Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Fan Creations
A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9503
The Sea of Horror Custom Expansion
by Unknown
Published on 09 March 2009 - 17:31:13
Page 4 of 8 (109 messages) « First page... 2 3 4 5 6 ...Last page »
Reply #46 | Published on 13 March 2009 - 09:20:32
0
0

The revised Seasickness card and all the encounters for the Dirft Shore:

edit: damn why is it small? I'm in a hurry and will post larget version later


Reply #47 | Published on 13 March 2009 - 23:24:31
3
0

kroen:

I love the looks of this expansion so far; I personally can't wait for it to be finished.

Even so, what are your plans for when it is finished? Will you release the .eon files and the extension for public consumption?

- Gio

Reply #48 | Published on 14 March 2009 - 12:33:33
0
0

Gio said:

 

kroen:

I love the looks of this expansion so far; I personally can't wait for it to be finished.

Even so, what are your plans for when it is finished? Will you release the .eon files and the extension for public consumption?

- Gio

 

 

I don't see why not. And tnx.

Larger version, as promised, plus the revision of one encounter at Boat Passage:

And soon, very soon, some sea monsters!


Reply #49 | Published on 14 March 2009 - 12:44:58
5
0

Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.

Reply #50 | Published on 14 March 2009 - 13:10:05
0
0

Hadanelith said:

 

Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.

 

I took inspiration from the encounter that sends you to Dreamlands and back. What's not to udnerstand? there are quite a few of encounters that sends you to other worlds, have you have an encounter there and then immediately returns you back. It's self-explanetory really.


Reply #51 | Published on 14 March 2009 - 13:09:18
2
0

kroen said:

Hadanelith said:

 

Edit note: the encounter that sends you to the 'Lose City of Atlantis' - not quite what I think you meant, eh? Carry on the good work.

 

 

I'm not sure I get what you mean.

I took inspiration from the encounter that sends you to Dreamlands.

He's pointing out a typo. It says the "Lose" City, rather than the "Lost" City.

The Daily White Board

Notice: Don`t be rude. It`s kind of, well, rude.

Reply #52 | Published on 14 March 2009 - 14:41:24
0
0

An added rule to the Maelstrom:

If all there are no Flood tokens left, add a doom token to the Ancient One's doom track instead.

One last revision to that encounter, and many sea monsters: (not including copies)

 


Reply #53 | Published on 14 March 2009 - 14:46:32

This looks great.

Can't wait for the finalised version.
Keep up the good work.

Ignorance is the armour of the Pure!

Reply #54 | Published on 14 March 2009 - 15:11:44
0
0

Razrael said:

 

This looks great.

Can't wait for the finalised version.
Keep up the good work.

 

 

I'm glad you like it.

Another investigator:

 

I understand the ability is quite potent, that's why I gave her a -1 penalty on focus and 1$ unspent.
 


Reply #55 | Published on 14 March 2009 - 17:40:23
0
0


Reply #56 | Published on 15 March 2009 - 07:37:00
0
0

A rule I forgot:

If a street should be flooded but there are no Flood token left, a doom token is added to the Ancient One's doom track instead.


Reply #57 | Published on 15 March 2009 - 07:46:29
0
0

I decided to further penalize Chloe and now she has 4$ unspent:


Reply #58 | Published on 15 March 2009 - 08:51:27
0
0

All the encoutners for the drift shore:

To do list:

7 encounters for Open Sea

10 encounters for streets

20 mythos cards

10 gate cards

a few more treasures, investigators and ancient ones

and I'm done!


Reply #59 | Published on 15 March 2009 - 09:04:32
0
0

I revised the board a little: img17.imageshack.us/img17/4277/expansion1.jpg


Reply #60 | Published on 15 March 2009 - 10:19:40
0
0

An added rule:

If a gate surge occurs in Arkham, don't count the open gates at The Sea for the purpose of releasing monsters equal to the of open gates. Instead, first release monsters in open gates in Arkham as usual. Then, a Sea monster is placed onto every open gate in The Sea (2 Sea monsters in every gate instead if there are 5 on more players in the game).

 

All the encounters for Open Sea:


Page 4 of 8 (109 messages) « First page... 2 3 4 5 6 ...Last page »

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS