so a Demon or whatever will still pop out, but not kill me thou, but we will still have a pissed bloodletter/Great unclean one on our hands.. 

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Reply #52 | Published on 12 September 2012 - 15:56:12
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chals said:

BrotharTearer said:

 

 With the Sacrifice talent you replace whatever phenomena/perils and the body go boom instead. No actual rolling. So you won't summon a daemon when using the talent.

 

 

 

Well - does it not also mean whatever comes out of it, will go into the victim, so a Demon or whatever will still pop out, but not kill me thou, but we will still have a pissed bloodletter/Great unclean one on our hands.. 

Not according to the rules. Just little damage or more damage with warpfire.

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Reply #53 | Published on 12 September 2012 - 16:50:19
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That's just for the psychic test. Failure of those often very, very difficult checks grants Contempt of the Warp, which isn't covered by your sacrifice's burning.

At +10 per DoF, a bad roll on the ritual can put a free-from-mastery daemon where you stand, including whatever great-unclean-one you wanted to summon

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Reply #54 | Published on 12 September 2012 - 17:58:02
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Kiton said:

That's just for the psychic test. Failure of those often very, very difficult checks grants Contempt of the Warp, which isn't covered by your sacrifice's burning.

At +10 per DoF, a bad roll on the ritual can put a free-from-mastery daemon where you stand, including whatever great-unclean-one you wanted to summon

It's not a ritual, i.e Contempt of the Warp does not apply. It's using a talent to lower the risk to yourself in case of phenomena/perils (if you view potential damage as lower risk than random results on those two tables).

So, for clarity: Using the Sacrifice talent is not a ritual, which means your whole argument is moot.

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Reply #55 | Published on 13 September 2012 - 00:00:08

chals said:

So when I and my team is fightin 4+ space marine and I use some psykisk power - and somehoe sommen a Greator deamon or The Great Unclean one, We will surely all survice?? Might even be a horde of Imp. Gard and I sommen a blodletter - the Odds or killing body´s and my self are quite big. 

 

Nobody said using unfettered psyker powers casually is smart. But there are only three circumstances where you are going to be under risk:

1- You love to blow up things with MIND BULLETS!!! and can't resist pushing it to the limit. In which case, I recommend Warp Lock and Thrall Wizards.

2- You are a super duper nice guy Batman of Chaos who would NEEVERRR consider killing a helpless enemy (and there's a lot of enemies in 40k who very few people would feel bad about executing).

3- You don't have enough XP for Sacrificial Slaughterer yet…

 

 

Sacrifice up some leftovers from a fight to get all the buffs you need, then go crazy.

"You know, one day it occured to me, I'm working for an evil empire that is dedicated to rounding up my kindshoving us into gas chambers…I didn't even get paid all that much!

See, I realized what your Imperium's problem is… you're attempting to rule by terror… people who can totally crush baneblades with their mind. Like, right from the start, you have a few problems with that sort of business model."

Reply #56 | Published on 14 September 2012 - 15:02:49

Nothing stops people from picking up Warp Lock and Favored by the Warp and just going nuts, but never forget many powers are practically as good used Fettered as Pushed.

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Reply #57 | Published on 14 September 2012 - 17:54:31
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Seeten said:

Nothing stops people from picking up Warp Lock and Favored by the Warp and just going nuts, but never forget many powers are practically as good used Fettered as Pushed.

Indeed, some powers get no benefit at *all* from being Pushed.

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Reply #58 | Published on 15 September 2012 - 15:24:05
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Chastity said:

Seeten said:

 

Nothing stops people from picking up Warp Lock and Favored by the Warp and just going nuts, but never forget many powers are practically as good used Fettered as Pushed.

 

 

Indeed, some powers get no benefit at *all* from being Pushed.

Then there's a few powers which gets *massive* benefits from being pushed. Like Warptime (more PR = higher unnatural characteristics), Force Storm (more raw damage, which is important due to no penetration), Sunder the Veil (more daemons who stay longer) and Delude (+5 x PR to interaction tests), Telekinetic Shield (more PR is more AP) for example. Powers which have has a big, direct impact from higher PR gains a lot by pushing as you can see.

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Reply #59 | Published on 15 September 2012 - 15:44:44

Warptime is nice because, besides getting Unnat Agi/WS/BS 10 at char creation, its one of the fire and forget powers, just do a sacrifice once and you're good.

I'm extremely pleased by that Bane of Worlds Exalted power in Tome of Fate, simply because it lets you give your offensive psi-powers the warp weapon trait, and thus don't need to push, but if you do, you can totally crumple up baneblades and (I think) titans. Now we know how alpha psykers do it.

"You know, one day it occured to me, I'm working for an evil empire that is dedicated to rounding up my kindshoving us into gas chambers…I didn't even get paid all that much!

See, I realized what your Imperium's problem is… you're attempting to rule by terror… people who can totally crush baneblades with their mind. Like, right from the start, you have a few problems with that sort of business model."

Reply #60 | Published on 15 September 2012 - 16:42:48
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What does it help if you can be in front line battle, BUT only have 10+1d6 HP + 3-6 From Tuftnes and a bit from armor VS 15+1d6+6-12 from UN Toftnes and 8(?) from Spacemarine armor/with the ability to use Terminator 

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