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The revised Seasickness card and all the encounters for the Dirft Shore:

edit: damn why is it small? I'm in a hurry and will post larget version later
kroen:
I love the looks of this expansion so far; I personally can't wait for it to be finished.
Even so, what are your plans for when it is finished? Will you release the .eon files and the extension for public consumption?
- Gio
Gio said:
kroen:
I love the looks of this expansion so far; I personally can't wait for it to be finished.
Even so, what are your plans for when it is finished? Will you release the .eon files and the extension for public consumption?
- Gio
I don't see why not. And tnx.
Larger version, as promised, plus the revision of one encounter at Boat Passage:

And soon, very soon, some sea monsters!
Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.
Hadanelith said:
Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.
I took inspiration from the encounter that sends you to Dreamlands and back. What's not to udnerstand? there are quite a few of encounters that sends you to other worlds, have you have an encounter there and then immediately returns you back. It's self-explanetory really.
kroen said:
Hadanelith said:
Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.
I'm not sure I get what you mean.
I took inspiration from the encounter that sends you to Dreamlands.
He's pointing out a typo. It says the "Lose" City, rather than the "Lost" City.
Notice: Don`t be rude. It`s kind of, well, rude.
An added rule to the Maelstrom:
If all there are no Flood tokens left, add a doom token to the Ancient One's doom track instead.
One last revision to that encounter, and many sea monsters: (not including copies)

This looks great.
Can't wait for the finalised version.
Keep up the good work.
Ignorance is the armour of the Pure!
Razrael said:
This looks great.
Can't wait for the finalised version.
Keep up the good work.
I'm glad you like it.
Another investigator:

I understand the ability is quite potent, that's why I gave her a -1 penalty on focus and 1$ unspent.
A rule I forgot:
If a street should be flooded but there are no Flood token left, a doom token is added to the Ancient One's doom track instead.
All the encoutners for the drift shore:

To do list:
7 encounters for Open Sea
10 encounters for streets
20 mythos cards
10 gate cards
a few more treasures, investigators and ancient ones
and I'm done!
An added rule:
If a gate surge occurs in Arkham, don't count the open gates at The Sea for the purpose of releasing monsters equal to the of open gates. Instead, first release monsters in open gates in Arkham as usual. Then, a Sea monster is placed onto every open gate in The Sea (2 Sea monsters in every gate instead if there are 5 on more players in the game).
All the encounters for Open Sea:

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